安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
but I use first axie a lot for single enemy :(
Navigate to your folder: C:\Users\<User Name>\Documents\The Witcher 3
Open the file "input.settings"
Find all the entries for "IK_Q=(Action=CastSignHold,State=Duration,IdleTime =0.2)"
Change the entry to have an IdleTime of 0.01. So after your change it should look like this:
"IK_Q=(Action=CastSignHold,State=Duration,IdleTime =0.01)"
There are multiple entries of this setting, so you will have to change them all.
After that change the second axii sign should work as expected...
Keep in mind that this was a fix that was given before the 1.11 update. I don't know if this update has any influence, but I doubt it.
Btw, I already sent full bug report list and one of those bugs was described as well.
not working :/ like every 8 axie is used like alternative