Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Everything else is too situational.
The only opponent that'll give you pause, if you don't already have defeated him, with this set-up is Olgierd in the optional boss-battle against him, as he just parries every whirl flurry. It's insane.
I resorted to excessive dodgerolling, trying to get in his back and throwing down Yrden to insta-heal using the decoction that heals whenever stamina is used. That worked, but it took me ten minutes to bring him down.
Nothing after that really stood a chance. Even the Caretaker was easy after Olgierd. And the battle against the remnants of the Order of the Flaming Rose in the caves was just training. ^^
Even if I mucked that fight up, it stands out to me as the best fight in the entire game. ^^
It's very obvious that CDPR was very cautious and focused on making the runewords to not trump glyphs. The runeword Severance that's discussed sofar is very specifically targetted towards a specific build, for instance, while you have far greater freedom with using greater glyphs to augment your build.
That said, if you hit on a build that synergizes with the runewords, glyphs will prove inferior.