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Because the decisions you make actually matter. Whereas Inquisition decisions affect nothing. At all. Ever.
They are both equally poor in the castle rebuilding department. Inquisition actually does this a little better. But not much. In inquisition if you make improvements to your castle, you might see a visual change. If your lucky.
For example, the cobwebs might be gone. Or a single brick might be painted red. Or white.
In Witcher III, you get 2 choices to rebuild your castle. Rebuild a section of wall. Or set mouse traps everywhere.
Yipee.
Neverwinter Nights 2 beats them both in this department.
Another thing about Inquisition that makes it worse. The maps are small and the game looks and plays like a brightly lit television soap opera.
Whereas Witcher III is dark, twisted, and vulgar.
But the thing I feel like is that while CDPJR sort of have to have some tie ins with the witcher novel, bioware was FREE to write whatever the f uck they want for DAI. Like, they have this big white canvas to do whatever they want on, and they drew a line from point A to point B and called it a story. Like add more twists and turns in it, alot of crime novels/thrillers can be melted down to "good guy stop bad guy", but many of these novels are very very interesting and even bestsellers. So I personally believe Bioware could have done better, they done it once before, with DAO, so why can't they do it again? Even their expansion was quite good with the choices you get to make. DAI feels way linear, way less choices, and basically you walk from point A to point B and that's the plot line for DAI.
Seriously, stop E-penis threads, play a game and enjoy it in your own way.
orrrrrr you can just f uck off, and let people post what they want
stop being an internet nazi
Sad that you need to feel better than other people by comparing escapist stuff like games. Sad kiddo.
I'm not being anything, im telling you to f uck off and stop being an internet nazi
so f uck off
DA:I was visually stunning, the story had some very enjoyable moments, and in general I liked the gameplay. The resource gathering became a drag, and the crafting was a little tedious, but overall I felt like the gear aspect was pretty well done barring the sometimes annoying inventory management.
TW3 (which I have yet to finish and am still actively playing) is also a beautiful game, although more from the care, art direction, and detail than DA:I's chrome and effects. The overall story is interesting--I'm reading the novels, which might make a difference--and several of the quests are memorably well-written. Combat, being more action-gamey than DA:I, is more engaging, and I enjoy not having to micro-manage (or even macro-manage) a party. Crafting verges from the conveniently out-of-your-way of potions and such to the almost baroque armor and weapon crafting, which almost seems like it's own optional minigame.
If there's one place where I think TW3 really blows right past DA:I it would be the "open world" aspect, or maybe more like "living world". DA:I's areas feel like big levels. Yeah, you'll see friendly patrols wander around and there are NPCs, but it feels like a lot of the background is just wallpaper and once you "clear" an area there's no reason to revisit. In TW:3, the world feels like an actual place. Compared to DA:I, it just feels more like a fully-realized world with independent entities doing stuff whether or not you're there to see it. When I beat DA:I I knew I'd seen everything the world had to offer and just figured I'd sit tight until a DLC came out that I found interesting. In TW:3 I have to remind myself to pursue the main quests from time to time because I get sidetracked wandering down some trail or checking out a village.
I spent a good deal of time with DA:I and felt like it was worth it, but I'll probably never start a new game despite the range of character classes. I've already decided how I'll play TW3 differently when I do the new game +.
I did.
Only to be later refuted. That was the point.
"The reason these 2 people had sex in the porno was because that's what their characters arcs demanded, not because they were in a porno."
You can't compare two different genre games.
Get lost.
Here: http://steamcommunity.com/app/292030/discussions/0/615086038679339470/
I still think that W3 is an overrated slog through a huge world that didn't needn't be that huge, did not need all that busy work, did not need oscar baiting NPCs in every nook and granny and did not need half of the reading required to even understand why NPC 'who givesafook' is relevant.
Both games didn't need crafting but still had it because a modern game has crafting. I remember when my toon just went to a store and bought a new sword. But that's long time ago, when games kept to the headlines. I always wonder if people who champion crafting in games also craft their own loaf of bread everytime they have breakfast, or if they just go to the nearest supermarket and just buy the fooking bread. Somehow, wasting hours collecting ingeredients is acceptable in games, but not IRL. As if working with your azz parked in front of a gaming PC while peeing in a bottle somehow is more rewarding than baking your own bread. (You should totally do that, BTW, baking your own bread. It's an eye-opener.)
Basically, both games are products of their times. They're Fisher-Price activity centers for adult toddlers.
Oh, and Padding. Padding everywhere!
I also played the Mass effect series twice and enjoyed that one almost as much. I keep going back to Skyrim because people keep making mods that extend the story that seems that it could go on forever.
All of the games have an issue here or there and all can get tedious at times but the important thing is that they were fun to play even with their good and bad points.
Also sad, also true. But I'd argue that DA:I was a bit more genuine in its Fisher-Priceness and hilariously overzealous PC-ness, whereas TW3 tried to cover it up with lots of bewbies, coarse language, extreme violence and grimdark domestic issues because This Is An Adult Game For Adults hurr hurr hurr.
A ton of padding? Perhaps a Paddington? ;)