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The highest level quest is a contract at level 33 or 35 I think.
Do not forget that there is Game+ and 2 expansions on the way. If you still have any questions - feel free to ask me.
Actually, my concern was that after doing all the Secondary, Contracts and Treasure Hunts, I might be overleveled for the final Main Quest.
Like I said, I want that to be the last thing I do in this game.
Thanks. Is Tedd Deireadh, The Final Age a level 34 quest? [REMEMBER, NO SPOLIERS.]
It would be very poor game design if the final Main Quest was level 29, and there were still secondary quests of a higher level than that. (*cough*Skyrim*cough*)
Damn. That's what I was afraid of.
The final sequence of the game is rather weak in regards to difficulty, but it has become kind of a trend with The Witcher games, there's always a boss early on that seems seriously hard to beat on your first go (The green demon dog in The Witcher 1, the first Letho fight in The Witcher 2, the NIthral fight in The Witcher 3) but as far as the whole experience goes, what happens after the final quest is pretty sweet. Imo,
As far as I know, the toughest challenge in the game is one overpowered griffin that's guarding a treasure in Skellige (I honestly don't consider this a spoiler, it's literally just an Arch Griffin guarding a chest).
Some reviews have been stating that the Hearts of Stone expansion coming up next week brings some decent challenge into the mix (With 2 particular bosses that go beyond anything you see in the main game, and a new "horde" kind of enemy that can overpower you with it's numbers). We'll have to wait and see for ourselves though.
I definitely consider myself a casual weekend gamer, having played maybe a dozen or so titles in half as many years. So it would be entirely fair to call my experience "limited".
However, in that experience, only one game still had major content available after the end battle - Skyrim. And as much as I enjoyed that game overall, Bethesda definitely got that part wrong.
Games end with the final Main battle. That's just how it is. Doing it any other way is plain wrong.
It's a catch 22; either you force main missions to be extremely high-level so you're FORCED into completing minor quests (which many don't like), or you end up having to skip content to keep yourself from being overlevelled, which many also don't like. The direction CDP-R went was the latter, which is clearly the more console/casual friendly option.
I think the point is that doing side quests once you have done the main quest is pointless. I mean who cares what level you get to, you already did in the world your main thing you were supposed to do. Time to take a vacation or start a new game Geralt .lol
The thing is that this, and Skyrim (since you already cited that) are open ended games, they're not meant to end with the final scripted battle. Storywise the story is very conclusive in TW3, but the game simply doesn't end. Skyrim does have a much wider spectrum though, to the point where the "final quest" isn't really any kind of resolution to anything but one more of the many plotlines of the game.
That is good game design. You want the player to have to complete some of the optional portions of the game in order to handle the requried portions.
And I'm saying that's bad game design.
Games end with the final Main battle. That's just how it is. Doing it any other way is plain wrong.