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White Orchard is nothing compared to those other 2 maps, i think everyone fully completed it.
By the time you could actually start using the new exploit, it will be end game (unless you have dlcs) and you won't really need more mutagens.
there're myriad ways to fix it like gremlin could appear and steal hides from you or money whatever. it's good fix as it accomplishes what it's supposed to. it also suggests to players early on how devs don't encourage their game to be played. if they dont like it they simply can steer clear of cdpr in future :P
I've just played the first and second games, and don't remember anything about getting contracts for killing too many ambient creatures.
I do think that it being hard capped at 6 cows in WO is a bit dumb, as it is easy to kill that many without trying to exploit anything. Hell I have got more crowns from picking herbs than from selling raw meat (1c/ea) and cows milk (2c/ea) from 6 cows.
I had heard, and seen video, of the Chort but I had no idea that the number of cows was so damn low! I thought it would come if you killed the cows and then meditated, not if you killed them in passing a few times.
Also there was a group of rebel elves(will not even try to write that name correctly, you get it) got in trouble because they were either mining in a cave too much and get in trouble with nekkers(?) or it was something like that. Excessive damage or harvest to/of something natural, causing the 'guardians' of some sort to emerge in both scenarios.
There are lots of other quests too, not just these two. I just dont remember all of them, pardon my memory.
So the dwarves in the Swamp Forest in TW1 Chapter 2, who had problems with the vodianoi water people, and pissed off the druids? And in TW2 I think you're talking about the mine in Velen where a greedy dwarf mined too deep and awoke rotfiends and a bullvore (I was expecting a fire demon but w/e)