Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
for me the most OP is the nilfg. deck the second opponent in the tournament uses..especially if your deck is heavy spy built too.
Interesting I only had hard time beating first opponent because he had many high-point hero cards. From then on I didn't have to reload. Almost exclusively I play Northern faction btw.
Nilfgaardian deck with lots of spy cards is also decent option. It feels the deck is bit more reliant on special cards, especially Bitting Cold due to high strength of spy cards. Once you get solid selection of special cards and heroes, it becomes smooth sail.
Still, it increases your win chance by 6% in your case, which is more useful than playing first for example.
Northern realms ability is useless in rounds when you need to strategically pass on that round.
Monster ability is quite decent, on the other hand.
Well, spy cards are the most useful in the end, it is where the games are won.
Otherwise, I'd pick Monsters over Nilfgardians.
That, and very strong hero deck is what makes Nilfgardian the best.
I tend to play my spies early so that I better see all cards I've at disposal. Usually enemy captures these and plays them back. Then I either decoy them or let them die and later resurrect with Yen or 5-point ballista card. Against computer I find Northern clear weather leader ability most useful because I can give nasty surprise in last moment and reenable my cards :P
Naaah, nothing beats Poor ♥♥♥♥♥♥♥ Infantry. When you put some Poor ♥♥♥♥♥♥♥ Infantry in your NR deck, be sure that you're gonna whoop some ass.
You got it all wrong. Poor ♥♥♥♥♥♥♥ infantry with commander's horn is just too OP. Yeah, maybe I should stop
Anyway, for NP deck, I kinda like siege combo with Foltest Siegemaster. It is powerful imo.