The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Well Hattori's sword was a disappointment...
I find better swords on common guards. Sold it right back to him for $90.
Last edited by Rich Mahogany; Jan 9, 2016 @ 11:45am
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Showing 1-15 of 24 comments
Maréch' Jan 9, 2016 @ 12:17pm 
Yes its a ♥♥♥♥ :p
jss1138 Jan 9, 2016 @ 4:01pm 
I've yet to earn a weapon or piece of armor that's better than what I already had.

I do consider that a flaw in the game's design, most likely related to the fact that you can finish the game without completing side quests and contracts. (The point being that for us completionists, we can't help but become overleveled, thus rendering such gifts useless.)
Magica Jan 10, 2016 @ 12:55am 
Blame the level system. Level system in this game is designed to prevent you having any fun.
Found new relic sword? Its gonna be weaker than that kitchen knife that bandit uses, cause, you know, sword is lvl 9, you are lvl 11, and bandit is lvl 20 and he is gonna two hit kill thousand years old witcher.
Last edited by Magica; Jan 10, 2016 @ 12:55am
Neo Jan 10, 2016 @ 1:36am 
Yep to all of that
cowinspace Jan 10, 2016 @ 3:42am 
Originally posted by Jack Hoff:
I find better swords on common guards. Sold it right back to him for $90.

The point about Hattori (and the master armourer) is to unlock the ability to craft master quality items. The sword is just a reward for the quest. Crafted weapons and armour are always the best option, it's what you should be using throughout the game, pickups are for funding your crafting or for gaining materials (lots of mid to endgame armour gives you draconid leather for far less than it casts to craft).
v0 Jan 10, 2016 @ 4:03am 
Originally posted by Magica:
Blame the level system. Level system in this game is designed to prevent you having any fun.
Found new relic sword? Its gonna be weaker than that kitchen knife that bandit uses, cause, you know, sword is lvl 9, you are lvl 11, and bandit is lvl 20 and he is gonna two hit kill thousand years old witcher.

Funniest thing there that through course of couple months our experienced lifelong learner witcher starts yet again back at Lvl 1 as rookie and improves colossal factor 10 in dmg output by Lvl 30. Logically he'd be professional from Day 1 in TW3 just like he should've been professional at beginning of TW2 already :P
Last edited by v0; Jan 10, 2016 @ 4:03am
v0 Jan 10, 2016 @ 4:07am 
Originally posted by cowinspace:
Originally posted by Jack Hoff:
I find better swords on common guards. Sold it right back to him for $90.

The point about Hattori (and the master armourer) is to unlock the ability to craft master quality items. The sword is just a reward for the quest. Crafted weapons and armour are always the best option, it's what you should be using throughout the game, pickups are for funding your crafting or for gaining materials (lots of mid to endgame armour gives you draconid leather for far less than it casts to craft).

+1

None of gifts I got in this game were any useful but I was way overleveled anyway for main quests since I kept going for quests with recommended lvl 5-10 above my own. Only seriously hard fight was that high-lvl griffin in Skellige (people say Lvl 48 but it only displayed ??). Lvl gap with storyline only started closing by Isle of Mist and on but I was still 4-5 lvls ahead (lvl 34 at beginning of last battle just in time for mastercrafted witcher gear).
Last edited by v0; Jan 10, 2016 @ 4:19am
Wamblee Jan 10, 2016 @ 5:06am 
Originally posted by v0:
Originally posted by cowinspace:

The point about Hattori (and the master armourer) is to unlock the ability to craft master quality items. The sword is just a reward for the quest. Crafted weapons and armour are always the best option, it's what you should be using throughout the game, pickups are for funding your crafting or for gaining materials (lots of mid to endgame armour gives you draconid leather for far less than it casts to craft).

+1

None of gifts I got in this game were any useful but I was way overleveled anyway for main quests since I kept going for quests with recommended lvl 5-10 above my own. Only seriously hard fight was that high-lvl griffin in Skellige (people say Lvl 48 but it only displayed ??). Lvl gap with storyline only started closing by Isle of Mist and on but I was still 4-5 lvls ahead (lvl 34 at beginning of last battle just in time for mastercrafted witcher gear).
now on my 2nd playtrough, i am already level 30 and just at the Kaer Morhen battle.
v0 Jan 10, 2016 @ 5:59am 
Ideally devs would script gifts so that they scale with current lvl and gear... but oh well.
Last edited by v0; Jan 10, 2016 @ 5:59am
Zuriyel Jan 10, 2016 @ 6:03am 
I think the game needed more stat attributes for its items to create an incentive to go for non-Witcher gear.
v0 Jan 10, 2016 @ 6:09am 
Originally posted by Zuriyel:
I think the game needed more stat attributes for its items to create an incentive to go for non-Witcher gear.

You mean stats within their current system I guess but more nonzero values? Because I found relic sword with +2% instakill chance which could've been useful (except had too low dmg for my lvl) since witcher gear gives 0%.
Last edited by v0; Jan 10, 2016 @ 6:10am
Zuckerhund ® Jan 10, 2016 @ 7:12am 
It'd be pretty funny if you could just take a look at whatever legendary sword some NPC gives you and after thanking them and saying they shouldn't have, Geralt just takes the blade and breaks it over his knee, then walks away.
a basic bitch Jan 10, 2016 @ 7:15am 
This whole topic is full of kids and autists who wouldn't get the joke if the developers put a flashing sign on the sword saying "This is a Hanzo Hattori Sword" and explained the reference with a long, detailed journal entry.
Last edited by a basic bitch; Jan 10, 2016 @ 7:16am
Exarch_Alpha Jan 10, 2016 @ 7:58am 
Originally posted by v0:

Funniest thing there that through course of couple months our experienced lifelong learner witcher starts yet again back at Lvl 1 as rookie and improves colossal factor 10 in dmg output by Lvl 30. Logically he'd be professional from Day 1 in TW3 just like he should've been professional at beginning of TW2 already :P

Yeah I think Mass Effect 2 and 3, or Dragon Age Origins made weapon progress much better than W3 or Fallout4. And Fallout 4 possibily does it better than W3.

Note to developers - do loot and weapon progression properly in Cyberpunk 2077.
Zuriyel Jan 10, 2016 @ 8:34am 
Originally posted by v0:
Originally posted by Zuriyel:
I think the game needed more stat attributes for its items to create an incentive to go for non-Witcher gear.

You mean stats within their current system I guess but more nonzero values? Because I found relic sword with +2% instakill chance which could've been useful (except had too low dmg for my lvl) since witcher gear gives 0%.
I was thinkin of a larger pool of item properties.
Right now it's crit dam, crit chance, bonus xp, bleed chance dismember chance, sign intensity, poison chance, adrenaline gain and not really much else, and that's quite the limited amount of properties that the weapons can have.
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Date Posted: Jan 9, 2016 @ 11:45am
Posts: 24