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That attack can literally pass through quen and cause damage.
Dodge and roll.. m8,, dodge and roll.
No. Are you talking about "Counterattack" - it's not the same as "Parry", but requires timing.
Counterattack is possible here too:
https://www.youtube.com/watch?v=D-Zp17Gw5Y4
(DM with Enemy Upscaling ON)
Slow Motion:
https://www.youtube.com/watch?v=oefQVr051Xw
Geralt must prevent Olgierd's sword from charging - by covering him with attacks.
But if he's in a hurry, he should use the Inferno mode. Counterintuitively the fastest method is to activate all ghost copies of Olgierd at the same time. With the bomb "Superior Dancing Star" Geralt gets rid of Iris' greatest fear problem in about one minute:
https://youtu.be/ikWUlwbu8eI
The setting had literally disabled Geralt's ability to parry/reposte/counter-attack against the red glowing strike of Oldgield...
After switched off, i was able to defeat Oldgied with ease no damage taken, by time the parry correctly in 1st boss fight 1vs1 combat & 2nd boss fight clone Oldgierd...
Kill it in hard way is not impossible, but i just dont like to dodge and hit when basic parrying is available...
Not only Witcher 3 has fights where some attacks are unparriable, so get used to both dodging and parrying.
There's nothing to fix, at least not on the developers' side. As I mentioned earlier in this thread, the problem can be solved with Counterattack - also on "DM" with Enemy Upscaling ON:
https://www.youtube.com/watch?v=D-Zp17Gw5Y4
Slow Motion:
https://www.youtube.com/watch?v=oefQVr051Xw
Counterattack is extremely useful, especially against shield wielders and in fistfights against humanoid opponents. And even the final boss in B&W is impressed.