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So, unless you have either of these options (or both) you won't have more cards, you have to play 2 or 3 rounds with the cards you got at the start, so you need to choose wisely how many cards you going to use per round.
If you think you going to have to spend too many cards on the first round in order to win, you might want to consider allowing your opponent to win the first round, its a risky strategy, because your opponent may still have enough power in his cards to win the second one as well, but the "art" of the game is this, figuring out how to judge your hand and when and how much to spend to win each round.
https://steamcommunity.com/sharedfiles/filedetails/?id=447102499&searchtext=gwent
https://steamcommunity.com/sharedfiles/filedetails/?id=447004659&searchtext=gwent
https://steamcommunity.com/sharedfiles/filedetails/?id=2035188572&searchtext=gwent
All you need to know to play gwent.
The point of the game is to win Win 2 rounds or more to win the game. To win a round you have to have a higher score then your opponent.
The number on the card is the number that will be added to your score when you play it.
If the number is 5. Your score will be raised by 5 when you play that card.
The only way to draw more cards is card abilities. Leader abilities or deck abilities.
You dont draw more cards each turn or each round.
And card abilities is the last thing you need to know in order to play gwent. Some cards have card abilities. Im not going to bother trying to explain some. Just read them in game.
The rest is strategy.
Some strategies for gwent.
1. card advantage. Playing in order to have card advantage. Increasing your chance of playing more cards in the most amount of rounds.
Example. Playing some cards in the first round to cause your opponent to play more to win. Then passing. Leaving you with more cards total for the second and third rounds. (meaning your not intending to win the first round just intending to have your opponent play more cards then you do.
2. Spies. Spies is the main tool for card advantage. IN the late game with northern realms. With spies you can literally play your whole deck.
Yes, you can utterly ignore it if you don't wish to play.
The mechanic is ultimately simple arithmetic.
The cards have a numerical value which is added together as you play them. Whoever has the highest value at the end of a round, wins that round. All 3 of your rows are added together for this purpose.
The overall strategy is figuring out when it's best to play any given card, and how to balance your forces so you can last two, or even three, rounds with just the cards you have (10 to start). A few cards will give you the ability to gain more cards during the game. A few cards have abilities that raise or lower the value of other cards (or themselves). Some cards affect whole rows, or resurrect dead cards from your discard pile or whatever. What the cards do is written on the cards. Read up ;)
The single easiest deck to play is the Northern Realms deck, because it fills up with cards as you hunt around for cards to win or buy faster than the others (usually).
There's a quest called "collect 'em all" which is (duh) about collecting all the cards in the base game. I'm currently scouring Velen because somehow I missed two cards, and I can't imagine how or where I missed them, and it's driving me bonkers. There are cards you can miss entirely because the NPC you need to play stops selling or dies or whatever, so if you aim to finish the gwent quests or get achievements associated with it, read over some guides.
You can look over your gwent deck whenever you like by escaping out to the pause screen then going into gwent deck.