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Re-winding or un-doing story elements just to keep playing in the open world .. I don't like it. I'd much prefer that at the end, I can still explore, finish unresolved quests, maybe even have a few new post-story quests that are like ... "congratulations on finishing, do these quests and see some of the ♥♥♥♥ that happened"
But yeah, the state of the world ... exploring post-story would be an incentive instead of just .. lame, why would I want to do that, disconnect.
Example, if in my story, I rejuvenated Velen and turned it from a war-torn swamp into a pretty place with flowers and bunnies .. I'd like to be able to walk around through those meadows and cuddle the bunnies after the main story concludes .. not get some stupid message "ah, we've rewinded a bit .. go ahead and keep playing if you wanna"
Sorry, rant over.
But you do get to see what happens with the world after the end of the game. That happens during the epilogue which, depending on your choices, can be up to several different outcomes that lead to different missions and even different (re-branded) environments with specific post-end game situations playing out as you travel.
The game doesn't "re-wind", the game ends as the credits roll after you play the epilogue (You can't replay main story missions, or side stories that are related to the major characters after the credits roll), the only reason you're thrown back into the world is because it's huge and it'd be a hassle to have to start over to soak in whatever you may have missed, plus, you can gear yourself up for NG+.
♥♥♥♥♥♥♥♥♥ really Lambert can die?? How? Also interesting I haven't thought of what if neither Hjalmar nor Cerys gets crowned... I don't think it's 10x longer but maybe 10% longer to adjust at least some key elements in world after final battle but looking at Act 4 devs clearly ran out of money or manpower or time or combination of those.