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I'm also 1 of the most accomplished an excellence player, so can help in other ways
I'm usely around, pretty much all the time, i'll help as i can.
The enemies that have armor only have a small amount that is meaningful when your level is low, but it doesn't scale up to higher levels.
If you're using any major game overhaul mod, they likely fixed it so I can't speak to how that's balanced.
Ghost mode is the only mod that really tackles any of these problems unfortunately, and that overhaul is not next gen compatible. And in some ways ghost mode can be worse than vanilla experience depending on what you're looking for out of the combat.
I go for a mid point, dam is NICE, but stats, make the fight better, you can add poisoning via rune, but some swords come with poisoning or bleeding, which doubles the ryne output, in essence I have +20 to poisoning.
My fav steel sword comes with poisoning included, but the other stats are better,
My Steel Sword.
Type
Steel sword
Level Req.
46 (+ starting level in NG+)
Source
Craft
Weight
2.41 Tw3 weight brown
Attributes
Effect(s)
+75% Critical hit damage bonus
+15% Critical hit chance
+15% Chance to cause bleeding
+15% Chance to poison
+3% Chance for instant kill
Slots
3
Damage
371-453.8 (at level 46)
+7.2-8.8 per level in NG+
Silver Sword Gesheft
Tier
Relic
Type
Silver sword
Level Req.
45 (+ starting level in NG+)
Source
Craft
Weight
2.41 Tw3 weight brown
Attributes
Effect(s)
+30% Aard Sign intensity
+100% Critical hit damage bonus
+15% Critical hit chance
+15% Chance to poison
+5% Bonus experience from monsters
Slots
3
Damage
508-620 (at level 45)
+9-11 per level in New Game +
I picked both up at level 9 or 10... 8D
In others hands, nor so much, I completed the final stage of "A Rose on a Red Field" at level 10, in under 7 mins..
Posts removed. Also, you are very much mistaken if you think only reported posts get deleted, or that all reported posts get deleted. Not even remotely true.
I use 300 piercing damage and kill npc in few hits, so must be good?
This is simply not true. Armor Piercing has value on Steel Swords against human enemies. Every point of Armor Piercing that does not exceed the target's armor value is factually and mechanically more valuable than an equivalent amount of raw damage.
Almost no human enemies have armor value, the only exceptions being a few types that are specific to the DLCs. Even then, the amount of armor they have is static and does not scale with levels, so once you're deep into level 40+ with an end-game build and weapons the amount of armor they have is pretty trivial.