The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Sharunas Nov 10, 2023 @ 12:53am
Why witcher 3 next gen update SUCKS !
before anyone who owns an rtx 4080, 4090 pc responds ,,everything is fine for me'' let me tell you that most of us pc players have rtx 3060, 2070 ,1080 etc graphics cards, me for example i have an rtx 3060ti ryzen 5600x 32gb 3600mhz cl16 ram (with best timings in bios) and i have a 1440p ips monitor and play games at this resolution.
so here is some stuff about witcher 3 next gen version:

1.dx12 mode is playable now in 4.04 patch but the DLSS is blurry no matter the setting, with dlss on quality,auto,balanced every detail further away is blurry and sometimes looks oversharpened at the same time, no matter if sharpening os low or off, depht of field is off.
2.dx12 looses about -80 fps compared to dx11 and about -150fps compared to classic 1.32 original version of the game.
3.next gens dx11 version has constant stutter no matter the settings again, even locking fps in different ways, in game, msi afterburner, nvidia control panel, nothing fixes the problem.
4.the TAAU in dx11 mode is much more clearer than DLSS in dx12 but you can still see that it is blurry and detail further away is washed out significantly.
5.the project hd mod is implemented badly even texture quality at ULTRA+ is not as good as original game with project hd mod, even on the modders official nexus page there are statements about this.

so a simple fix for this is to revert the game to classic 1.32 version which can be done in steam and in gog galaxy launcer, even tho 1.32 has poor anti aliasing,and ingame anti aliasing is blurry, texture quality settings are buggy, but the performance is 200+fps instead of next gens constant 70+fps with stutters.
my point was to let people know that this new version of the game ruined it and only top end hardware is capable of running it smoothly.
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Showing 16-30 of 38 comments
worm_master Nov 10, 2023 @ 2:23pm 
Originally posted by Saras:
Originally posted by worm_master:

Dude, I just posted a video of me punching out a toussant Drowner, at level 10, easy aint the word. I got'z another vid in the works, I'm attacking something else with fist's, something you really shouldn't attack with fist's.:steamhappy:

BTW I tried to punch out a Cyclops, like the Archespores, you cant punch em.
haha :D
I whacked a Forktail in the gob, but at 4 dam per hit, I gave up after 5 minutes, I punched a Ghoul, took him down to regeneration, but had no moom dust, so had to quit..

I have moon dust now, but I'm not after that Ghoul again, he's too easy, I'm after a werewolf. Least I hope you can punch werewolf's.

UPDATE: You CANT punch werewolf's.
Last edited by worm_master; Nov 10, 2023 @ 3:15pm
Zuao Nov 10, 2023 @ 2:31pm 
Seems like you guys are only complaining about technical stuff. Eh, fair enough. But remember you got this update for free. It's a single player game, so if you have problems mods and settings can't solve, just roll back the update.

I had 450h in the game before the update. Have a 3070ti. The game looks a lot better, but DX12 hates REDengine. My only complaint is how often it crashes. Have the same problem in Cyberpunk.

There are a few new quests (the one at the devil's pit is awesome) and some QoL improvements. I like how they reduced the skill points you have to invest in abilities to fully upgrade them, opening up a path for me to try a different build. I always beat the game as a "glass cannon".
Illtempered Nov 10, 2023 @ 5:01pm 
I have kind of an older rig, but to me it just looks and performs way better with DX11.
worm_master Nov 10, 2023 @ 5:15pm 
Originally posted by Illtempered:
I have kind of an older rig, but to me it just looks and performs way better with DX11.

Intresting, how much older? coz every 1 with "modern" seems to have trouble with DX11, it blew my computer out.
Balder Nov 11, 2023 @ 2:35am 
The new raytraced lighting in dx12 is a big upgrade from dx11. The only thing I disable is the RT shadows, which have a limited range, that causes noticeable shadow drawing on vegetation (like in the original un-modded Witcher 3 version).

The new RT lighting in dx12 has this softer, yet very beautiful visual style, that is simply amazing. Also, remember we got this awesome update for free.

The only thing I dislike with the update, is the new grey-looking lighting mode CDPR added to the game. It doesn't fit the visual style of Witcher 3, and there are no mods (afaik) available that can remove it.
Last edited by Balder; Nov 11, 2023 @ 2:36am
Sharunas Nov 11, 2023 @ 3:51am 
Originally posted by Balder:
The new raytraced lighting in dx12 is a big upgrade from dx11. The only thing I disable is the RT shadows, which have a limited range, that causes noticeable shadow drawing on vegetation (like in the original un-modded Witcher 3 version).

The new RT lighting in dx12 has this softer, yet very beautiful visual style, that is simply amazing. Also, remember we got this awesome update for free.

The only thing I dislike with the update, is the new grey-looking lighting mode CDPR added to the game. It doesn't fit the visual style of Witcher 3, and there are no mods (afaik) available that can remove it.
your right that grey looking lighting changes the whole feeling of the game at some scenarios, also what i noticed is that shadow pop in is really weird it almost feels like you are playing with bilinear filtering and shadows render a few meters in front of you ofcourse i know that bilinear is for textures but im giving an example here how the shadows feel, the only thing that sorta fixes it is putting shadows on ultra+ but who does that ?
Illtempered Nov 11, 2023 @ 11:27am 
Originally posted by worm_master:
Originally posted by Illtempered:
I have kind of an older rig, but to me it just looks and performs way better with DX11.

Intresting, how much older? coz every 1 with "modern" seems to have trouble with DX11, it blew my computer out.

I have what is likely one of the most common setups there is. In 1080p running GTX1060 with i7 3.4 GHz and plenty of RAM. It's been the best and most stable rig I've ever owned. This game has basically run flawlessly with plenty of mods.
Last edited by Illtempered; Nov 11, 2023 @ 11:28am
Balder Nov 11, 2023 @ 12:04pm 
Originally posted by Saras:
Originally posted by Balder:
The new raytraced lighting in dx12 is a big upgrade from dx11. The only thing I disable is the RT shadows, which have a limited range, that causes noticeable shadow drawing on vegetation (like in the original un-modded Witcher 3 version).

The new RT lighting in dx12 has this softer, yet very beautiful visual style, that is simply amazing. Also, remember we got this awesome update for free.

The only thing I dislike with the update, is the new grey-looking lighting mode CDPR added to the game. It doesn't fit the visual style of Witcher 3, and there are no mods (afaik) available that can remove it.
your right that grey looking lighting changes the whole feeling of the game at some scenarios, also what i noticed is that shadow pop in is really weird it almost feels like you are playing with bilinear filtering and shadows render a few meters in front of you ofcourse i know that bilinear is for textures but im giving an example here how the shadows feel, the only thing that sorta fixes it is putting shadows on ultra+ but who does that ?

It could also be the deeper/darker and more detailed shading of the RT shadows, that makes the draw distance limitation that more noticeable. But maybe you're right. CDPR obviously did some optimisations to make the game run as well as possible, and RT shadows is pretty hard on the GPU.

IMO just use regular shadows at ultra+, it still looks great. The most important thing by far is the RT lighting, which adds a lot to the original Witcher 3 style. I just wish we could remove that awful (IMO) grey lighting mode.

PS: A combination of Levels and Curves from Reshade makes a big improvement for Toussaint, to tame the overly bright visuals. Combined with Clarity and Lumasharpen, it makes the visuals more balanced, with more depth. Works wonders on my LG 38GN950 anyways. :)
Sharunas Nov 12, 2023 @ 1:11am 
Originally posted by Illtempered:
Originally posted by worm_master:

Intresting, how much older? coz every 1 with "modern" seems to have trouble with DX11, it blew my computer out.

I have what is likely one of the most common setups there is. In 1080p running GTX1060 with i7 3.4 GHz and plenty of RAM. It's been the best and most stable rig I've ever owned. This game has basically run flawlessly with plenty of mods.
a 1060 ?? you must be joking right ? i had a 1660 6gb back in 2019 and i could barely play warzone 1 in verdansk at 1080p with that card and 1660 is much better than a 1060, that was years ago and today those graphics cards are obsolete.
ARCADIA XVII Nov 12, 2023 @ 8:20pm 
Originally posted by Saras:
before anyone who owns an rtx 4080, 4090 pc responds ,,everything is fine for me'' let me tell you that most of us pc players have rtx 3060, 2070 ,1080 etc graphics cards, me for example i have an rtx 3060ti ryzen 5600x 32gb 3600mhz cl16 ram (with best timings in bios) and i have a 1440p ips monitor and play games at this resolution.
so here is some stuff about witcher 3 next gen version:

1.dx12 mode is playable now in 4.04 patch but the DLSS is blurry no matter the setting, with dlss on quality,auto,balanced every detail further away is blurry and sometimes looks oversharpened at the same time, no matter if sharpening os low or off, depht of field is off.
2.dx12 looses about -80 fps compared to dx11 and about -150fps compared to classic 1.32 original version of the game.
3.next gens dx11 version has constant stutter no matter the settings again, even locking fps in different ways, in game, msi afterburner, nvidia control panel, nothing fixes the problem.
4.the TAAU in dx11 mode is much more clearer than DLSS in dx12 but you can still see that it is blurry and detail further away is washed out significantly.
5.the project hd mod is implemented badly even texture quality at ULTRA+ is not as good as original game with project hd mod, even on the modders official nexus page there are statements about this.

so a simple fix for this is to revert the game to classic 1.32 version which can be done in steam and in gog galaxy launcer, even tho 1.32 has poor anti aliasing,and ingame anti aliasing is blurry, texture quality settings are buggy, but the performance is 200+fps instead of next gens constant 70+fps with stutters.
my point was to let people know that this new version of the game ruined it and only top end hardware is capable of running it smoothly.

I agree with 99% of that statement, just not the first bit...

I have a 4090 + i9 13900K and i can confirm
that everything is in fact not "fine for me"

STUTTER STUTTER STUTTER

Lowest Settings, Highest Settings, RT On, RT Off, DLSS On, DLSS Off, Nvidia Control Panel Settings, GPU Overclocks, you name it I've probably tried it, Nothing I've done can provide a Butter Smooth Experience without Stutters to some Extent, Riding Roach can cause Traversal Stutter, Entering New Areas can cause Stutter, Running Around Towns will result in stutter when batches of NPC's Appear, This game is a Absolute Mess that i refuse to play until fixed, I wont result to MOD Fixes as i shouldn't need to, is it me or is this new Update just been Abandoned, It's been like this since it Released

The Buggy Mess that is Cyberpunk 2077 Runs Flawlessly in 4K with the settings Maxed out including RT
BulletToothRudy Nov 12, 2023 @ 11:45pm 
Originally posted by ARCADIA XVII:
Originally posted by Saras:
before anyone who owns an rtx 4080, 4090 pc responds ,,everything is fine for me'' let me tell you that most of us pc players have rtx 3060, 2070 ,1080 etc graphics cards, me for example i have an rtx 3060ti ryzen 5600x 32gb 3600mhz cl16 ram (with best timings in bios) and i have a 1440p ips monitor and play games at this resolution.
so here is some stuff about witcher 3 next gen version:

1.dx12 mode is playable now in 4.04 patch but the DLSS is blurry no matter the setting, with dlss on quality,auto,balanced every detail further away is blurry and sometimes looks oversharpened at the same time, no matter if sharpening os low or off, depht of field is off.
2.dx12 looses about -80 fps compared to dx11 and about -150fps compared to classic 1.32 original version of the game.
3.next gens dx11 version has constant stutter no matter the settings again, even locking fps in different ways, in game, msi afterburner, nvidia control panel, nothing fixes the problem.
4.the TAAU in dx11 mode is much more clearer than DLSS in dx12 but you can still see that it is blurry and detail further away is washed out significantly.
5.the project hd mod is implemented badly even texture quality at ULTRA+ is not as good as original game with project hd mod, even on the modders official nexus page there are statements about this.

so a simple fix for this is to revert the game to classic 1.32 version which can be done in steam and in gog galaxy launcer, even tho 1.32 has poor anti aliasing,and ingame anti aliasing is blurry, texture quality settings are buggy, but the performance is 200+fps instead of next gens constant 70+fps with stutters.
my point was to let people know that this new version of the game ruined it and only top end hardware is capable of running it smoothly.

I agree with 99% of that statement, just not the first bit...

I have a 4090 + i9 13900K and i can confirm
that everything is in fact not "fine for me"

STUTTER STUTTER STUTTER

Lowest Settings, Highest Settings, RT On, RT Off, DLSS On, DLSS Off, Nvidia Control Panel Settings, GPU Overclocks, you name it I've probably tried it, Nothing I've done can provide a Butter Smooth Experience without Stutters to some Extent, Riding Roach can cause Traversal Stutter, Entering New Areas can cause Stutter, Running Around Towns will result in stutter when batches of NPC's Appear, This game is a Absolute Mess that i refuse to play until fixed, I wont result to MOD Fixes as i shouldn't need to, is it me or is this new Update just been Abandoned, It's been like this since it Released

The Buggy Mess that is Cyberpunk 2077 Runs Flawlessly in 4K with the settings Maxed out including RT

Are you sure those are not just shader compilation stutters? I have 13900k and 7900xtx and I had stuttering initially, but after around an hour or so of playing they went away. I play on 3840x1080, all max(no hairworks), full ray tracing. I've been playing for around 40 hours now, and the game is smooth as hell. I did have 2 crashes tho while loading the game, but other than that it runs great.(ray tracing can be a bit buggy at times, cave rivers have weird reflections etc)
ARCADIA XVII Nov 13, 2023 @ 12:41am 
Originally posted by BulletToothRudy:
Originally posted by ARCADIA XVII:

I agree with 99% of that statement, just not the first bit...

I have a 4090 + i9 13900K and i can confirm
that everything is in fact not "fine for me"

STUTTER STUTTER STUTTER

Lowest Settings, Highest Settings, RT On, RT Off, DLSS On, DLSS Off, Nvidia Control Panel Settings, GPU Overclocks, you name it I've probably tried it, Nothing I've done can provide a Butter Smooth Experience without Stutters to some Extent, Riding Roach can cause Traversal Stutter, Entering New Areas can cause Stutter, Running Around Towns will result in stutter when batches of NPC's Appear, This game is a Absolute Mess that i refuse to play until fixed, I wont result to MOD Fixes as i shouldn't need to, is it me or is this new Update just been Abandoned, It's been like this since it Released

The Buggy Mess that is Cyberpunk 2077 Runs Flawlessly in 4K with the settings Maxed out including RT

Are you sure those are not just shader compilation stutters? I have 13900k and 7900xtx and I had stuttering initially, but after around an hour or so of playing they went away. I play on 3840x1080, all max(no hairworks), full ray tracing. I've been playing for around 40 hours now, and the game is smooth as hell. I did have 2 crashes tho while loading the game, but other than that it runs great.(ray tracing can be a bit buggy at times, cave rivers have weird reflections etc)

Hmm Maybe

1 Hour of Stutter is Painful to sit through so i just stopped playing, I'll do some testing, My testing location is Oxenfurt, There's a little village there where they are Swinging Pick Axes, if i exit that little Village it'll stutter once or twice, upon reentering i get a stutter as it displays the Village Name, From Oxenfurt Bridge on wards the Stutter gets quite bad, I have tried running Circles around Oxenfurt whilst changing settings but it didn't seem to improve, are you using DLSS and are you using DLSS for AA ?

I heard DLSS causes issues but that's where we get the Nice Framerates...
Last edited by ARCADIA XVII; Nov 13, 2023 @ 12:43am
Stormer Nov 13, 2023 @ 12:59am 
im on a gtx1060 3gb and its running fine
BulletToothRudy Nov 13, 2023 @ 10:00am 
Originally posted by ARCADIA XVII:
Originally posted by BulletToothRudy:

Are you sure those are not just shader compilation stutters? I have 13900k and 7900xtx and I had stuttering initially, but after around an hour or so of playing they went away. I play on 3840x1080, all max(no hairworks), full ray tracing. I've been playing for around 40 hours now, and the game is smooth as hell. I did have 2 crashes tho while loading the game, but other than that it runs great.(ray tracing can be a bit buggy at times, cave rivers have weird reflections etc)

Hmm Maybe

1 Hour of Stutter is Painful to sit through so i just stopped playing, I'll do some testing, My testing location is Oxenfurt, There's a little village there where they are Swinging Pick Axes, if i exit that little Village it'll stutter once or twice, upon reentering i get a stutter as it displays the Village Name, From Oxenfurt Bridge on wards the Stutter gets quite bad, I have tried running Circles around Oxenfurt whilst changing settings but it didn't seem to improve, are you using DLSS and are you using DLSS for AA ?

I heard DLSS causes issues but that's where we get the Nice Framerates...


Initially I had the same reaction when I tried the game, I played for a bit said this is ♥♥♥♥♥♥♥♥ and stopped. But then a friend of mine kept asking me for tests and benchmarks, and eventually I had around 8 hours in the game doing nothing than running around doing benchamarks for people. I guess I must have built up shaders in the mean time because at one point the game just started running smooth. I use FSR2 for AA (I don't have dlss since I have an amd card) also dynamic resolution option is bugged(at least for me). It will lower resolution dynamically and greatly worsen image quality BUT it also halves my fps. It's absurd. Without dynamic resolution scaling my game looks better and I have doubled my fps, also eliminated any stutter.

I also made a benchmark run at oxenfurt. I started at stonecutters village or whatever it's called, the one in the south of oxenfurt, then rode roach through oxenfurt main square and then over to the herbalist hut. Here are the results:
https://i.imgur.com/ZZTy2lP.png
https://i.imgur.com/3xCrwB3.png
ARCADIA XVII Nov 13, 2023 @ 4:40pm 
Originally posted by BulletToothRudy:
Originally posted by ARCADIA XVII:

Hmm Maybe

1 Hour of Stutter is Painful to sit through so i just stopped playing, I'll do some testing, My testing location is Oxenfurt, There's a little village there where they are Swinging Pick Axes, if i exit that little Village it'll stutter once or twice, upon reentering i get a stutter as it displays the Village Name, From Oxenfurt Bridge on wards the Stutter gets quite bad, I have tried running Circles around Oxenfurt whilst changing settings but it didn't seem to improve, are you using DLSS and are you using DLSS for AA ?

I heard DLSS causes issues but that's where we get the Nice Framerates...


Initially I had the same reaction when I tried the game, I played for a bit said this is ♥♥♥♥♥♥♥♥ and stopped. But then a friend of mine kept asking me for tests and benchmarks, and eventually I had around 8 hours in the game doing nothing than running around doing benchamarks for people. I guess I must have built up shaders in the mean time because at one point the game just started running smooth. I use FSR2 for AA (I don't have dlss since I have an amd card) also dynamic resolution option is bugged(at least for me). It will lower resolution dynamically and greatly worsen image quality BUT it also halves my fps. It's absurd. Without dynamic resolution scaling my game looks better and I have doubled my fps, also eliminated any stutter.

I also made a benchmark run at oxenfurt. I started at stonecutters village or whatever it's called, the one in the south of oxenfurt, then rode roach through oxenfurt main square and then over to the herbalist hut. Here are the results:
https://i.imgur.com/ZZTy2lP.png
https://i.imgur.com/3xCrwB3.png

Hmm interesting

Thanks for the results, I guess I've got 8 Hours of Testing to do, I do remember this game running smoothly at one stage but since then the game had been uninstalled so it may need some Major Shader Reconstruction, Not many people are willing to play long enough like myself to see if that's what is causing the Stutter
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Date Posted: Nov 10, 2023 @ 12:53am
Posts: 38