Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have moon dust now, but I'm not after that Ghoul again, he's too easy, I'm after a werewolf. Least I hope you can punch werewolf's.
UPDATE: You CANT punch werewolf's.
I had 450h in the game before the update. Have a 3070ti. The game looks a lot better, but DX12 hates REDengine. My only complaint is how often it crashes. Have the same problem in Cyberpunk.
There are a few new quests (the one at the devil's pit is awesome) and some QoL improvements. I like how they reduced the skill points you have to invest in abilities to fully upgrade them, opening up a path for me to try a different build. I always beat the game as a "glass cannon".
Intresting, how much older? coz every 1 with "modern" seems to have trouble with DX11, it blew my computer out.
The new RT lighting in dx12 has this softer, yet very beautiful visual style, that is simply amazing. Also, remember we got this awesome update for free.
The only thing I dislike with the update, is the new grey-looking lighting mode CDPR added to the game. It doesn't fit the visual style of Witcher 3, and there are no mods (afaik) available that can remove it.
I have what is likely one of the most common setups there is. In 1080p running GTX1060 with i7 3.4 GHz and plenty of RAM. It's been the best and most stable rig I've ever owned. This game has basically run flawlessly with plenty of mods.
It could also be the deeper/darker and more detailed shading of the RT shadows, that makes the draw distance limitation that more noticeable. But maybe you're right. CDPR obviously did some optimisations to make the game run as well as possible, and RT shadows is pretty hard on the GPU.
IMO just use regular shadows at ultra+, it still looks great. The most important thing by far is the RT lighting, which adds a lot to the original Witcher 3 style. I just wish we could remove that awful (IMO) grey lighting mode.
PS: A combination of Levels and Curves from Reshade makes a big improvement for Toussaint, to tame the overly bright visuals. Combined with Clarity and Lumasharpen, it makes the visuals more balanced, with more depth. Works wonders on my LG 38GN950 anyways. :)
I agree with 99% of that statement, just not the first bit...
I have a 4090 + i9 13900K and i can confirm
that everything is in fact not "fine for me"
STUTTER STUTTER STUTTER
Lowest Settings, Highest Settings, RT On, RT Off, DLSS On, DLSS Off, Nvidia Control Panel Settings, GPU Overclocks, you name it I've probably tried it, Nothing I've done can provide a Butter Smooth Experience without Stutters to some Extent, Riding Roach can cause Traversal Stutter, Entering New Areas can cause Stutter, Running Around Towns will result in stutter when batches of NPC's Appear, This game is a Absolute Mess that i refuse to play until fixed, I wont result to MOD Fixes as i shouldn't need to, is it me or is this new Update just been Abandoned, It's been like this since it Released
The Buggy Mess that is Cyberpunk 2077 Runs Flawlessly in 4K with the settings Maxed out including RT
Are you sure those are not just shader compilation stutters? I have 13900k and 7900xtx and I had stuttering initially, but after around an hour or so of playing they went away. I play on 3840x1080, all max(no hairworks), full ray tracing. I've been playing for around 40 hours now, and the game is smooth as hell. I did have 2 crashes tho while loading the game, but other than that it runs great.(ray tracing can be a bit buggy at times, cave rivers have weird reflections etc)
Hmm Maybe
1 Hour of Stutter is Painful to sit through so i just stopped playing, I'll do some testing, My testing location is Oxenfurt, There's a little village there where they are Swinging Pick Axes, if i exit that little Village it'll stutter once or twice, upon reentering i get a stutter as it displays the Village Name, From Oxenfurt Bridge on wards the Stutter gets quite bad, I have tried running Circles around Oxenfurt whilst changing settings but it didn't seem to improve, are you using DLSS and are you using DLSS for AA ?
I heard DLSS causes issues but that's where we get the Nice Framerates...
Initially I had the same reaction when I tried the game, I played for a bit said this is ♥♥♥♥♥♥♥♥ and stopped. But then a friend of mine kept asking me for tests and benchmarks, and eventually I had around 8 hours in the game doing nothing than running around doing benchamarks for people. I guess I must have built up shaders in the mean time because at one point the game just started running smooth. I use FSR2 for AA (I don't have dlss since I have an amd card) also dynamic resolution option is bugged(at least for me). It will lower resolution dynamically and greatly worsen image quality BUT it also halves my fps. It's absurd. Without dynamic resolution scaling my game looks better and I have doubled my fps, also eliminated any stutter.
I also made a benchmark run at oxenfurt. I started at stonecutters village or whatever it's called, the one in the south of oxenfurt, then rode roach through oxenfurt main square and then over to the herbalist hut. Here are the results:
https://i.imgur.com/ZZTy2lP.png
https://i.imgur.com/3xCrwB3.png
Hmm interesting
Thanks for the results, I guess I've got 8 Hours of Testing to do, I do remember this game running smoothly at one stage but since then the game had been uninstalled so it may need some Major Shader Reconstruction, Not many people are willing to play long enough like myself to see if that's what is causing the Stutter