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- DX12 works fine for me now (zero issues as of last Witcher update)
- I don't use ray-tracing
- I don't use any Hairworks
- I don't use FSR or XeSS (you'd use DLSS)
I run game on otherwise mostly MAX visual settings at 2560x1440. I use VSYNC for my 60Hz monitor and I rarely drop below 60FPS except in a large city. I have Adaptive VSYNC forced on (NVidia CP) so I get screen tear instead of stutter in situations where I drop below 60FPS.
RTX2060:
I recommend using my EXACT settings (no RT, Hairworks) but try DLSS. Probably works well. You'd definitely want it if running on a 4K monitor. (DLSS probably renders at roughly 2560x1440 so you'd get roughly the same FPS as running 2560x1440... but you WANT to use DLSS if the monitor is 4K in this instance because it will give a BETTER image then rendering at 2560x1440 and doing the normal upscaling without DLSS which can make things a bit blurry etc... long story short use DLSS unless there's some OBVIOUS flickering or other issue that it causes... but I believe DLSS in Witcher 3 works well.)
Monitor
If your monitor is 60Hz, use VSYNC. If you have VRR (GSync/Freesync) support then use that instead and I'd probably set an FPS cap of 60 to 90FPS. I'm guessing with DLSS and the above settings you could hit roughly 90FPS average or so with dips down to 60FPS.
If monitor is 2560x1440 I'd still use DLSS likely but try it on vs off (I've heard it looks as good). If monitor is 1080p I'd first recommend getting a better monitor, but I'd secondly try running the game at a HIGHER resolution by using DSR. So for example, in NVidia CP turn DSR on, check "x1.78" setting so you'll get 2560x1440 as a resolution option... someone tell me if I'm wrong, but I believe if you select that RESOLUTION in the game settings AND enable DLSS you'll get a better image than rendering at 1920x1080 (and I wouldn't use DLSS at 1920x1080 in this instance).
You can Google DSR + DLSS, but I believe it just has DLSS work like NORMAL, the difference is it renders at a higher resolution so the quality ends up better AND you get the FPS benefit. (may even want to experiment with an even higher resolution, but again a good 2560x1440 Freesync (that supports NVidia) monitor is what I'd get.
CPU:
I had an R9-3900x and didn't seem to have a CPU bottleneck. Anything below Ryzen 3000 would probably start bottlenecking things. Anything above is plenty when paired with an RTX2060 in this game.
lolno. I have a 3060 and it crashes constantly. Just download classic instead. Somehow they made this game run worse than CP2077. Its astounding really.
For those who don't know, you can open the Windows Game Bar (WIN+G) then click performance, then click the PIN icon to show the FPS and other stats. FRAPS/Steam FPS won't show AFAIK.
With my BELOW settings, I got a locked 60FPS in the first town (VSYNC on 60Hz monitor) and my GPU averaged about 80% with 90% spikes meaning there was a little headroom there. So no CPU or GPU bottleneck in that area for me which is important when using VSYNC as you don't want to get stutter due to missed frames.
So with no FPS cap the average with my EXACT settings on my system would be higher than 60FPS.
(CPU Usage is rather useless so you look at GPU Usage. If you are close to 100% GPU usage with no FPS lock such as VSYNC then that indicates a GPU bottleneck. 80% GPU Usage suggests a CPU bottleneck so a faster CPU of 1.25x (per core) should get over the CPU bottleneck. 60% suggests a massive CPU bottleneck. So GPU usage with no FPS cap is your go-to to figure out where the bottleneck lies. To oversimplify.)
Keeping above a specific FPS cap NOT as important using VRR (Freesync/GSync) but I still recommend setting an FPS cap of, say, just BELOW your average which helps minimize noise and keeps the frame times more consistent. So if your AVERAGE seems to be roughly 90FPS with spikes above and below I'd set the FPS cap for the game to 80FPS personally.
Long story short, DX12 for my rig is rock solid as of Witcher v4.03.
PC: GTX1080, R9-3900x, W11
(R5-3600/R7-3700x or slightly weaker should give same or similar results with similar GPU)
Settings (for GTX1080 which should roughly match RTX2060 Super for non-RTX):
- 2560x1440
- TAAU (FSR has flickering issues, DLSS apparently works fine)
- Dynamic Res-> OFF
- Ambient Occlusion-> SSAO
- Screen Space Reflections-> LOW
- Hairworks-> OFF
- Preset HIGH
(but changed Textures to ULTRA)
RTX2060 Super:
I'd probably do the SAME but change AO to HBAO+, try DLSS and see what happens. I'm guessing for 4K monitor you might use DLSS Ultra Qualiy? For lower res use Ultra Quality for sure. I believe the RENDER resolution for "QUALITY" on a 4K monitor is 2560x1440 so Ultra Quality should give slightly LOWER FPS than native 2560x1440 rendering. But just play around with it.
DLSS frame gen:
In general, I'd turn it off. It has its place though. I won't say more here though.
I just changed my game to "ULTRA" (from mostly HIGH) and the FPS was staying at 60FPS according to Window Game Bar and my GPU usage was below 90% most of the time... but the game had a quick judder/stutter to it even just panning the camera around.
I changed back to HIGH and this immediately went away. Not sure what's going on. I guess that's how I ended up on the settings I had in the first place. NOTE: the Average FPS indicator is NOT a perfect indication of game smoothness as many know.