Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I mean no offence but some of those haven't been updated for quite some time including some that touch r4Player.ws . CDPR just put out a patch adding an auto applying oils feature much of the code of which is in r4Player.ws. Since Witcher 3 mods work by overriding the built in scripts , the game's looking for that missing code. That outdated mods have overriden several times.
Let's start simple okay.
The following mods you "should" be able to load judging from their nexus mods pages advising they were updated plus they don't touch r4Player.ws -
Interface Animations (NGE)[www.nexusmods.com]
More Quick Slots - Better Radial Menu - Quick Inventory[www.nexusmods.com]
The other 5 including Brothers in Arms , Sword FX etc etc I wouldn't go near for patch 4.0.3
Follow Crumb's advice with using Witcher Mod manager and run a merger. Concentrate on getting just those 2 working first.
Note that with More Quick slots you can use with 2 other mods the author mentions but they must be the same version. See the mod's page for advice.
Then build up your mod collection slowly - install via WMM , merge , make sure the priority is correct test to see if loaded in game. Install another one. Wash rinse repeat.
Try to choose mods that were updated after the 12 of May (when the patch come out) Another thing you can check is on Nexusmod's files page Preview the file contents. If it's an older mod and has a r4Player.ws you may want to avoid it right now.
I deleted mods which have problems but I have this errors now :
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(557): Could not find function 'ShouldAutoApplyOilImmediately'
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(562): Could not find function 'ShouldAutoApplyOilImmediately'
Error [content0]game\gameplay\effects\effects\other\oil.ws(177): Could not find function 'ShouldAutoApplyOil'
Error [content0]game\gui\main_menu\ingamemenu.ws(1491): Could not find function 'SetAutoApplyOils'
Error [content0]game\gui\main_menu\ingamemenu.ws(1493): Could not find function 'SetAutoApplyOils'
Error [content0]game\player\states\vehicles\horseriding.ws(141): Could not find function 'ShouldAutoApplyOil'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I tried to fix the game with the launcher but the error still here
Send the list of mods you are trying to use , the error you get means a mod or more is not updated for 4.03 meaning , you need to delete it and look for one that is updated. (Sometimes there are fan made patches for 4.03 for old mods)
Also when modding you need script merger , and merge scripts, are you using it correctly?
Anyway if you have issues just ask but make sure you follow what was already said.
Also make sure a mod is useful and not just there to add to numbers of own mods.
But I deleted mods which appear as error the first time and now I don't found the mods I need to delete for errors content0
I use WitcherScriptMerge
What you want to dig into is which of the mods you have in your mods folder have a "r4Player.ws" somewhere within them. If they do delete them and seek a replacement.
I really think you've going a bit too far too fast for a beginning mod user. Get a small set of mods working like 1-3. THEN add another , one at a time.