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TAAU = Temporal Anti Aliasing Upsampled and the ONLY reason to use TAAU over TAA is to gain some performance at the cost of visual fidelity. That's why when you use DLSS 2 Quality you don't really see a performance increase but to me DLSS 2 quality looks better than TAAU because it's using the Tensor Cores to do the upscaling so it's more accurate than the way TAAU does it's upscaling which is similar to FSR. You may find that FSR 2 Quality looks better than the native TAAU
Currently I'm using both DLSS 2 quality along with DLDSR 1.75X. The DLDSR pretty much kills any performance gain you get from DLSS 2 Quality but since it is rendering at 4K and then applying DLSS 2 Quality it's a much crisper picture
I say that because I actually get more FPS if I use FXAA or disable anti-aliasing entirely (very little, like around 5 fps), so... And the game looks way worse with FXAA or without AA too. I also think FSR is blurrier and produces more ghosting, so...
Basically every option sucks, and TAAU is the least offensive one, but it is still very bad.
Yes, a couple of times I accidentally launched the DX12 version of the game, and was shocked at how bad it looked. I just chalked it up to my old hardware, but everything looked so oversaturated.