The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Arthur 25 JUN 2023 a las 8:34 p. m.
The anti-aliasing ruins this game's image quality
Title. I hate Temporal Anti-Aliasing (TAA) with a passion, and maybe I'm just not remembering the old version correctly, but I feel like the next-gen update made the game's AA even more blurry. The sharpness settings (and the filter from AMD's software) certainly help, but still, whenever anything moves on the screen, it loses a lot of detail.

Sometimes I'm watching a cutscene, and if I pause the game, I can see how much sharper everything looks. As soon as I unpause it, it goes back to beeing blurry. Is there any way to circumvent this? The only other AA option is FXAA, but it looks grainy as hell. FSR is even blurrier (though understandably, since its an upscaling method meant to increase performance), so its out of the question too.

Game devs, PLEASE stop using TAA on your games. Its blurry, and the after-image/ghosting when things are in motion is horrible to look at and hurt my eyes.

EDIT: Found a perfect screenshot of this issue online: https://imgsli.com/MTM5ODI5
Última edición por Arthur; 25 JUN 2023 a las 8:37 p. m.
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longjohn119 28 AGO 2023 a las 4:10 p. m. 
TAAU is an upscaler and thus not the same as regular TAA .....

TAAU = Temporal Anti Aliasing Upsampled and the ONLY reason to use TAAU over TAA is to gain some performance at the cost of visual fidelity. That's why when you use DLSS 2 Quality you don't really see a performance increase but to me DLSS 2 quality looks better than TAAU because it's using the Tensor Cores to do the upscaling so it's more accurate than the way TAAU does it's upscaling which is similar to FSR. You may find that FSR 2 Quality looks better than the native TAAU

Currently I'm using both DLSS 2 quality along with DLDSR 1.75X. The DLDSR pretty much kills any performance gain you get from DLSS 2 Quality but since it is rendering at 4K and then applying DLSS 2 Quality it's a much crisper picture
Última edición por longjohn119; 28 AGO 2023 a las 4:16 p. m.
Arthur 28 AGO 2023 a las 7:42 p. m. 
Publicado originalmente por russell_john:
TAAU is an upscaler and thus not the same as regular TAA .....

TAAU = Temporal Anti Aliasing Upsampled and the ONLY reason to use TAAU over TAA is to gain some performance at the cost of visual fidelity. That's why when you use DLSS 2 Quality you don't really see a performance increase but to me DLSS 2 quality looks better than TAAU because it's using the Tensor Cores to do the upscaling so it's more accurate than the way TAAU does it's upscaling which is similar to FSR. You may find that FSR 2 Quality looks better than the native TAAU

Currently I'm using both DLSS 2 quality along with DLDSR 1.75X. The DLDSR pretty much kills any performance gain you get from DLSS 2 Quality but since it is rendering at 4K and then applying DLSS 2 Quality it's a much crisper picture
That's odd. I don't think TAAU works in the same way as FSR or DLSS. While those two reduce the internal resolution and then upscale it to your monitor's, TAAU seems to increase the internal resolution instead in an attempt to reduce aliasing.

I say that because I actually get more FPS if I use FXAA or disable anti-aliasing entirely (very little, like around 5 fps), so... And the game looks way worse with FXAA or without AA too. I also think FSR is blurrier and produces more ghosting, so...

Basically every option sucks, and TAAU is the least offensive one, but it is still very bad.
Illtempered 28 AGO 2023 a las 10:29 p. m. 
Publicado originalmente por Arthur:
Publicado originalmente por Illtempered:
It looks great on my end, but I'm still a 1080p peasant using Nvidia control panel to inject post-processing. I'm also still using the DX11 version. It just looks much better on my rig.
I'm playing at 1080p as well, but I'm on the DX12 version, maybe that's why. I don't remember the original version looking that bad.

Yes, a couple of times I accidentally launched the DX12 version of the game, and was shocked at how bad it looked. I just chalked it up to my old hardware, but everything looked so oversaturated.
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Publicado el: 25 JUN 2023 a las 8:34 p. m.
Mensajes: 18