The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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uminion Jul 19, 2023 @ 6:50am
Nvidia overlay FPS?
It doesn't show anything for this game. Is it just me or it's common issue?
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Showing 1-7 of 7 comments
Akustik Jul 19, 2023 @ 6:59am 
it shows up for me atleast did until the last patch. currently redownloading for the new patch so dont know if its something that is happening in 4.04. Though i do think it did show nvidia overlay active earlier

also if u just want to see fps u can also use the steam overlay.
cheshirm Jul 19, 2023 @ 10:01am 
the previous nvidia overlay shows up on my game after the 4.04 game patch.
BUT there is an nvidia driver update waiting to be installed.

so are you asking about an updated 4.04 game with the updated nvidia 536.67 driver?
Last edited by cheshirm; Jul 19, 2023 @ 10:02am
luthor_saxburg Jul 19, 2023 @ 10:07am 
I had problem with the game but installed the latest drivers (very recent) and it worked.
uminion Jul 19, 2023 @ 11:21am 
I suppose it was drivers or just some bug and restart cured it. Same 47 fps on 3080 with rtx on though. Maybe it would be better not to know XD. Anyway thank you guys!
Photonboy Jul 19, 2023 @ 11:32am 
Originally posted by uminion:
I suppose it was drivers or just some bug and restart cured it. Same 47 fps on 3080 with rtx on though. Maybe it would be better not to know XD. Anyway thank you guys!
I personally disabled Ray-Tracing with my RTX4070 system. I don't think the performance drops and other issues justify the arguably small visual benefits... I think a locked 60FPS or higher is the way to go.

I still have a 1440p, 60Hz display (no GSync/Freesync) but if I had a VRR display I'd still lock it to somewhere between 60FPS and 90FPS to keep a consistent frame time.

Also:
I found out that Windows Game BAR (WIN+G) wasn't giving accurate information about my GPU Usage. It was showing "100%" in God of War when it was actually 50%. I remember thinking my results didn't make sense when testing Witcher 3 (in DX12) using my GTX1080 last month but I didn't realize the issue was Windows Game Bar at the time.

I have an ASUS RTX4070 now and use GPU Tweak III just for the OSD (FPS, GPU freq, VRAM) and it's working well... I like to use the OSD when first doing game settings because I still use VSYNC so drops below 60FPS are not desired. So I want to see how CLOSE I am by looking at GPU usage... if my GPU usage is about 80% (at 2500MHz) then I have a bit of overhead for more demanding areas.

When I get a VRR display I'll cap the FPS to just below the AVERAGE FPS when there's no FPS cap. For example if I'm averaging 90FPS I'll set it to 80FPS to keep things consistent AND to reduce fan noise.

Anyway, cheers.
Last edited by Photonboy; Jul 19, 2023 @ 11:37am
uminion Jul 19, 2023 @ 11:38am 
Originally posted by Photonboy:
Originally posted by uminion:
I suppose it was drivers or just some bug and restart cured it. Same 47 fps on 3080 with rtx on though. Maybe it would be better not to know XD. Anyway thank you guys!
I personally disabled Ray-Tracing with my RTX4070 system. I don't think the performance drops and other issues justify the arguably small visual benefits... I think a locked 60FPS or higher is the way to go.

I still have a 1440p, 60Hz display (no GSync/Freesync) but if I had a VRR display I'd still lock it to somewhere between 60FPS and 90FPS to keep a consistent frame time.
Well I tested with 4k TV. The thing is I really like how rtx looks in this game. I did a few sceenshots with and without it and for me there is a huge difference. Btw if you have 40x series doesn't frame generation give you at least stable 60 fps?
Photonboy Jul 19, 2023 @ 12:36pm 
Frame Gen:
Frame Gen isn't free performance. It has drawbacks. The lower the FPS then the higher the latency/lag is. A 60FPS experience with Frame Gen isn't as good as a 60FPS experience with 60 unique frames (the normal method). BUT it can be better than 30FPS.

You are after all creating "fake" frames. If a bad guy sticks his head around a corner you won't see him in the fake frame if you don't see him in the previous frame.

Frame Gen can make the VISUAL movement smoother (i.e. 60FPS frame gen vs 30FPS normal) but the INTERACTIVE experience worse (i.e. 60FPS frame gen vs 60FPS normal).

Personally, I will use it once I get a high refresh display. I'd probably want at least 60FPS for UNIQUE frames so roughly 120FPS+ sent to the screen using frame gen. That's also assuming no annoying visual artifacts.

Also, I still need to use VSYNC to avoid screen tearing. I don't believe frame gen even works with VSYNC.

(just FYI, I bought a Gigabyte M28U which had very, very bad coil whine. I'm very sick so I just can't deal with buying another display when my old, 1440p 60Hz Dell U2711 is working without issue. Not having coil whine, light bleed or other issues beats having better color, VRR etc.)
Last edited by Photonboy; Jul 19, 2023 @ 12:41pm
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Date Posted: Jul 19, 2023 @ 6:50am
Posts: 7