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It does make the point medium armor is for stamina regeneration. Enlighten me tho, I could be wrong on the light armor. However I only remember it saying light armor increases attack power.
It' a "inherent" stat, like Robes and Armour in Skyrim, Robes allow you to regen magica faster then in Iron armour, it's also the same in kingdom's of Amular
Hehe. That does not answer my question. I understand your point, but how the game treats armor is what counts. I personally never noticed any extra stamina regeneration wearing light armor in the game. I do when I wear medium armor however and choose the perk which stats such for Medium armor.
The perk for light armor does not say anything about stamina, only increase attack power.
If it is a "inherent" given, does the game stat such? If not , then it is just a opinion.
You can kinda think of it like this:
Light Armor = Ninja Glass Cannon. When being attacked, it exclusively dodges because it basically cannot be hit without dying. On offense, it primarily utilizes light attacks and deals out the highest damage per second.
Medium Armor = Balanced Brawler. Defensively, there's some dodging but its able to survive some glancing blows so it can refocus on using many different signs as well. Offensively, It utilizes these diverse attacks based on the enemy and deals out the best consistent damage.
Heavy Armor = Tank. Basically you don't have to dodge because of the greatly enhanced mitigation which means you can pretty much just eat\potion through anything hitting you. Offensively, It primarily utilizes heavy attacks which deal out massive burst damage as long as you can actually hit your opponent.
So you can see how Medium armor actually uses the most stamina. Light armor does dodge "frequently" but its not meant to be in combat long so "frequently" can realistically mean two or three good dodges and you've already killed your opponent. Meanwhile, Medium is meant for more drawn out engagements where you're using multiple signs, swinging light and heavy attacks, and dodging just depending on what you're fighting.
Heavy doesn't really need to worry about either. You could just as easily wait for your opponent to come to you as you could sprint around try to hit since you'd be equally successful. You don't really need to use signs, maybe quen, but yeah you're easily spending the least stamina.
Also,
This is because there is a scaling stamina penalty:
-Light armor doesn't penalize your stamina regen since it doesn't weigh anything. Its like fighting in cloth.
-Medium armor penalizes your stamina regen a little because it has some weight to it, making it harder to move but also why it can survive being hit here and there. Its like wearing leather\scale mail.
-Heavy armor deeply penalizes your stamina regen because, obviously, it weighs a ton and its exhausting to move in it. Its basically plate armor.
Tldr: Medium regenerates the most stamina because it uses the most stamina due to its diverse fighting style while light armor focuses primarily on strict offense.
I know that. But there is a perk for each armor class. And for light armor, it is attack power. You should get more stamina regen by wearing Medium armor if you pick it's perk. I will need to test it out the next time I play.
Yeah, the base light armor has more stamina regen rate then Medium. But if you take the Griffin technique perk, wearing all medium armor, your stamina regeneration will be higher than it is if wearing light armor. This was from some resources and testing done by players.
One tester said it was 16s stamina for regen with light armor, but medium armor using the Griffin ability perk, it is 33s. Because wearing medium armor, you should be using signs a lot and that takes stamina.