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https://youtu.be/wcDDzbBrZik
Thanks - I'll try those after the next patch hopefully. I did a full day testing on DX11. Gameplay runs fine for hours, no fuzzy screen after a while like on DX12 and no weird elongated artefacts rising from the water. So for me, it looks like 4.01 introduced some weird DX12 graphical glitches.
FWIW I believe the PS5 did do the same 'always on' SDR>HDR conversion but they patched it out.
Using DX12, DLSS set to Qaulity, Sharpness to High and the Gamma corrected for my taste, my game looks just as good as this video shows using HDR. Actually a little better, because of the sharpness being set to High. Plus I dislike how Bloom is displayed in just about every game I have played. So I turn that off.
But it boils down to personal preference when it comes to visuals. Also the monitor or TV you are using. Like when I watch videos of the Witcher 3 in 4k or 8k, It does not look any better viewing it on my 1080p HD montor than when I play the game.
I get hardly no glitches using DX12. The only big difference I notice when using RT, is the water reflections. Which do look better. But, overall, that one single benefit is not worth the performance lost for what I want.
Plus, using RT, the colors sometimes, do not look right. Like when it shows Geralt having blonde hair. :P. But I guess it is trying to pick up any color reflections from surrounding objects. But it looks dumb to me.
https://www.youtube.com/watch?v=wcDDzbBrZik