The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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How to make game use more CPU
When running msi afterburner, I notice the game is only using 45-50% of my 6 core cpu and only 65-70% percent of my RTX3070ti and giving me only 40 fps outdoors and 21 fps in Novigrad with RT on in DX12.

How the hell do I get the game to use more of my hardware? Or is this just how the game runs now?

Thanks
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Showing 1-8 of 8 comments
You need to see the performances of the single cores. 50% of CPU doesn't mean you are not CPU bound
The_GarlicBread Feb 2, 2023 @ 8:06am 
Try using BES. Google it.. for The Witcher 3. Also.. Enable Resizable Bar support using NVIDIA INSPECTOR. But Before all that.. Clean Install latest Drivers.
Last edited by The_GarlicBread; Feb 2, 2023 @ 8:09am
Originally posted by moon knight:
You need to see the performances of the single cores. 50% of CPU doesn't mean you are not CPU bound
yes, but only 70% for the gpu means he's probably cpu bound. Your gpu should basically always be 98%-100% if you are not running into a frame limiter like vsync.
This is because despite being marketed as next-gen, this patch didn't do anything to improve multi-threading performance and still relies on single-threading performance (which was already archaic in 2015).
worm_master Feb 2, 2023 @ 8:21am 
U could allways change the "Priority" of Witcher 3 in Task manager, change it from normal to real-time or high. This CAN cause instability, i haven't tried it though....
Last edited by worm_master; Feb 2, 2023 @ 8:23am
DangerousChicken Feb 2, 2023 @ 8:23am 
Originally posted by Jean Roque de Lartigue:
This is because despite being marketed as next-gen, this patch didn't do anything to improve multi-threading performance and still relies on single-threading performance (which was already archaic in 2015).
Right, thanks so CDPR need to do something about getting the game to use more CPU to feed the GPU, no worries thanks for the swift reply.
Last edited by DangerousChicken; Feb 2, 2023 @ 8:24am
Originally posted by RU556:
Originally posted by Jean Roque de Lartigue:
This is because despite being marketed as next-gen, this patch didn't do anything to improve multi-threading performance and still relies on single-threading performance (which was already archaic in 2015).
Right, thanks so CDPR need to do something about getting the game to use more CPU to feed the GPU, no worried thanks for the swift reply.
I fear that if they can do anything at all, it'll take them several months. This is something that needs to be done at the very core of the game's engine, and the slightest error could result in heaps of bugs and so on. This is also the reason why CP2077's RT looks and performs better: it was built from scratch with RT and multi-threading in mind.
DangerousChicken Feb 2, 2023 @ 8:33am 
Originally posted by Jean Roque de Lartigue:
Originally posted by RU556:
Right, thanks so CDPR need to do something about getting the game to use more CPU to feed the GPU, no worried thanks for the swift reply.
I fear that if they can do anything at all, it'll take them several months. This is something that needs to be done at the very core of the game's engine, and the slightest error could result in heaps of bugs and so on. This is also the reason why CP2077's RT looks and performs better: it was built from scratch with RT and multi-threading in mind.
Yea right well I hope they have better luck down the track, thanks mate.
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Date Posted: Feb 2, 2023 @ 7:59am
Posts: 8