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Ein Übersetzungsproblem melden
im liking the random encounter mod just because you can mix up the enemys you fight
and create all sorts of random happenings
there aren't "different builds" tho, are there? I mean, i actually don't specialize at all. I put some skills in light or heavy attack, some in signs and some in that generic tree. Alchemy is OP, sure, but it is basically a set of modifiers. It's the melee that i find abhorrent, and there is really no way around it in vanilla. What different builds do you suggest?
OTOH. if you want a complete game rebalance to make it harder,
User Partoutatix has created a series of no level requirement mods https://www.nexusmods.com/witcher3/mods/7357 to allow you to play the game in any direction without becoming OP halfway thru the game. I haven't tried it myself but its on my radar.
W3EE redux is currently been re-released for next gen not sure if they have all the bugs worked out yet. But that is a classic overhaul, that I def plan to try.
Ghost mode not sure if WS ghost is going to rebuild this or not. But this one is the one I really want to try. Seems like it ups the difficultly and makes stamina more challenging, makes armor values more important etc. But its not been update yet.
Beyond there are mods out there to change scaling, nerf quen, and force stamina loss on dodge and rolls etc.
quick casting is so good !