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https://www.youtube.com/watch?v=q5rU7Lal5vI
Like if I stop moving Geralt and then rotate the camera and try to get him to move the opposite direction that he is facing he will not move. The camera will move a bit in the direction I press, but Geralt will just stand there for a second before finally moving.
This happens for me whether I have DLSS Frame Generation enabled or not. Reflex is set to On.
This definitely feels like an animation issue rather than an input issue, and definitely only since this patch. If I roll back to 1.32, the issue goes away.
It happens when you try to run right after stopping and you keep spamming run stop run stop and so on, but if Geralt stands still for an extra second or two than the bug doesn't appear, so just avoid the spamming of run and stop for now until they fix it.