The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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GrundleGrump Dec 14, 2022 @ 5:59am
DX11 vs DX12
Other than access to Raytracing and DLSS FSR (both of which are pointless if the FPS is already tanked by default), can anyone explain to me the beneficial reasons to run in DX12 vs DX11? What does DX12 do that's better if you don't care about Raytracing and don't want to use DLSS/FSR?

I remember the same issue with Borderlands 3. DX12 didn't look any different but the framerate was halved.
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Showing 1-15 of 20 comments
Captn Tunabeerd Dec 14, 2022 @ 6:07am 
There is no Difference in look between DX11 and DX12 since its just a platform that telling the graphic cards how to perform pictures aka FPS workload, if i remember correctly then dx12 doesnt have fullscreen option only (borderless)
GrundleGrump Dec 14, 2022 @ 6:11am 
Originally posted by Captn Tunabeerd:
There is no Difference in look between DX11 and DX12 since its just a platform that telling the graphic cards how to perform pictures aka FPS workload, if i remember correctly then dx12 doesnt have fullscreen option only (borderless)
Does this mean when it works, DX12 should actually IMPROVE performance, except it's not working properly here?
Originally posted by Captn Tunabeerd:
There is no Difference in look between DX11 and DX12 since its just a platform that telling the graphic cards how to perform pictures aka FPS workload, if i remember correctly then dx12 doesnt have fullscreen option only (borderless)
Yes there's is. There's a weird blur all over the screen, like when your press "P" button in GTA 4, I couldn't turn it off
Chama Dec 14, 2022 @ 6:16am 
Originally posted by GrundleGrump:

I remember the same issue with Borderlands 3. DX12 didn't look any different but the framerate was halved.

It's not just Borderlands 3 with this issue, it's most games that has dx11 and dx12 options. Dx11 will always run smoother than dx12.. sadly. Could be because dx12 is still very new, could also be it's just trash
Last edited by Chama; Dec 14, 2022 @ 6:20am
popthemoff Dec 14, 2022 @ 12:41pm 
Originally posted by GrundleGrump:
Other than access to Raytracing and DLSS FSR (both of which are pointless if the FPS is already tanked by default), can anyone explain to me the beneficial reasons to run in DX12 vs DX11? What does DX12 do that's better if you don't care about Raytracing and don't want to use DLSS/FSR?

I remember the same issue with Borderlands 3. DX12 didn't look any different but the framerate was halved.

HI. sorry you are having problems with DX12 in this game. It wasnt until i read your post and did further testing that i realised how broken it was. So DX12 basically halves the frame rate for me at 1080p and DLSS has no benefit when on, i come on discussion to learn and give my feedback in the hope we can all benifit, so please in future when replying to peoples posts be constructive, just saying LOUD NOISE helps no one.
Icy1007 Dec 14, 2022 @ 12:43pm 
Originally posted by PASS THE DAMN BALL:
Originally posted by GrundleGrump:

I remember the same issue with Borderlands 3. DX12 didn't look any different but the framerate was halved.

It's not just Borderlands 3 with this issue, it's most games that has dx11 and dx12 options. Dx11 will always run smoother than dx12.. sadly. Could be because dx12 is still very new, could also be it's just trash
lol, no. DX12 will run better than DX11 in almost all cases.
Eterniter Dec 14, 2022 @ 12:51pm 
Originally posted by Icy1007:
Originally posted by PASS THE DAMN BALL:

It's not just Borderlands 3 with this issue, it's most games that has dx11 and dx12 options. Dx11 will always run smoother than dx12.. sadly. Could be because dx12 is still very new, could also be it's just trash
lol, no. DX12 will run better than DX11 in almost all cases.
Not for games developed with DX 11 in mind and then shoehorning DX12 in for marketing reasons, in these cases DX11 is almost always the better choice.

Games built from the ground up with low level APIs like DX12 or Vulkan are a different story.
Last edited by Eterniter; Dec 14, 2022 @ 12:51pm
lamacra Dec 14, 2022 @ 12:51pm 
The game even looks worse on DX12 at the moment. DX11 looks better but they removed the zoom out function for gerald in their wisdom in DX11 so its unplayable for me like that. So at the moment its DX12 with awfull graphics or nothing. Again Thank you so much for this forced update.
Originally posted by PASS THE DAMN BALL:
Originally posted by GrundleGrump:

I remember the same issue with Borderlands 3. DX12 didn't look any different but the framerate was halved.

It's not just Borderlands 3 with this issue, it's most games that has dx11 and dx12 options. Dx11 will always run smoother than dx12.. sadly. Could be because dx12 is still very new, could also be it's just trash
DirectX 12 was released on 29th July 2015, its not new and most games I played on DX12 runs very smooth, the problem is that devs didnt optimize their games on DX12. But if DX11 is running better for someone and if he/she doesnt care about new features likes RT and DLSS then they should go with DX11.
Arkanis Dec 14, 2022 @ 1:01pm 
just ran a test between dx11 and 12 and with dx 12 ultra+ 1440p no rt and dlss balanced i am 58 -72 fps and on dx11 same settings expect for dlss of course i am at 80 to 90 fps (capped it at 90) there is something wrong must be

RTX3070
i7 9700k
Last edited by Arkanis; Dec 14, 2022 @ 1:02pm
cowabunga Dec 14, 2022 @ 1:12pm 
I had opted for DX12 and it looked horrible but on DX11 looks great
lamacra Dec 14, 2022 @ 1:16pm 
Originally posted by cowabunga:
I had opted for DX12 and it looked horrible but on DX11 looks great
Same for me but i can´t play on DX11 because they removed the zoom function of the camera :( Gerald is waaaaay to close for me on DX11.
Klubstompers Dec 16, 2022 @ 5:11pm 
Running just fine for me on DX12 with ray tracing enabled and FSR2, with everything on Ultra+.
For those having issues with ghosting and bad frames with Nvidia cards on DX12 there is a mod on nexus to turn dlss2.4 into dlss2.5.
Last edited by Klubstompers; Dec 16, 2022 @ 5:26pm
Chama Dec 16, 2022 @ 5:12pm 
Originally posted by Klubstompers:
Running just fine for me on DX12 with ray tracing enabled and FSR2, with everything on Ultra+.
ok but like what GPU do you have
Octafuss Dec 16, 2022 @ 5:15pm 
Originally posted by lamacra:
Originally posted by cowabunga:
I had opted for DX12 and it looked horrible but on DX11 looks great
Same for me but i can´t play on DX11 because they removed the zoom function of the camera :( Gerald is waaaaay to close for me on DX11.
Bro you just need to change the options.. its a new feature that brings the camera in close to Geralt.
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Date Posted: Dec 14, 2022 @ 5:59am
Posts: 20