Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No It works
look the reflection.
i'm getting RT functionality in DX12 after removing it.
they just bunch of clowns, any modder for witcher 3 do a better job for optimization and overaly anyway this days compare to cd project red
Fair enough, i didnt do extensive testing beyond 'does overlays work after trying this? do other functions still show up in options? does it load into game? Yes, yes, yes, cool." and that was it.
the option of removing that file as a fix to the overlay problem was mentioned in a thread nearly immediately after unlock and was the only option that didnt involve installing GFE that worked, the thread and answer got buried in the noise of new threads, i started giving it out as a solution. I did mention a couple times it is a dx11to12 wrapper when asked, no one seemed to report anything majorly broken back. will stop advising though.
I'm not saying it affects the RT I'm saying it's affecting the game, including probably mods, that might or might not include visual overhauls, from better models, vegetation etc. so don't do it, or be more critical in what you see. also don't save becaus this might be a big issue in the near future.
Yeah I didn't really go many places or save the game so I could've missed something whatever it does. I was just trying to take a screenshot but that's broken anyways so I put the file back. I'm heading to bed now, it's 3am for me.
https://learn.microsoft.com/en-us/windows/win32/direct3d12/direct3d-11-on-12
Proper file name is d3d11on12.dll
When condensing the post with the info for the fix that i got the info from I was trying to recall the file name from memory instead of just pulling the file back up and figured i got it close enough that i didnt need to bother updating it as most people got it anyway.
that said, its a dxwrapper that could do something important, or nothing at all. no one seems to know or if they do wont say.
According to him you are removing DX12 functionality and NOT seeing RT. That would not go through this DLL based on the text I linked from MSFT. Some basic DX11 items might go through that but not RT which is DX12 native. Further MSFT says it would NOT be performant at all. That alone shows he does not know what he is talking about.
Further one can use Xbox Game Bar FPS display without installing anything on Win 11 to See FPS as that still works without modifying the game. That will show no difference with the DLLs loaded or not and makes taking comparison screenshots and vids possible.
Xbox Game Bar Steps: Win G > Enable Performance Widget if not showing, Pin on Performance widget, Win+G to close Xbox Game Bar, there FPS in game, no game files modified.
EDIT:
Just to be clear, removing that file would not break DX12 functionality. It could potentially break any DX11 functionality that makes DX11 specific calls to the DX11onDX12 device (if the DLL is even being used). RT being DX12 is why the OPs claim is ludicrous.
Photomode works for me, and my FPS was unchanged. The only noticeable effect I had was the ability to use more overlay choices than the Xbox Game Bar (Since I don't have GFE installed).