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When i started VR, I suffered exactly the same, and I don't get motion sick, when ever i felt nauseous I stopped VRing for a while, then went back to VR, after sometime of using VR it vanished, now i can spend as long as I like in VR with no nausea.
Quite a few games have help guidance either by publisher or by players who have experience tweaking these things, I'll have my fingers crossed one of them have an idea!
- Make sure you don't play in the dark. Have always some sort of static lights lit
- Don't use a monitor too big, and don't sit too close in front of it. 24 inch is a good size.
- make regular brakes. Don't stare at the monitor all the time.
- increase FoV (maybe via mod)
- disable motion blur, depth of field effects or smoothing
Yes it do's :-) it helps you a lot, since you KNOW you don't actually have motion sickness, it was late last night, and frankly my information in this area is a little grey.
If you lower the FPS, it'll slow down the changes of light and shadow, and ruin your game, you could try turning down the gamma on your monitor, this will make the monitor slightly darker, and might lessen the effects.
Lastly all i can say is "If others have experienced the same issues, and recovered, it's highly likely you will too"
//camera.PlayAnimation( animation );
The way to combat it in video games is to increase the FOV if possible or use a constant reticle on screen like a dot or something. In the next gen they added some cameras that are far too close to Geralt and Roach and thankfully you can set them back to default. Default likely won't bother you but close up may. This is not changing the FOV rather just the distance from camera target and the angle. But close up might give you a restricted FOV and cause the same condition that a narrow FOV across the entire screen might cause.
I don't know if you can change the FOV in W3. Normally 3rd person games are pretty good about not causing motion sickness.
Often a combination of many things like screen type, whether you play in native resolution or not, using vsync or not, amount of texture resolution in games, amount of anisotropic enhancements etc. The latter is a technic that I'm quite sensitive for myself despite what many guides and people usual recommends where they want to crank things up to insane levels.
Its often about reaching a balance in what the pc is capable of and sweet spot in settings if things doesn't feels right in a game and doesn't run well. Thus personal and subjective.
What change does doing this cause?
Helpful especially when running alot and looking around.
Its not as same as the "Fish eye" effect which found in the game setting and can be turned off in game but similar.
The setting we'll use is called "MotionSicknessFocusMode" and all you'll have to do is changing it to "true" instead of the default value.
its found in a file called gameplay.ini which located in the gamefolder at
Steam \ steamapps \ common \ The Witcher 3 \ bin \ config \ base
You may set the file to "read only" afterwords in prevent the game from changing something.
As windows usually want to turn on "variable refresh rate" by default on its own. Which means you're might be running more than one of these "side by side" if having adaptive vsync on aswell or vsync on in game the same time.
If that's the case you could try to troubleshoot by turning off Steam input for the game temporary. Its found in the library where you have the game under properties > controller.
I've got lots of help in doing this myself.