The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Saphira Jan 2, 2023 @ 6:28pm
Motion Sickness
Hiya, anyone have any suggestions for a set of settings for motion sickness sufferers?
Thanks!
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Showing 1-14 of 14 comments
worm_master Jan 2, 2023 @ 6:43pm 
Nope, but it's NOT motion sickness :steamhappy: That;s caused by the fluid in ya ear sloshing around. Rapid changes of light and shadow for example, are known to introduce nausea in humans, which is much more likely your issue, that should resolve it's self, if you spend enough time.

When i started VR, I suffered exactly the same, and I don't get motion sick, when ever i felt nauseous I stopped VRing for a while, then went back to VR, after sometime of using VR it vanished, now i can spend as long as I like in VR with no nausea.
Last edited by worm_master; Jan 2, 2023 @ 6:44pm
Saphira Jan 2, 2023 @ 7:04pm 
Technicality doesn't really help me here I'm afraid. Just used what I found people commonly write it under. Either way, doesn't just go away for me (or at least not until I'm over a bucket and laying in a dark room).

Quite a few games have help guidance either by publisher or by players who have experience tweaking these things, I'll have my fingers crossed one of them have an idea!
Budnick Jan 2, 2023 @ 7:39pm 
if its being caused by FOV. you can try sitting a little further away since there is no FOV slider. or try changing the camera back to default if its set to close. disable motion blur. not sure if it will help but worth a try.
Penguin Lord Jan 2, 2023 @ 9:10pm 
Distance from monitor, maybe the new camera is too close so try both camera options, try blur/motion blur on and off. Not much else in the settings I’m afraid. I hope you can play as it’s a great game. I also can’t play VR.
Maviba Jan 3, 2023 @ 12:35am 
Originally posted by Saphira:
Hiya, anyone have any suggestions for a set of settings for motion sickness sufferers?
Thanks!
Change your PC enviroment.
- Make sure you don't play in the dark. Have always some sort of static lights lit
- Don't use a monitor too big, and don't sit too close in front of it. 24 inch is a good size.
- make regular brakes. Don't stare at the monitor all the time.
- increase FoV (maybe via mod)
- disable motion blur, depth of field effects or smoothing
Last edited by Maviba; Jan 3, 2023 @ 12:38am
worm_master Jan 3, 2023 @ 5:30am 
Originally posted by Saphira:
Technicality doesn't really help me here I'm afraid. Just used what I found people commonly write it under. Either way, doesn't just go away for me (or at least not until I'm over a bucket and laying in a dark room).

Quite a few games have help guidance either by publisher or by players who have experience tweaking these things, I'll have my fingers crossed one of them have an idea!

Yes it do's :-) it helps you a lot, since you KNOW you don't actually have motion sickness, it was late last night, and frankly my information in this area is a little grey.

If you lower the FPS, it'll slow down the changes of light and shadow, and ruin your game, you could try turning down the gamma on your monitor, this will make the monitor slightly darker, and might lessen the effects.

Lastly all i can say is "If others have experienced the same issues, and recovered, it's highly likely you will too":steamhappy:
gelox Jan 3, 2023 @ 7:44am 
Search in file player.ws this 2 lines "camera.PlayAnimation( animation );" and add "//" both lines should look like this:
//camera.PlayAnimation( animation );
ZombieHunter Jan 3, 2023 @ 4:01pm 
Originally posted by worm_master:
Nope, but it's NOT motion sickness :steamhappy: That;s caused by the fluid in ya ear sloshing around. Rapid changes of light and shadow for example, are known to introduce nausea in humans, which is much more likely your issue, that should resolve it's self, if you spend enough time.

When i started VR, I suffered exactly the same, and I don't get motion sick, when ever i felt nauseous I stopped VRing for a while, then went back to VR, after sometime of using VR it vanished, now i can spend as long as I like in VR with no nausea.
It is motion sickness. Motion sickness occurs when your senses disagree with one another. If your eyes sense movement but your vestibular system says you are not moving then this can cause motion sickness. Just as being inside of a cabin with no portholes on a ship can cause it. Your vestibular system says you are moving and rolling on the waves and your eyes say you are standing still in a room.

The way to combat it in video games is to increase the FOV if possible or use a constant reticle on screen like a dot or something. In the next gen they added some cameras that are far too close to Geralt and Roach and thankfully you can set them back to default. Default likely won't bother you but close up may. This is not changing the FOV rather just the distance from camera target and the angle. But close up might give you a restricted FOV and cause the same condition that a narrow FOV across the entire screen might cause.

I don't know if you can change the FOV in W3. Normally 3rd person games are pretty good about not causing motion sickness.
Last edited by ZombieHunter; Jan 3, 2023 @ 4:03pm
tlktk Jan 3, 2023 @ 6:04pm 
There is lot of different reasons why one may feel sick in games.
Often a combination of many things like screen type, whether you play in native resolution or not, using vsync or not, amount of texture resolution in games, amount of anisotropic enhancements etc. The latter is a technic that I'm quite sensitive for myself despite what many guides and people usual recommends where they want to crank things up to insane levels.

Its often about reaching a balance in what the pc is capable of and sweet spot in settings if things doesn't feels right in a game and doesn't run well. Thus personal and subjective.

Originally posted by Saphira:
Technicality doesn't really help me here I'm afraid. Just used what I found people commonly write it under. Either way, doesn't just go away for me (or at least not until I'm over a bucket and laying in a dark room).

Quite a few games have help guidance either by publisher or by players who have experience tweaking these things, I'll have my fingers crossed one of them have an idea!
Lynchden Jan 3, 2023 @ 8:02pm 
Originally posted by gelox:
Search in file player.ws this 2 lines "camera.PlayAnimation( animation );" and add "//" both lines should look like this:
//camera.PlayAnimation( animation );

What change does doing this cause?
gelox Jan 4, 2023 @ 3:58am 
Originally posted by Lynchden:
Originally posted by gelox:
Search in file player.ws this 2 lines "camera.PlayAnimation( animation );" and add "//" both lines should look like this:
//camera.PlayAnimation( animation );

What change does doing this cause?
Remove camera shake while running
tlktk Jan 4, 2023 @ 3:15pm 
Here is another one that may help you disable the "blur effect" when zooming in on things while using witcher sense, as it won't zoom in as much when using it.
Helpful especially when running alot and looking around.

Its not as same as the "Fish eye" effect which found in the game setting and can be turned off in game but similar.

The setting we'll use is called "MotionSicknessFocusMode" and all you'll have to do is changing it to "true" instead of the default value.

its found in a file called gameplay.ini which located in the gamefolder at
Steam \ steamapps \ common \ The Witcher 3 \ bin \ config \ base

You may set the file to "read only" afterwords in prevent the game from changing something.
Last edited by tlktk; Jan 4, 2023 @ 3:22pm
tlktk Jan 4, 2023 @ 11:56pm 
For those using Free sync monitors, be sure you're only having One V-sync implementation On at the time.

As windows usually want to turn on "variable refresh rate" by default on its own. Which means you're might be running more than one of these "side by side" if having adaptive vsync on aswell or vsync on in game the same time.
tlktk Jan 5, 2023 @ 12:34am 
In not being able to move correctly whether you're using controller or mouse may also be a source to problems.

If that's the case you could try to troubleshoot by turning off Steam input for the game temporary. Its found in the library where you have the game under properties > controller.

I've got lots of help in doing this myself.
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Date Posted: Jan 2, 2023 @ 6:28pm
Posts: 14