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5 levels lower than me didn't matter as they mopped the floor with me.
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Ah, fist fights are bulljizzle at best: parry, heavy attack, rinse and repeat.
But that's the fun in blood and broken bones, you take a lot of damage even from enemies that are 8 or 10 levels under you, which forces you to make smart use of potions, signs, elixirs and oils. Also playing smarter at combat, waiting for enemy to attack, evading, and then delivering some hits, Dark Souls players feel at home.
I suggest you try that difficulty level for some time, see if you like it.
In my opinion, turning enemy scaling on is dumb unless you're almost at max level, you've done almost everything and all enemies are too underleveled.
+1
its challenging and you still feel like a stronk witcher able to dish some good damage
Upscaling:
Pros
1) game becomes more challenging
2) higher level dudes = higher level loot, more coin
3) quest experience might stay super low on a lower-level-than-you quest, but all fights will get you some experience
Cons
1) You can't one shot dudes 5 levels lower than you... because they no longer exist
2) Game becomes 'heavier' to slog through, random attacks are not 5 second annoyances anymore
3) If everything is leveled to your level, the perceived *value of leveling* is lost
Difficulty raising:
Pros
1) game becomes more challenging
2) If you want to feel powerful and steamroll much lower level dudes, you still can (though it is harder in general due to difficulty change)
Cons
1) Very little benefit in doing lower level quests -- little to no exp, dudes fought won't net you much exp
2) killing lower level dudes will net less exciting loot / less coin
3) Meditating no longer heals you
^^^ Did I get this right?
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i gained 1xp per kill on lvl20 mobs scaled to 30 on blood and sword difficulty
theres lots of guides/websites still saying you get more
but seems wrong
you can still 1shot when you know how to optimize for the big damage hits + crit
may be 1 - 2 hits or 1 and a half
not too sure about the rest and how difficulty affects things
I'm playing on Blood and Bones difficulty now -- can confirm that meditating does not heal. Looks like I'll finally work down that staggeringly large amount of food I've amassed over the first 25 levels.
This makes the 'food lasts for 20 minutes' skill (in the general skill tree) seem worthwhile. Virtually any food would fully heal you over time with that.
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