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From my 2.000+ hours Witcher 3 experience, I can assure you that the skill works as it's supposed to do; nerfing it would imbalance medium witcher armors, the Griffin one in particular. The idea is that medium armors users should base their playing style on a combination of signs and strong and fast attacks. Remove that and you basically make the entire category useless when compared to other two. Imagine nerfing the damage dealing capabilites of the feline set, or the defensive stats of the ursine one ...
But adding a flat 20 stamina/s for just one invested point? When even the description says it adds 5% stamina for every medium armor that you wear. Why would it take those 5% from the non combat stamina regen? That makes no sense to me.
I have been playing with the nerf and it's been working fine. Without nerfing the skill i can just spam signs forever and whenever i want.
Thanks for that. Though it seems like it changed other things as well, but i look into the mod and see if i can add it myself. I did this years ago but now i don't remember how.