Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.nexusmods.com/witcher3/mods/7162
For example, one particular quest given by someone unlocked by early main quest starts handing out 50 experience several times just for shining a lantern on fantasy doomed audiologs. Then later a sidequest from that gives 500 exp. just visiting people for exposition on the main quest spoon feeds you hundred to hundreds of exp.
By comparison, a withcher contract twice the suggested level to kill a level 16 wraith of some kind is only worth like, 200?
Bumrush main quest as much as you can handle. This also improves loot quality because loot runs off MMO logic. It will still be 90% ♥♥♥♥♥♥ blackjacks and mugs, but the more your levels go up the more it goes "And then you found a dwarven sword worth hundreds that is somehow weaker than your ♥♥♥♥♥♥ steel sword worth fifty gold"
There is recommended levels for the game, any higher and there won't be any upgrades.
1 - 35 Base game
35 - 40 Heart of Stone
40 - 50 Blood and Wine
Witcher Gear sets are capped at 30 Mastercrafted and 40 Grandmaster.
With higher xp gain the weapons/armor would be useless. Since you would be like lvl 50 - 70 which does not have any weapons/armor at that level in your first playtrough, only new game+
Increasing XP gain will make the game too easy, it will completely break balance.
If you turn on enemy upscaling to try to fix that, enemies will one shot you and you will deal no damage since you don't have the gear to beat them.
So when you think about it, this is the reason why sidequests give so little XP. They would have to reduce XP from Main quests and increase XP on sidequests to balance it out.
Because the early game is full of "Now that I have killed these level three caniballs, I have taken ten steps to the side and stumbled across level 20+ Aghouls. IMMERSIVE" and even if you kill those, they won't really be worth all that much.
Because even if you shoulder through monsters ten levels higher than you, the experience is a damn fart and then it slaps you in the face with 10-20 experience for bombing a monster nest that didn't even have a gold ring in it that time.
If you are going to use enemy upscaling "I would like the skyrim bandits please!" button. I like Skyrim, sure. But why would I want most subscription MMO part of skyrim in witcher?). Then wait until start to have at least some semblance of a build at level 10-20. Not the incompetent hobo early game.
now i just finished the novigrad main quests, and i'm lvl 23...
Yeah thats normal, i was about level 23 - 25 before going to skellige. Had just about all question marks done in Velen and Novigrad.
That is why enemy upscaling exsist, made skellige fun.