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3070@2025
Full RT, Ultra, 4K, DLSS Perf
Avg. FPS before: 27
Avg. FPS after: 34
This was the difference between playable and not playable for me.
At the hangman tree I went from 72 fps to 79 with the V0.5 performance ini. I expected more. In other areas where i have screenshots form yesterday the performance seems to be the same or even less. It's inconsistent.
What I have noticed is that "normal" RT uses 99% of my card whereas this modified RT doesn't. Has anybody seen any similar behavior?
Regardless of RT on/off, should a 5600X be a big deal in terms of bottlenecking and whatnot?
This is exactly what 'optimizing' ray tracing looks like. The only choice you have is to reduce the amount of calculations to do and the only way to do that, is to reduce ray counts and bounces and/or features entirely.
After using optimized file even in quality mode game looks like there is no RT anymore.
But yeah, got a bit more FPS even in Novigrad, except my 12700K has bottleneck there.
Unless CDPR has some kind of super genius working for them to make the equations be more efficient while retaining the image quality, there is only so much you can do on the engine side as well.
Considering we have some of the smartest scientists working on light traversal algorithm's for other applications than gaming, I don't imagine it's possible to make them a whole lot more efficient.
See algorithm overview on this page:
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
But this patch was a deal with nvidia to push idiots to buy 4000 series, so 2000/3000 have to wait.
However, I assume that fixing both the huge CPU overhead on DX12 and the lack of proper multi-threading support should vastly improve performance, and has little to do with the actual optimization of RT algorithms.
1440p, DLSS Performance (+NVCP sharpening), full RT with the quality mod, Ultra+ throughout aside from foliage range, hangs around 60fps which is what I'd expect on a 2080S.
I assume it'd run even better once CDPR patches the game further and fixes the obvious memory leak it has.
Performance gets me into the 40s but I felt it was just slightly more of a compromise than I wanted to make. Of course the problems with CDPR's implementation of DLSS are robbing several frames at this resolution so there is still plenty more performance to eek out. I feel like this title is capable of running with full RT, DLSS Perf at 4k60 on this card, if only its myriad bugs were fixed.