Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can be under 4 decoctions the whole time, so as Geralt I didn't die once yet (already after Kaer Morhan Wild Hunt and Imlerith fight). It is absolutely like playing on story mode, but it takes some Decoction Management and Skill Switching to get the most out of it.
The only gripe is that Ciri is a pain to play on Death March in some sequences.
If you want to check it out, look up "Witcher 3 OP Build with Rend, Whirl and Tanking Hits!" from Phoenix237 on youtube. It is absolutely crazy and I can't imagine ANY other build even coming close to this damage AND tanking monster.
Keep in mind that this can no longer be safely done in Next Gen; with the safety thresold now at 80% toxicity, having 4 decoctions active in a major, LONG fight could result in death from DoT, since even with the full Legendary Manticore Armor and the Metabolic Control perk the four decoctions alone would raise toxicity to 81%; the good thing is that at least the aforementioned build would allow use of White Raffard or Swallow (no more than 1 WR or two Swallows). That said, Euphoria remains an excellent mutation nonetheless.
For those of you who don't feel like looking this up, when the vitality reaches 0, you become invulnerable and recover all of them. You get an unbreakable quen shielding for a brief time until you recover to 100%. 3 min cooldown. So I started new game plus and invested lots of skill points and lots of greater mutagens to get it
You might be thinking I'm having a blast with not being able to die, right? Sounds dandy, right? Well, I personally found there's a huge problem with this mutation.
You see, when you go into the healing animation you get grounded, and can't move. After your vitality reaches the full about, there's a brief time frame where the quen shield goes off while you are still rooted to the ground. This may not sound like a big deal at first, but when you are going agest enemies that do multiple attacks, surrounded by multiple enemies, you are forced to take all that damage. And let me tell you, the damage you can take in that short time frame can almost drain your entire vitality, if not kill you. This makes the mutation wortless.
Seriously, I died to the pack of wolves. WOLVES. And don't even get me started on some of the bosses. A boss with beat me to 0 vitality, second life kicks in, and when it's full, the boss gets to do unfair amount of damages on me while I'm completely immobile! You have no idea how much second life made the final boss fight more difficult than it should've been.
"What do you mean the enemy listed as weak to a sign, with 100% sign trigger chance, and 2,000,000 exaggerated for comedy sign intensity, is still resisting the effect entirely?"
This is probably why people keep calling potions buffs overpowered regardless of how strong it is. Enemy can't numbers go up enough to invalidate you making YOUR numbers go up.
Even with the horror story above about "Second life just shows off the enemy stunlocking you to death with your zero polish recovery animation" I am sure someone is already preparing to call it overpowered because it saved them from a pantsless deserter armed with a pitchfork one time.