The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Sign Intensity/Signs were stealth nerfed in last hotfix
Lost something like 30% Sign Intensity and damage from my Yrden and Igni since the last hotfix.

Granted, Signs were buffed SIGNIFICANTLY since last patch but why the F did you need to nerf them again CDPR? Why do it in a hotfix and not tell anyone? Signs were always subpar compared to combat builds and now they were good to use but you had to throw them back down into worthlessness.
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Showing 1-3 of 3 comments
Grubbs008 Dec 22, 2022 @ 5:56pm 
Grab the mod called God Mode Play How You Want - Next Gen. It's got like 50 sliders for everything in the game. Just increase the intensity to where you deem it right for you.

Just make sure you read the install carefully and the main page before doing so to avoid complications.
Last edited by Grubbs008; Dec 22, 2022 @ 5:57pm
ImHelping Dec 22, 2022 @ 6:08pm 
Along the lines of sign utility and "Mod if if you don't like it then." are there any mods that make the bestiary text not entirely worthless in actually being a lore friendly "A witcher wrote this to explain how to kill monsters better" guide?

Because when a random loading screen tip saying "Hey did U know using the sign on Aghouls makes them retract their spikes?" is more informative than bestiary text being "Wow, sure is a monster. monsters sure are ugly huh?" next to just lazily slapping down the icons for oils and signs with no context ("How is something weak to a shield" "uh... it just is." "And you won't tell me because they chain mud throws with a strong teleport attack because...." "LOL look it up on line idiot!" ) something has ♥♥♥♥♥♥ up.

Because as it is, the bestiary lore text reads more like something a games journalist rushed out before moving on to give the latest call of duty a 10 out of 10 than an actual witcher guide.
Last edited by ImHelping; Dec 22, 2022 @ 6:10pm
ChuToy_89 Dec 22, 2022 @ 6:14pm 
Originally posted by ImHelping:
Along the lines of sign utility and "Mod if if you don't like it then." are there any mods that make the bestiary text not entirely worthless in actually being a lore friendly "A witcher wrote this to explain how to kill monsters better" guide?

Because when a random loading screen tip saying "Hey did U know using the sign on Aghouls makes them retract their spikes?" is more informative than bestiary text being "Wow, sure is a monster. monsters sure are ugly huh?" next to just lazily slapping down the icons for oils and signs with no context ("How is something weak to a shield" "uh... it just is." "And you won't tell me because they chain mud throws with a strong teleport attack because...." "LOL look it up on line idiot!" ) something has ♥♥♥♥♥♥ up.

Because as it is, the bestiary lore text reads more like something a games journalist rushed out before moving on to give the latest call of duty a 10 out of 10 than an actual witcher guide.
That's hilarious, and I completely agree, lol.

Sadly, I don't see that getting changed whatsoever: it's likely just the way it is. Almost everything should be performance-related.

I share your pain.
Last edited by ChuToy_89; Dec 22, 2022 @ 6:14pm
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Date Posted: Dec 22, 2022 @ 5:52pm
Posts: 3