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In TW1 and TW2 this was made sort of this way (however, in TW1 you could drink during a battle. On the other hand, you had to make a set of potions prior to skirmish, and you could eventually run out of potions. You literally had to PREPARE for your enemies).
Side note: Steel is also for monsters. Most of the people might get it as people are sometimes monsters. But thats not so true. Silver is used only on EXTREMELY dangerous monsters, such as Leshen or Striga. Its becasue silver is very, very hard to maintain as it can damage the sword very quickly, so steel is also used on ghouls etc.
Yeah, not the best system they could have implemented, but I don't think the lore-friendly approach could really work in an open world setting. Maybe I'm wrong there, but regardless the change in Witcher 3 didn't bother me that much.
But you dont prepare with potions and oil against every single monster.
I think the first Witcher game had the best alchemy system; potions were crafted during meditation, and could be drunk at will when needed, either prior to or during combat. Yet in order to drink in combat you were required to protect yourself as you go through a drinking potion animation, by either avoiding combat, or using the quen sign while you drank. But the usefullness of potions in the Witcher 2 was too far nerfed by their respective toxity limits and effects balances (aka, increased resistences at expense of vitality, or vice versa... ), and by the fact that they could only be drunk during meditation.
And again, I think the alchemy system of the first game was a lot more fun as well; one could actually experiment and "discover" formulas and their effects, plus there were secondary substances which gave additional effects. The Witcher 3 has them as crafted substances for enhanced alchemy crafting, I hear.
You were really hunting for strong alcohols or specific drinks for your alchemical needs.
Everything was so costly, gold was so few, so you were limited in options to buy - and thus limited in your number of attempts to brew your dream set of potions.
I miss that system :(
I said that he uses silver only for extremely dangerous monsters, such as striga/golem.
But he uses steel for monsters that are not much dangerous.
Read what I said nibba.
He didn't forgot, I rather would think it was intentional. Once he starts developing all the plot around Ciri(the novels basically) most of the threats and enemies for Geralt and Ciri are humans and some elves...there's no room there to develop lore things like silver/steel swords, witcher habits, alchemy. If monsters are not the threat and Geralt stopped being a witcher to occupy himself in educating and protecting Ciri then that things don't provide anything useful to the narrative.
All that essentially is something that CDPR built for gameplay purposes in their games based on the broad strokes the 1st two books(short stories collections) provide.
Now I wonder what means lore friendly in terms of potions....potions are basically the lore of CDPR, most of it has been created for the games.... And being able to drink in mid-combat is not really unfriendly, is a convenience almost every RPG uses, like accessing the menu and swapping gear in mid-combat or similar things.
And potions like in Metin 2 or other games with potions are not like in Witcher universe. They work different,.
www.nexusmods.com <-- help yourself
Yes, you can swap gear in mid-combat. Open your menu and do it. The only inventory items you are not allowed to use in combat is food/drinks unless you put them in quick access slots.