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No, I'm referring to the quest "Missing Brother" that you pick up at The Inn at the Crossroads. It's like level 33 or something. The only quest I remember as being higher was a level 36 quest where you hunt a griffin (and despite being so high level, it's possibly the most boring quest in the entire game...)
Geralt is supposed to be a badass, but in vanilla un-modded Witcher 3 he gets pwned like a rag-doll by Guards. Why does the world even need me if 2-3 guards could probably own anything in the game?
Sure I get that, but this is also an open world game. I wouldn't mind the guards putting a bounty on my head and the game ends up sending mercenaries/guards/bounter hunters non-stop to kill me. That would accomplish the same thing; without the immersion breaking factor that 1 single guard will take forever to kill because he is 10+ levels above you.
Again this just makes it feel like there is no reason for me to even be in the game. 2-3 guards can pwn anything I could regardless.
They could have very well done it for the reasons you mentioned, but it doesn't make it any less bad.
Witcher 3 IS already a huge step towards skyrim. Just the fact it is open world says as much. I expect an open world game to let me do as I please within reason. I just don't see why they couldn't place bounties on my head and/or the various other methods they could do to punish me for killing a guard. No reason to make guards this OP.
I may be a witcher and killing monsters may be my main reason for existing, but if I can kill a Griffin that has been terrorizing towns and killing guards left and right with ease; no reason a town guard should pwn me.
Again, immersion killing.
Sure I will agree with that, but we were talking about "steps" and I think just the simple fact it is an open world a la Skyrim classifies as a "step".
We can agree to disagree on how immersion killing OP guards are though. I simply didn't like vanilla guards but it was a quick fix with a mod anyway.
Axii in Witcher 2 was an always on mechanic and you didn't have to invest anything into it at all. This time you have to invest level up points into it if you want to use it. Yeah, you can slot it on and off, but you are sacrificing those points that you could have put it some where else. In my first play through, I had Axii and invested points into it, with this second play through I am not investing points into it at all, so things are going different this time around compared to my first. I prefer the having to invest points into in order to use intead of Witcher 2's version of it always being on and not having to invest anything into it. In Witcher 2, there was zero downside.
Area Liberations: Personally I always thought it was a great reward for those who would go off the beaten path and explore, also gave you another spot to sell/buy some stuff closer to where you might be questing/exploring at.
XP: I remember a lot of people complaining they had to do all the quests in Witcher 2, seems like this was their answer for Witcher 3, by making side quests optional. Personally I wish they would have created an option where you can pick "Most side quests and exploring required" and "No side quests and exploring required" to appease both crowds. Currently I am using a mod that increased the XP needed in order to level up, making it so I have to do most of the quests, wihch I want to do without be overleveled.
Loans: yeah, felt it was pointless. When the game first came out, if you paid the loan back you got XP from it. And as you paid back, you were able to get more the next time. Though I have heard they got rid of gaining XP from paying back the loan, and able to get more after paying the loan back; haven't tested it myself and probably won't.
Level Gating: Would you rather they had it that side quests you find around the current main quest you are doing would be around the same level? If so, I can agree with that.
Added:
The ability to use potions/oils from the inventory during combat should not have been allowed. They should have started with 4 slots and allowed you to only use those 4 slots during combat and nothing from the inventory.
Should have made the trophies more useful and each one special. I am using a mod that makes each trophy something special and useful.
You do get experience from Creature From Oxenfurt Forest and Missing Brother. I can't think of any contract that I didn't get XP for that I wasn't over leveled. 300XP for each.
Here a video showing getting XP from that quest
https://youtu.be/m8pbam5xk60?t=11m8s
Missing Brother
https://youtu.be/AcJW1uJeVJc?t=5m55s
So in the end we have a lvl32 treasure guard next to a pack of level 4 wolves and it happens extremely frequent. And one (could be more) quest that noone seemed to complete (flesh for sale) because it fails as soon as you meet Lambert on the low level vampire quest. And you need to get to skellige and explore it all before you can find that lvl10 quest.
That sounds all well and good, but unfortunately it just makes the whole world far less rewarding and a lot more artificial; why can Geralt kill a mighty Draconid with two thwacks from his sword while then getting torn to pieces by a small pack of Drowners not 20 feet away. And the randomized loot system doesn't exactly help matters either...
Wrong, most of these are design choices and were deliberately baked into the game, usually as an attempt to appeal to a more casual audience.
According to some.
No, from the people who reviewed the game. It's an important distinction.