The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Numb 30 maj, 2016 @ 4:55
Can't run game after 1.20 update
I can't run this after today's update download the 2.5 GB patch.
An exe called Red Engine said Script Compilation Errors and here is the error report:

Error [content0]game\player\player.ws(2271): Could not find function 'GetShownMapType'
Error [modmapquestobjectiveslite]wmkmapmenu.ws(225): Could not find function 'IsQuestType'
Error [modfasttravelfromanywhere]game\gui\menus\mapmenu.ws(286): Could not find function 'GetUserMapPin'
Error [modfasttravelfromanywhere]game\gui\menus\mapmenu.ws(448): Could not find function 'IsQuestType'
Error [modfasttravelfromanywhere]game\gui\menus\mapmenu.ws(760): Could not find function 'SetPinFilterVisible'
Error [modfasttravelfromanywhere]game\gui\menus\mapmenu.ws(765): Could not find function 'SetPinFilterVisible'
Error [modfasttravelfromanywhere]game\gui\menus\mapmenu.ws(780): Could not find function 'SetPinFilterVisible'
Error [modfasttravelfromanywhere]game\gui\menus\mapmenu.ws(787): Could not find function 'GetPinFilterVisible'
Error [modfasttravelfromanywhere]game\gui\menus\mapmenu.ws(1321): To few params in call to function 'ToggleUserMapPin'

Warning [content0]engine\environment.ws(25): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(27): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(9): Global native function 'DebugSetEShowFlag' was not exported from C++ code.


I havn't seen this before and how to fix this????
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Visar 1-15 av 21 kommentarer
GoulactiX 30 maj, 2016 @ 5:04 
maybe something with the mods
Senast ändrad av GoulactiX; 30 maj, 2016 @ 5:04
Numb 30 maj, 2016 @ 5:13 
yes I delete all mods then the game can be played
thanks
Phyrric 30 maj, 2016 @ 5:15 
Ursprungligen skrivet av Numb:
yes I delete all mods then the game can be played
thanks

How dumb do you have to be to not realise that mods might make the game crash after an update?
Numb 30 maj, 2016 @ 5:23 
Ursprungligen skrivet av CompletedQuill:
Ursprungligen skrivet av Numb:
yes I delete all mods then the game can be played
thanks

How dumb do you have to be to not realise that mods might make the game crash after an update?
completed this game a couple of months ago and almost forgot those mods
Dswp_CZE 30 maj, 2016 @ 5:27 
have the same problem with different error msg, but I was dumb enough do delete all the mods, not disabling them, which, as I proved later, would be enough
GoulactiX 30 maj, 2016 @ 5:38 
Ursprungligen skrivet av Dswp_CZE:
have the same problem with different error msg, but I was dumb enough do delete all the mods, not disabling them, which, as I proved later, would be enough
the only way to disable them is downloading them through NMM ?
Sir Noob Wulf 30 maj, 2016 @ 5:40 
Ursprungligen skrivet av Numb:
I can't run this after today's update download the 2.5 GB patch.
An exe called Red Engine said Script Compilation Errors and here is the error report:

Error [content0]game\player\player.ws(2271): Could not find function 'GetShownMapType'
Error [modmapquestobjectiveslite]wmkmapmenu.ws(225): Could not find function 'IsQuestType'
Error [modfasttravelfromanywhere]game\gui\menus\mapmenu.ws(286): Could not find function 'GetUserMapPin'
Error [modfasttravelfromanywhere]game\gui\menus\mapmenu.ws(448): Could not find function 'IsQuestType'
Error [modfasttravelfromanywhere]game\gui\menus\mapmenu.ws(760): Could not find function 'SetPinFilterVisible'
Error [modfasttravelfromanywhere]game\gui\menus\mapmenu.ws(765): Could not find function 'SetPinFilterVisible'
Error [modfasttravelfromanywhere]game\gui\menus\mapmenu.ws(780): Could not find function 'SetPinFilterVisible'
Error [modfasttravelfromanywhere]game\gui\menus\mapmenu.ws(787): Could not find function 'GetPinFilterVisible'
Error [modfasttravelfromanywhere]game\gui\menus\mapmenu.ws(1321): To few params in call to function 'ToggleUserMapPin'
Warning [content0]engine\environment.ws(25): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(27): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(9): Global native function 'DebugSetEShowFlag' was not exported from C++ code.


I havn't seen this before and how to fix this????
Disable fasttravel from anywhere mod

*Sigh* I really hoped the patch would not break that!
JayCor 30 maj, 2016 @ 5:46 
Ursprungligen skrivet av CompletedQuill:
Ursprungligen skrivet av Numb:
yes I delete all mods then the game can be played
thanks

How dumb do you have to be to not realise that mods might make the game crash after an update?

How much of a prick do you have to be to insult someone when they made a mistake?
Sir Noob Wulf 30 maj, 2016 @ 5:57 
Ursprungligen skrivet av =AJSA= YamyyYamyy:
You need to waiting for updating mods.
Check the nexus.
i dont think any mod is updated as of now
Phyrric 30 maj, 2016 @ 5:59 
Ursprungligen skrivet av The Wise One:
Ursprungligen skrivet av CompletedQuill:

How dumb do you have to be to not realise that mods might make the game crash after an update?

How much of a prick do you have to be to insult someone when they made a mistake?

The biggest prick ever, obviously.
Phyrric 30 maj, 2016 @ 6:01 
Ursprungligen skrivet av Wulfrix:
Ursprungligen skrivet av =AJSA= YamyyYamyy:
You need to waiting for updating mods.
Check the nexus.
i dont think any mod is updated as of now

The update was released today So i'd give it a week or so.

No point in patching it today when BaW will be released tomorrow.
Jarl Mos 30 maj, 2016 @ 6:03 
Same issue here mate, got two mod errors, just disable them and wait for the mod author to update and patch I guess. Unless like me youve used scrpt merger and have no auto sheath messing everything up now. bugger.
Dswp_CZE 30 maj, 2016 @ 6:28 
Ursprungligen skrivet av Ajax:
the only way to disable them is downloading them through NMM ?
Yeah, or you manually delete what you added
WolfEisberg 30 maj, 2016 @ 6:30 
Ursprungligen skrivet av CompletedQuill:
Ursprungligen skrivet av Wulfrix:
i dont think any mod is updated as of now

The update was released today So i'd give it a week or so.

No point in patching it today when BaW will be released tomorrow.

That is if the mod makers even decide to update their mods.
Phyrric 30 maj, 2016 @ 6:32 
Ursprungligen skrivet av eisberg:
Ursprungligen skrivet av CompletedQuill:

The update was released today So i'd give it a week or so.

No point in patching it today when BaW will be released tomorrow.

That is if the mod makers even decide to update their mods.

That goes without saying, though.
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Datum skrivet: 30 maj, 2016 @ 4:55
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