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P.S. If you want to reset for free - finish the game and start NG+, it will give you potion to use. As well as obvious way to get more skill points, most of which you won't be able to use anyway...
I wouldn't call it ''arbitrary''. It's a common thing in RPGs, and it's there to make it harder to create the ''One-build-to-rule-them-all'' sort of thing. What's the point in having skill points if you can just skip skills and get the ones after it instead?
That said, You can easily get more points to spend than you know what to spend them on, Making the restrictions a bit pointless.
Well, it would make the game insultingly easy if you were allowed to equip all the skills, for one.
For two, it's a different system than typical RPGs, but easy enough to get accustomed to, and learn how to properly allocate points in.
...then we'll just have to correct that error with a mod.
http://www.nexusmods.com/witcher3/mods/546/?.
I play that way with a mod.
I still die plenty.
Because we think that the skill system is fine, and you don't, we're in the wrong? Why?
You didn't even give any reasons why it's bad, only that you think it places unnecessary restrictions.
Sounds more like you refuse to accept that anyone else can think differently, which is on you, not us.
I don't play with that mod, and I barely die at all.
Your point?
That having all skills with points invested active by default doesn't necessarilly make you overpowered.
It does though, You just lack the personal skills to make any use of them.
No amount of better gear or stats is going to make you a better player.