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I had issues with the crones. something about how ciri handles made it hard for me.
Other then that one I would say the toad king
With a balance overhaul mod, either the toad prince or Ofieri Mage.
Dosnt worked out after all - since enemys do so much damage on DM...
Died the Most to the last boss of the main quest - by far.
Had 2 much hp for the damage I put out - and fight ended up to be so long that I did some little misstakes wich ended up to kill me instantly.
Other than that - the toad was hard the first try - but I realized quiet fast u can just dodge left everytime and hit between - made me invincible...
Most deaths go to gravity.
The hardest boss for me was the toad. The main game on DM was pretty simple, so simple that this aspect drain the fun. I dont expect a Dark Souls like challenge as I start the game in DM , but in vanilla, there was absolutly no challenge.
Luckyly they increase the difficulty in the first expansion. Maybe even a bit to strong. The toad was for me a harder challenge then the most Dark Souls Bosses. I only beat him by kiting with Igni after 3 hours try. I personaly like hard difficults, but this balance issue hurts the atmosphere.
Every single bandit in Hos is able to beat the hell out of the Wild Hunt :D . But i dont want blame CD for this, it is nearly impossible to balance a open world RPG proper.
From my point of view i like the game much more then Skyrim. The story and the charakters are in every point much better. Even small Quests have a better story telling then the best storys in Skyrim. But the balance between story cutscenes and fighting ist not always good. Sometimes i feel me like plying an interactive movie and not an RPG. I dont want that they cut content, but i want more fighting encouters in future games.
The game need more and harder enemys in the main Quest. And some of extreme hard bosses like the toad should become optional. Optional boses can became even more harder then the toad.
The game need a different fighting system too. Quen and using the b button make the player nearly invulnerable in the most fights. Quen needs a hard debuff ( like prevent only 50 % of taken damage, or a passive skill who blocks a hit every 30-60 seconds) or should be change with a healing spell. Enemys should often more hit the player if he jumps back. Or the jump should be cost stamina.
Donst understand me wrong, maybe my words are a bit too hard. The Whitcher 3 is the best single player game that i played in the last years. But in the fighting systems and in the balance there is some space to improve the game.
Like i said i start playing blood and wine yesterday. Overall i am very happy so far. Bruxa was a very good challenge. Not so hard like the toad, but much harder then the main game. Maybe i change my view after i finish it.