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On Just the Story enemies have -50% health and do normal damage.
On Sword and Story enemies have 10% more health and do 40% more damage
On Blood and Broken Bones enemies have 20% more health and do 130% more damage.
On Death March enemies have 80% more health and do 230% more damage.
And just for reference as to what "normal" health and damage are. Group type monsters gain 80-90 essence (health) per level and 5 attack power per level. Solo monsters gain 240-260 essence and 40-42 attack power per level. Humans gain 55 vitality and 20 attack power per level.
The Last Wish is a very low level quest for where it is in the story. I believe it's level 14 which is strange since the quest to even get to Skellige is level 16, and The Last Wish is one of the last quests you do on Skellige in that chapter so you outleveled it by a good amount.
EXP for quests is still strange - theres a mod for it wich gives u full exp for all quests.
There is an option in the game menu for scaling enemys.
The difference betweeen the two highest difficutlys... meh I woud say it doubles the damage u get - the last boss for example needs 2 1/2 combos to finish me of - one difficutly lowers it was like it takes forever - 5 combos or even more. Hp pool of enemys isnt doubled but still higher I think. Boss was also more aggresive on Deathmarch than before - but that coud have been random aswell. Hope that helps.
Wheres the information from?
But again, like I said, The Last Wish is a level 14 quest (I believe) so if you were 22-23 you weren't going to get the full XP from it.
The first time I played, I was a Mage - Witcher, only Imlerith and Calanthir take me down. (HoS and BnW haven't released yet)
My 2nd playthorugh is a NG+ run, I'm invincible, not die even one, both main game and those 2 expansions !!!
Skills only work if they are slotted. So if you have an empty skill slot it is definitely better to have a skill, any skill really, in there rather than none at all. Make sure to group skills of the same color together and put a mutagen of the same color in the mutagen slot. This will give you a larger bonus than if you had skills from different trees in the same group.
You only need to craft alchemy items once. After you craft them they are yours forever. They do have a certain number of charges before they need to be replenished however, you can replenish them by meditating and as long as you have some type of strong alcohol (alcohest, dwarven spirit, cherry cordial, etc etc) you will restock all of your items. You don't need to feverishly pick herbs. Most of the time you can just buy what you need to craft an item cheaply enough from an herbalist.
Every time you speak with an armorer or blacksmith make sure you check his inventory for maps, buy them if he has them. Once you buy them go into your inventory and read them. By reading them you activate the enhanced, superior, and master crafted witcher gear quests. Also keep in mind if you just explore all the ? on your own you will probably end up finding all of the upgrade diagrams.
Some quest items are bugged (or perhaps the developers just didn't care) and remain in your inventory after the quest is completed. As for other items in your inventory, always break down and/or sell junk items. Make sure you aren't weighing yourself down with dozens of skulls, ash piles, and rakes. Also keep an eye on the number of repair kits you have, those things actually weigh quite a bit, especially the master crafted variants. Saddles also weigh a lot so make sure you don't have too many of those just sitting in your inventory.
For me personally I find it somewhat immersion breaking to enter my inventory and use oils and such in the middle of the fight. So I usually try to figure out what I'm fighting before I actually engage in the battle. Assuming you are playing with mouse and keyboard, you have 4 potion slots to use. That should be more than enough for regular use. For me I keep thunderbolt, tawny owl, swallow, and blizzard on my hot keys. I rarely use other potions so that's what works for me.
Can you extract XP nerf formula from there? Say how XP for monster kills and quests scaled down according to how many levels above you are? Thx.