The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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DiarrheaDave 2016년 6월 9일 오전 1시 14분
DLC Spawn codes
since nobody posted any spawn codes for the DLCs so far, here are the ones i found. Cant confirm all of them though.
Did anyone manage to spawn Olgierd from the boss fight, wraith Iris or nightmare Olgierd?

"olgierd" and "ethereal" seem to spawn only friendles and "nightwraith_iris" or "iris" doesnt do anything. any ideas?


<!-- Spawn names -->
"boar"
"olgierd"
"ethereal"
"mon_toad"
"caretaker"
"magic_attack_sand"
"tornado_entity"
"sand_coil_proj"
"sandTrap"
"sand_push_cast"
"black_spider"
"black_spider_large"
"iris"
"ofir"
"ofirs"

"bruxa"
"bruxa_cloak"
"bruxa_commoner"
"alpor"
"alp"
"sharley"
"panther"
"tornado"
"black_spider_ep2"
"black_spider_large_ep2"
"boar_ep2"
"fleder"
"garkain"
"gravier"
"knight_giant"
"q701_giant"
"dagonet"
"dagonet_giant"
"q701_dagonet_giant"
"q704_cloud_giant"
"cloud_giant"
"sprigan"
"lynx"
"sheep_ep2"
"banshee"
"skeleton"
"skeleton_generic"
"bigbadwolf"
"dracolizard"
"drake"
"oszluzg"
"barghest"
"regis_vampire"
"q704_ft_pixie_01"
"mq7006_hermit"
"panther_fairytale_witch"
"broom"
"q703_enchanter_carpet"
"dolphin"
"peacock"
"pheasant"
"dettlaff"
"construct"
"noblef"
"scolopendromorph"
"archespor_normal"
"archespor_normal_lw"
"archespor_hard"
"archespor_turret"
"archespor_base_normal"
"archespor_base_normal_lw"
"archespor_base_hard"
"archespor_base_turret"
"dettlaff_vampire"
"kikimore"
"kikimore_small"
"barghest_wight_minion"
"wight"
"spooncollector"
"fairytale_witch"
"gregoire"
"champion"
"gargoyle_bob"
"hanza_shield"
"q704_city_bruxa"
"bruxa_alp_mid"
"bruxa_mid"
"raider_axe_late"
"raider_axe_mid"
"raider_mace_early"
"raider_mace_late"
"raider_mace_mid"
"raider_sword_early"
"raider_sword_late"
"raider_sword_mid"
"raider_torch_early"
"q704_ft_unicorn_syanna"
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Jake 2016년 6월 14일 오후 2시 10분 
I've only found about half of what you discovered so far, I've been searching for a way to spawn the new Protofleder with no luck. As far as those 2 codes only spawning friendlies I know in the base game when you spawn stuff you use these values to choose number, distance, hostility.

spawn('name',#,x,true/false) - spawns "#" amount of "true=hostile or false=friendly" "name"-NPCs in distance "x"
e.g. spawn('wyvern_lvl2') - spawns 1 strong Wyvern
e.g. spawn('wyvern_lvl2',10,20,true) - spawns 10 hostile, strong Wyverns in distance 20

Not sure if that will work with "olgierd" and "ethereal" but I'll test it out and let you know.
____________________________________________________________________

I was able to get both as enemies with the "spawn('name',1,2,true)" the Ethereal was killable (though no health bar) but the enemy Olgierd was immortal after taking out all his health he was still alive and attacking me.
Jake 님이 마지막으로 수정; 2016년 6월 14일 오후 2시 16분
DiarrheaDave 2016년 6월 19일 오전 3시 25분 
cool thanks for your reply, seems like i missed that part. ill see if i can find the protofleder, apart what im missing aswell are melusine, grottore, iris and the panther of lynx. lets see
WesTaR 2018년 7월 14일 오후 6시 07분 
HOW TO SPAWN SYANNA? B&W
deidian 2018년 7월 15일 오전 9시 11분 
WesTaR님이 먼저 게시:
HOW TO SPAWN SYANNA? B&W

You can't spawn syanna using "spawn" command, she doesn't has an alias(cirilla i.e is an alias that points to "quests\main_npcs\cirilla.w2ent" which is the template used to spawn Ciri NPC) for the spawn command to work.

A lower level approach is needed, basically a custom command that allows to spawn based on template path instead of an alias for the character since as far as I could search there's no console command that does this.
Castyles 2021년 8월 31일 오후 2시 33분 
Any luck finding the spawn code for the Lady of the Lake?
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