The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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So...Silver Basilisk.. Have you spared it? ;)
After all.. the last of its kind in the wold ;)
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Scheneighnay 11 dec, 2021 @ 6:26 
Ursprungligen skrivet av Alin.:
Ursprungligen skrivet av Scheneighnay:
And literally everywhere else in the world because that ♥♥♥♥'s normal everywhere?
Not really. What makes this creature different than the rest of the monsters, is that it stays in one place. And you don't encounter on average a monster that does not attack you.
All wyverns, basilisks, and griffons are territorial, and you kill those all the same when they're threatening people, like this one is.
Luzilyo 11 dec, 2021 @ 6:29 
Ursprungligen skrivet av lolz.:
So if travelers wander during the night, unable to see the posters that there is a monster there, they deserve to die?
If it is too dark to see even the posters, and the traveler does not have any torches or anything with him, then yeah, he kinda does. It's incredibly stupid to travel anywhere at night if you literally can't even see a large poster. Especially if you're going away from civilization into some secluded forest area.

Similarly one could ask, if sightings of dangerous predators have been reported deep inside some large forest, and I am unaware because I don't watch the news, so I travel there at night without any flashlight so I also can't see any warning signs, should you exterminate the animals that killed me or should I simply get a darwin award and that's it? I'd personally vote for the award.

So yeah, this whole scenario doesn't make sense at all. There's just no logical way for anyone to get there and be completely unaware of any posters, unless he's extremely stupid and might as well just die to some random wolves or something before the Basilisk would even get to him.
Alin. 11 dec, 2021 @ 6:31 
Ursprungligen skrivet av Scheneighnay:
Ursprungligen skrivet av Alin.:
Not really. What makes this creature different than the rest of the monsters, is that it stays in one place. And you don't encounter on average a monster that does not attack you.
All wyverns, basilisks, and griffons are territorial, and you kill those all the same when they're threatening people, like this one is.
But those invade human settlments. Like the Wyvern from Skellige. The "dragon". That one made its nest right next to a village. That one is a threat.
This one is not. Unless people go there to get their good destroyed, on purpose. Which, as the count says, they do.
Scheneighnay 11 dec, 2021 @ 6:35 
Ursprungligen skrivet av Alin.:
Ursprungligen skrivet av Scheneighnay:
All wyverns, basilisks, and griffons are territorial, and you kill those all the same when they're threatening people, like this one is.
But those invade human settlments. Like the Wyvern from Skellige. The "dragon". That one made its nest right next to a village. That one is a threat.
This one is not. Unless people go there to get their good destroyed, on purpose. Which, as the count says, they do.
It's attacking a road, exactly like the one in skellige.
Scheneighnay 11 dec, 2021 @ 6:41 
We're talking about a basilisk acting exactly like every other basilisk in the game here.
The only difference is you have some out-of-touch aristocrat trying to bribe you not to kill it.
Alin. 11 dec, 2021 @ 6:49 
Ursprungligen skrivet av Scheneighnay:
We're talking about a basilisk acting exactly like every other basilisk in the game here.
The only difference is you have some out-of-touch aristocrat trying to bribe you not to kill it.
Unless the fact that the other Basiliks from the game actually went outside their nest and hunting grounds to hunt humans? This one only hunted because humans invaded her home.
Scheneighnay 11 dec, 2021 @ 6:58 
Ursprungligen skrivet av Alin.:
Ursprungligen skrivet av Scheneighnay:
We're talking about a basilisk acting exactly like every other basilisk in the game here.
The only difference is you have some out-of-touch aristocrat trying to bribe you not to kill it.
Unless the fact that the other Basiliks from the game actually went outside their nest and hunting grounds to hunt humans? This one only hunted because humans invaded her home.
Every other basilisk in the game also only hunted its territory, because basilisks are territorial.
Alin. 11 dec, 2021 @ 7:01 
Ursprungligen skrivet av Scheneighnay:
Ursprungligen skrivet av Alin.:
Unless the fact that the other Basiliks from the game actually went outside their nest and hunting grounds to hunt humans? This one only hunted because humans invaded her home.
Every other basilisk in the game also only hunted its territory, because basilisks are territorial.
Tell that to the Shriker, or whatever his name was. That one made its nest specifically near human settlements. Iocaste made her nest in a forest, where no one with a brain ventures.
Alin. 11 dec, 2021 @ 7:03 
Ursprungligen skrivet av lolz.:
Ursprungligen skrivet av Alin.:
Tell that to the Shriker, or whatever his name was. That one made its nest specifically near human settlements. Iocaste made her nest in a forest, where no one with a brain ventures.
I got a question, the high level Griffin at the Skelige Isles, did you kill it?
Is there a Griffin in skellige?
Alin. 11 dec, 2021 @ 7:09 
Ursprungligen skrivet av lolz.:
Ursprungligen skrivet av Alin.:
Is there a Griffin in skellige?
There is, the highest level monster in the base game (I think 47 or something), that monster protects a treasure that is marked with a question mark in one of the smaller islands.
If you want to get it's treasure you have to kill since it attacks you.
But it's his territory, therefore you won't go there and kill it right?
Never encountered it. I don't hunt the treasures in Skellige. Too much work, too small reward. And i usually run away, trick them to come after me, go back to the said treasure place and loot it just when Geralt exists his "combat" stand. That's how i managed to get my Cat gear from a really powerful Wyvern in Novigrad, while i was underlevel by 10. If i can avoid a fight, i do. Unless we talk necrophages. Because ♥♥♥♥ em.
Scheneighnay 11 dec, 2021 @ 7:10 
Ursprungligen skrivet av Alin.:
Ursprungligen skrivet av Scheneighnay:
Every other basilisk in the game also only hunted its territory, because basilisks are territorial.
Tell that to the Shriker, or whatever his name was. That one made its nest specifically near human settlements. Iocaste made her nest in a forest, where no one with a brain ventures.
Again, the entire reason the quest starts is because it's attacking a nearby road. You're deliberately ignoring the obvious here.
Alin. 11 dec, 2021 @ 7:11 
Ursprungligen skrivet av lolz.:
Ursprungligen skrivet av Alin.:
Is there a Griffin in skellige?
There is, the highest level monster in the base game (I think 47 or something), that monster protects a treasure that is marked with a question mark in one of the smaller islands.
If you want to get it's treasure you have to kill it since it attacks you.
But it's his territory, therefore you won't go there and kill it right?

It's level 48 actually, here is a video if you are interested.
Ah, yeah. I never knew about him honestly. lol As i said, Skellige's collectibles are too much of a chore to complete. Especially when you've got a full map of those caches.
Alin. 11 dec, 2021 @ 7:14 
Ursprungligen skrivet av Scheneighnay:
Ursprungligen skrivet av Alin.:
Tell that to the Shriker, or whatever his name was. That one made its nest specifically near human settlements. Iocaste made her nest in a forest, where no one with a brain ventures.
Again, the entire reason the quest starts is because it's attacking a nearby road. You're deliberately ignoring the obvious here.
A road, that had dozen of warnings before exiting and entering it. The merchants that went there knew for certain there was a beast nearby. You literally find a note saying "The count has pledged to cover all eventual damages caused by the "White Terror" , so even in case of mass destruction, the guild will not suffer any monetary loss." A smart person would not go through the road, knowing there is a beast nearby. But they did it, fully knowing the danger.
Alin. 11 dec, 2021 @ 7:20 
Ursprungligen skrivet av lolz.:
So any other monster who protects a question mark or a cave. You have to kill those monsters to get the treasure.
There are 4-5 Golems on the game, which cannot be tricked and always stay close to their treasure. I guess you don't kill them?
Same applies to giants by the way.

Oh wait, there are a couple of main missions when you have to kill golems who "protect" their territory, for example the quest in the Elves ruins for the sorceress, but I guess you failed that mission because you can't run way from the golem. You have to kill it.
Also, the ones's in Avallach's lab.
I can keep going..
Ursprungligen skrivet av Alin.:
Ah, yeah. I never knew about him honestly. lol As i said, Skellige's collectibles are too much of a chore to complete. Especially when you've got a full map of those caches.
No problem, just wanted to use it as an example.
Golems aren't alive, are they? They are machines. They don't feel pain. If it was the Witcher 2, we might've actually been able to trick them, but not, sadly.
I don't feel bad for destroyng a rock, that moves thanks to magic. Well, the Giants actually go to human settlements. There is the one that completely eradicated all life from Undivk, or the cyclop that killed the sister and mother of a armorer from skellige.
Scheneighnay 11 dec, 2021 @ 7:21 
Ursprungligen skrivet av Alin.:
Ursprungligen skrivet av Scheneighnay:
Again, the entire reason the quest starts is because it's attacking a nearby road. You're deliberately ignoring the obvious here.
A road, that had dozen of warnings before exiting and entering it. The merchants that went there knew for certain there was a beast nearby. You literally find a note saying "The count has pledged to cover all eventual damages caused by the "White Terror" , so even in case of mass destruction, the guild will not suffer any monetary loss." A smart person would not go through the road, knowing there is a beast nearby. But they did it, fully knowing the danger.
Once again, putting a sign up that there's a monster doesn't mean the monster isn't a problem. You're saying that every time a territorial monster moves in somewhere people should just abandon the area. It's idiotic.
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Datum skrivet: 1 jun, 2016 @ 5:14
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