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https://www.vg247.com/2015/05/04/the-witcher-3-count-reuvens-treasure-walkthrough/
I don't know if that is such a great thing. It's good when it's written well and realistic, not so good when they try to force it in nearly every quest, just for the sake of being different. Sometimes I'd just like to see a quest or two when you can simply help someone and get a reward, with no further "bad" ramifications, you know?
That walkthrough doesn't answer my question. It seems that you cannot get out peacefully (i.e., without fighting everyone) while also getting both Dandelion's and the treasure's location. Oh well.
Also the third option is the "best" and most lucrative one.
It has no negative impact on anything really, but gets you the most positives.
But if you ask about the treasure first and then Dandelion, they attack you and you have to fight everyone. I was under the impression that this route doesn't get you the treasure key, which means Djikstra is not as happy with you, and won't help you later. Not a big deal, but I was hoping there was a way to get all the good results instead of an either-or scenario. Oh well, I'm already past it.
The outcome of this quest doesn't impact much of anything... unless you somehow manage to let Menge live. Not sure if that's even possible.
ETA: Gotta love the censorship on these forums.
This is the only way to fully complete Djisktra's quest.
Ah, okay. It seems a bit silly and pointless that you have to go to all that trouble, pretending to capture Triss, letting her get tortured, just to end up fighting them all in the end anyway.
- Follow Triss' plan completely, letting her be tortured and just asking about Dandelion. This has you just killing Menge. You complete the quest as intended by her plan, and just kind the key but no location for the treasure. And you get told straight out where Dandelion is.
- Follow Triss' plan but ask about the treasure before Dandelion. This gets you the location and key, but you're not told where Dandelion is. You then have to fight everyone in the building (which seeing as they're scum, isn't a bad thing) and Triss gives you a yelling at for not prioritizing Dandelion, but it has no effect beyond that.
- Don't follow the plan. Basically fighting from the start or stopping the torture at any point. Triss again will lecture you. And you'll get the key with no location for Dandelion.
If you do the first or third option, you'll have a simple extension of the main quest to track down a spy to find out Dandelion's location. This extra step is only part of the quest if you didn't get Dandelion's location from Menge.
I don't think CDPR did that, so I do think your criticism here is moot.
The bulk of the quests do have a "good" outcome possible. Those that don't I feel are pretty decently written, and quite believeable for the "time period" of the story.
Then you need to play the game. Most of the quests are that way.
No, they really aren't. Nearly every quest has a "difficult moral choice" to make and a number of "bad" versus "less bad" endings. The only exceptions are the monster contracts, and even those do this sometimes. As I said, there's nothing wrong with doing this occasionally, but when you start doing it all the time it feels forced.
As it stands in this game, every quest is like "Oh no! You have to save this little boy from drowning! But if you save him, a basket of kittens will drown instead! And the boy will grow up to be Hitler! But if you save the kittens, everyone hates you! And the kittens grow up to be feral and attack people and spread rabies! But if you do nothing, a meteor will hit the village and kill everyone!" Paraphrased, but yeah. :P