The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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For people who say this game gets too easy i have a solution for you.
I have been reading many different threads about how the game can become too easy even on death march. My advice is to get creative. So if you unlock all combat red mutagens and use those bonuses well then of course it will be easier to hack and slash than someone who uses a combination of mutagens.

If its too easy i recommend using different sign mutagens or potion and start taking away the combat red from your skill tree. This will make it so it takes a lot longer to kill enemies and you will have less defense.

JUST GET CREATIVE WITH DIFFERENT MUTAGENS AND STOP SPAMMING +50% critical damage boosts and +100% attack power and +150% defense power, instead use some creative potion or sign slots like "activate a random potion when another potion is used." Or use the axii sign of making opponents fight eachother. SO GET CREATIVE AND QUIT WHINING / end rant.

Also you can do many more things as well such as disabling the health bar to make it more of a challenge. HOW BOUT U DO THAT SON? /end rant thoughts?
Last edited by HealthyGamer255; Sep 18, 2016 @ 8:25pm
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Showing 1-15 of 41 comments
[deleted] Sep 18, 2016 @ 7:43pm 
"SO GET CREATIVE AND QUIT WHINING / end rant."

I have not seen any whiners about the game being to easy. ?_?
Y Ddraig Ddu Sep 18, 2016 @ 7:56pm 
If the only way you can make the game challenging is if you intentionally gimp yourself or give massive HP bloat to enemies then I am sorry, that is the textbook definition of bad combat design. The problem with Witcher 3's embarrassingly easy combat isn't that it's easy in and of itself, it's that it's symptomatic of poor game design.
Chrille Sep 18, 2016 @ 8:06pm 
Originally posted by ydraig:
If the only way you can make the game challenging is if you intentionally gimp yourself or give massive HP bloat to enemies then I am sorry, that is the textbook definition of bad combat design. The problem with Witcher 3's embarrassingly easy combat isn't that it's easy in and of itself, it's that it's symptomatic of poor game design.
you sound like a broken record player, repeating the same ♥♥♥♥ now for like 2 years now. grow up.
Y Ddraig Ddu Sep 18, 2016 @ 8:15pm 
Originally posted by Chrille:
Originally posted by ydraig:
If the only way you can make the game challenging is if you intentionally gimp yourself or give massive HP bloat to enemies then I am sorry, that is the textbook definition of bad combat design. The problem with Witcher 3's embarrassingly easy combat isn't that it's easy in and of itself, it's that it's symptomatic of poor game design.
you sound like a broken record player, repeating the same ♥♥♥♥ now for like 2 years now. grow up.
I started posting in June of 2015.

But it's funny that you don't say the same to people who express an opinion that more closely lines up with your own. Iceberg has been fanboying since long before the game's release but I don't see you calling him out for being a broken record and repeating the same ♥♥♥♥ for like 3 years now.

Take your own medicine.
Chris Sep 18, 2016 @ 8:20pm 
Originally posted by Chrille:
Originally posted by ydraig:
If the only way you can make the game challenging is if you intentionally gimp yourself or give massive HP bloat to enemies then I am sorry, that is the textbook definition of bad combat design. The problem with Witcher 3's embarrassingly easy combat isn't that it's easy in and of itself, it's that it's symptomatic of poor game design.
you sound like a broken record player, repeating the same ♥♥♥♥ now for like 2 years now. grow up.
Ignore the Y guy.

http://theartofcharm.com/empowerment/cut-toxic-people-life/
Last edited by Chris; Sep 18, 2016 @ 8:20pm
HealthyGamer255 Sep 18, 2016 @ 8:28pm 
Well when you have a skill tree and you invest all your points in combat then of course the sword combat will be easier than someone who spreads out there mutagens for a more balanced build. It is only logical combat will be easier than someone who doesnt.

Like i said my advice is to invest in signs, potions, or the yellow basic abilities, and then if you still are a hack and slash player, it will be much more difficult but also more fun as you have a more balanced skill tree.
Last edited by HealthyGamer255; Sep 18, 2016 @ 8:29pm
Chrille Sep 18, 2016 @ 8:41pm 
Originally posted by Dantés:
Originally posted by Chrille:
you sound like a broken record player, repeating the same ♥♥♥♥ now for like 2 years now. grow up.
Ignore the Y guy.

http://theartofcharm.com/empowerment/cut-toxic-people-life/
good advice! =)


Originally posted by HealthyGamer255:
Well when you have a skill tree and you invest all your points in combat then of course the sword combat will be easier than someone who spreads out there mutagens for a more balanced build. It is only logical combat will be easier than someone who doesnt.

Like i said my advice is to invest in signs, potions, or the yellow basic abilities, and then if you still are a hack and slash player, it will be much more difficult but also more fun as you have a more balanced skill tree.
yup. tried a pure sign build just for fun other day and damn it became a bit harder after that. especially on higher difficulty. was fun thou. =)
Y Ddraig Ddu Sep 18, 2016 @ 9:03pm 
Originally posted by Dantés:
Originally posted by Chrille:
you sound like a broken record player, repeating the same ♥♥♥♥ now for like 2 years now. grow up.
Ignore the Y guy.

http://theartofcharm.com/empowerment/cut-toxic-people-life/
Disagreeing with your opinion about a video game makes me a "toxic person?" lol

Originally posted by HealthyGamer255:
Well when you have a skill tree and you invest all your points in combat then of course the sword combat will be easier than someone who spreads out there mutagens for a more balanced build. It is only logical combat will be easier than someone who doesnt.

Like i said my advice is to invest in signs, potions, or the yellow basic abilities, and then if you still are a hack and slash player, it will be much more difficult but also more fun as you have a more balanced skill tree.
The most useful and powerful abilities only unlock when you've put significant points into previous tiers. This clearly indicates the game is not meant to be played the way you're suggesting.

But this is ridiculous anyway; do you even know what "broken combat" is? Example: Risen 3 has a roll-dodge that's infinitely spammable and fully i-framed, in a way that you can dodge out of pretty much every attack. You did not have to play that way at all; you could riposte, use guns, use magic or a combination of the three. But it didn't matter because the roll-dodge made the combat broken. Thankfully, the devs did fix this in a patch.

Witcher 3's combat is still broken.
Selene♥ Sep 18, 2016 @ 9:04pm 
yep ignore ydraig....................he says the same crap over and over in every thread.......i think the suggestions are good..............also, combat in any game can become easy once you play it enough so it is not necessarily bad game design as ydraig seems to think.
Y Ddraig Ddu Sep 18, 2016 @ 9:11pm 
Originally posted by agapewirejewelry:
combat in any game can become easy once you play it enough
Maybe you should play more games?
Selene♥ Sep 18, 2016 @ 9:34pm 
Originally posted by ydraig:
Originally posted by agapewirejewelry:
combat in any game can become easy once you play it enough
Maybe you should play more games?

i play many games....so im not sure what your point is.....nor do i care......:)
Epithet Lost Sep 18, 2016 @ 11:22pm 
Huh, the combat skill tree is supposed to be good? Seemed to me to be the most rubbish tree out of the 3 when I looked at it. I finished the whole game spending most of my points in sign tree (12 points in combat now at lv48), and I still find the game to be easy.
Last edited by Epithet Lost; Sep 18, 2016 @ 11:25pm
Jotun Sep 18, 2016 @ 11:41pm 
Originally posted by Seyfert QSR:
Huh, the combat skill tree is supposed to be good? Seemed to me to be the most rubbish tree out of the 3 when I looked at it. I finished the whole game spending most of my points in sign tree (12 points in combat now at lv48), and I still find the game to be easy.

Yes it's definitely the worse of the 3. The best was 2 IMO (unlocking lots of new moves and you could do new things... not just getting incremental bonuses).

I think the most difficult is to actually play pure melee. Because a good alchemy or sign build can be really OP when you know exactly what to do against which enemy (which is part of the game really: you won't fight a bruxa or an alps the same way you'll fight a fiend, that's where the difficulty comes from: fidding the best way to fight a certain monster).
Last edited by Jotun; Sep 18, 2016 @ 11:42pm
HealthyGamer255 Sep 18, 2016 @ 11:57pm 
Bottom line is that the game surely has a learning curve to defeat the various enemies but once you know an enemies tendencies you could always defeat it. Thats not a bad thing imo its just you getting better at the game.Maybe they could have added more variation of like drowners or even some crazy wolfs that are op or something idk. All in all its a great game combat wise but they could have added more enemy variety imo now that i think about it.

For example: a wolf is a wolf in this game and will always act like a wolfm or a drowner is a drowner. They could have added more devasting types of drowners that do some crazy attacks. It makes me think of fallout 4, Fallout 4 had more variety with its super mutants. You had a kamikaziee supermutant and all different kinds with many types of different weapons.

Sure witcher 3 is awesome but it does make me think about stuff like that i guess.

So yes there are many different ways to attack the enemies in this game, but maybe the devs should have focused on more ways for certain common enemies as you level up to attack you
Last edited by HealthyGamer255; Sep 19, 2016 @ 12:00am
MaximumEffort Sep 19, 2016 @ 12:29am 
I dont understand this...

You are saying I should NOT adhere to the rules and gemaplay mechanics created by the game developer because it makes the game easy? I should come up with my own rules to play the game because the game developer decided to make the game a casual mess?

1 - So maybe, instead of crafting, I just don't do it. Hmm. Only use weapons that are not magical and only if I pick them up from a defeated enemy. CDPR made so many useless item in the game its hilarious!

2 - don't spend action points AT ALL. because why would I that makes the game easy. how so yesterday was CDPR when they consider level up and using action points to be an actually good idea!

3 - don't create potions and oils. those are for sissies and CDPR was so fking dumb for acutally thinking those had to be in the game!

4 - NEVER heal. Healing is for ♥♥♥♥♥♥♥. CDPR was stupid for making this part of their game! BioWare disabled healing in DAI, that the way to go!

5 - signs... oh don't get me started! CDPR was so Tolkien, TSR inspired for this, its sooooo funny!

OMG! CDPR is just the worst developer for adding all those feature and options that make the game easy, we should ALL protest and never use any of their features again! we should all play the game on DM, bare handed, no signs or alchemy to protest how they made such a bad game with all those bad features I SHOULD NOT USE TO MAKE THE GAME HARDER!


I'm I seriously the only one that thinks that this thread is just hilariously stupid??? At least Geralt approves :Geralt:
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Date Posted: Sep 18, 2016 @ 7:38pm
Posts: 41