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-Geralt is a witcher...as long as the game progresses you'll realize that a normal human annoying or threatening a witcher is something just stupid for the side of the human.
-Is suicidal if you are a normal citizen or peasant.
-There's war going on everywhere and the places around Geralt roams are conquered lands or in process of conquest. Common folks don't trust the guards in most cases.
-They have more important troubles than worrying about a petty theft(most items are junk) from a witcher, who they also fear and might kill them.
Several reasons why a peasant ignores Geralt stealing him/her.
This is not Skyrim world, simple. Instead of complaining would be good if you would give a good look at how is the land and how the people perceives Geralt, politics and the guards.
Yet Gerald, traveling constantly from one settlement to another, and being a rather well-known character over those lands, yet still not in possetion of enought political power to bend laws to his whims, can't afford such behavior as it's just a matter of time before rumors will reach ears of some powerful figure and it will get irritated that some "mutated, ungodly freak" disturbs order in his domain. Even just a simple rumor would be enough to make him a non-grata person in main settlements with high threat of being imprisoned (and however good a fighter witcher is, he is still not a one-man army). And that's the aspect that is completely omitted from the game.
You'll see the world of the witcher is not the run of the mill medieval world. Bandits lurk around cities, specially the free city Novigrad. Actually the city is ruled in shadows by 4 criminals and a honorably corrupted religious insittution. Castle lords are many times the ones pillaging the peasants.... Don't compare, as I say is not the run of the mill medieval fantasy regarding world state.
Whateve "evil" those parties seem to you, they, suprisingly, still need _their_ state/city to function properly. Those guys are the last one you can expect to share their power and wealth with some arrogant prick ravaging their turf. Unless you are associated with those _political powers_, you are a moth to them, even being a witcher. They won't think twice to make an example out of you, just to not look weak in the eyes of subjects and their rivals. And even if you are certain you can deal with their open assault, you are surely won't like to live with a threat of a crossbow bolt to your hind for years.
That's because real world, even fantasy one, has tradeoffs. Witcher's world (from books) had them as well. Geralt was constantly afraid of crossing road of some local king or mage, or powerful political party. He was on the brink of death many times, and if need would arise, there were means to deal with him quickly. A regular sorcerer would bend an unsuspecting witcher over in any way, if he would wish so. You just try to protect sloppy game designing practices for the sake of it at this point.
The only one who does nothing is the peasant...best who could do a peasant against Geralt if he sees him stealing is just letting it pass. You can also threaten people and nothing happens, they just get scared and you can go on in it as much as you want. Just simple, uninmersive or not common folks fear Geralt enough to stay frozen if he happens to steal something from them...they don't have valuable things anyway so.... The only instances in which peasants may attack is if they are an organized group, otherwise they do nothing.
If not, what are the chances of the peasant. Calling upon a guard who just conquered his land and is sucking his blood even harder than Geralt can do stealing? grabbing a knife?
Do not use also our time as comparative too. Today we try to not resort too much in killing spreads when things don't go like we want...just for example.
PS: i-Jinx has also the point. No game is going to be fully inmersive. It will always show it's true face at some point, no matter how good the graphics are. So you have to make a little effort.
Game's quality also consists of a bunch of factors, including how well-built and immesrive its game world, how long you can forget about the fact it's not real. Games are not just about game mechanics, never were. And Witcher (both books and game) clrearly tries to build a bealivable world. Yet at the same time it somehow manages to present looting system which even worse done than in the Divinity series, which don't even try to do something like that, going more "Pratchet-style fantasy on steroids" way.
In Skyrim if the owner sees you steal their stuff, it raises the alarm. However in Skyrim if you take a pot and place it over the owner's head, they won't see you anymore and you can loot all you want.
Looting is an old videogame trope from the beforetime (pre year 2000) that should have been written out existence decades ago, but it continues to be with us just like you can go in to offices these days and find fax machines.
could be worse. like he could actually aid you in rummaging and pimp his daughter too as icing on cake... just saying :p