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Then, after I finsihed the game, I played it again and this time did read every hint and quest walkthrough, tried out multiple endings. I still enjoyed it, I found some quests and dialogues I missed before, whole story archs were different.
Once I knew there were several ending types for Dishonored, I immediately adapted my gameplay to non lethal. This FOMO disorder is sometimes really annoying for me :P
I try not to spoil myself by looking up info, but in the end I often do it anyway. I've even reloaded and replayed large-ish chunks of the game because of bad choices. In the end, as long as you're having fun, how you play is up to you.
Spoilers ahead:
On first play through when I actually caught up with "the guy" and just outright killed him, him getting caught "in the act" and all. And the game was fine with that, quest ended and got the loot and was happy with it.
Second time around paid more attention to what people are saying and read books and hints, being wiser from the initial run. Noticed subtle hints in this particular mission, and actually confronted "the guy" before laying hands on him, and whaddaya know not guilty of being THE killer. Killed him anyway though for other things... Then went after more clues and got the right guy/vampire. Mind blown by story design skills... Don't remember any other game ever allowing a quest to end "the wrong way" without it outright failing or atleast letting me know I didn't get it right.