The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Everyone's scared
Lately I have been experiencing that where ever geralt goes all the villagers are screaming and running away. I'm pretty sure this is a bug as the game is also playing combat music. Does anyone know a fix to this immersion breaking problem?
Thanks in advance!
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Showing 1-15 of 17 comments
SirTeabiscuits Apr 23, 2018 @ 11:05am 
Originally posted by BuzzardBee:
Do you have a weapon drawn? That will frighten any of them no matter where you are. It can sometimes trigger the combat music too as it anticipates you're ready to engage in combat since your weapon is drawn.

If you don't have it drawn, there may be an enemy nearby that you've left alive. If it is happening in specific locations such as in certain areas of Novigrad or on the road to some villages in Velen, this is scripted and cannot be avoided. Some folks have heard horrifying tales about witchers and are understandably wary of one walking in their vicinity.

Thanks for the advice, I found the problem though. When I was early in the game I had just entered Oxenfurt and decided to go on a stroll outside the city walls. There I encoutered a level 22 wolf (I was around level 11). I ran away because I obviously didn't want to get killed. I just went back to that same area and saw the wolf was still there ''chasing'' me. It got stuck in a barrel. Seemed as if the game thought It was chasing me to pretty much everywhere. Killed the foul beast and my problem was fixed. Weirdest bug I had in a game ever.
Last edited by SirTeabiscuits; Apr 23, 2018 @ 11:06am
every1hasnames Apr 23, 2018 @ 11:47am 
Its not that weird of a bug. Alot of games have it. For example Skyrim.
SirTeabiscuits Apr 23, 2018 @ 2:26pm 
Originally posted by every1hasnames:
Its not that weird of a bug. Alot of games have it. For example Skyrim.
But it's weird how the people all accross Velen got scared if the wolf was physically only in oxenfurt.
every1hasnames Apr 23, 2018 @ 2:40pm 
There not really reacting because of the wolf but because the game thought you were still in combat.

Every time your in combat in a city for example in novigrad the surrounding npcs do get scared whenever you are fighting a group of bandits.

The surrounding npcs are just programmed to act scared when your in combat.

Its just because the game thinks your still in combat.

I highly suspect you wouldnt have been able to meditate if you tried. Because you cant meditate while in combat.

The wolf bugging out bugged the game into thinking your still in combat. It intiated the bug. But not why the people were scared really.

Killing the wolf didnt get rid of npcs being scared. What got rid of it was you getting out of combat.


Skyrim was no different with the exception of npc being scared because the dragonborn was respected. So unless you were directly attacking the npc. they wouldnt care if you were still in combat. they even draw there weapons to try to help you.

So in skyrim if you ever got this bug. You would just notice the combat music wouldnt end.

But its literally the same bug.

Its just a bug that makes the game think your still in combat. Its no where near exclusive to this game. :)

Last edited by every1hasnames; Apr 23, 2018 @ 3:17pm
v0 Apr 23, 2018 @ 3:24pm 
Originally posted by every1hasnames:
The surrounding npcs are just programmed to act scared when your in combat.

Its just because the game thinks your still in combat.

it'd be much more realistic if npcs worried about big bad beast being around or people with weapons drawn but that'd be too much to ask ;)
v0 Apr 23, 2018 @ 3:34pm 
Originally posted by 924285802:
Originally posted by SirTeabiscuits:
Lately I have been experiencing that where ever geralt goes all the villagers are screaming and running away. I'm pretty sure this is a bug as the game is also playing combat music. Does anyone know a fix to this immersion breaking problem?
Thanks in advance!
lmfao "immersion breaking" xD What, you don't like being the most feared man in the land?

it must be his... tattoo :D
Last edited by v0; Apr 23, 2018 @ 3:35pm
every1hasnames Apr 23, 2018 @ 3:43pm 
Originally posted by v0:
Originally posted by every1hasnames:
The surrounding npcs are just programmed to act scared when your in combat.

Its just because the game thinks your still in combat.

it'd be much more realistic if npcs worried about big bad beast being around or people with weapons drawn but that'd be too much to ask ;)


. 1. People are afraid when your weapon is drawn or bandits weapon is drawn. You start walking with your weapon drawn they will get scared and guards wil attack you if you dont sheath your weapon. And ofcourse your weapon is drawn when your in combat.


2. It wouldnt be realistic for people to worry about big bad beast in cities and towns. As cities and towns would be the 1 place they would be safest. Only small beast like drowners ghouls specters with the biggest being a vampire. Are in any of the cities or towns. And there in the sewers. most often or in towns that once you kill them humans populate it again and never get attacked again.


how realistic would a npc running around screaming griffen in novigrad be when theres never a griffen there? And wouldnt ever be one because it would be immediately killed or driven off. Likely before it ever got past the walls.

Last edited by every1hasnames; Apr 23, 2018 @ 3:48pm
It sometimes happens in Novigrad but it's not because a bug, it's because there are some bandits in a nearby alley unsheathing their weapons when they see you.
every1hasnames Apr 23, 2018 @ 3:49pm 
No the ops problem was definetly a bug Kostus the game thought he was still in combat because a wolf he ran away from glitched and caused the game to think he was still in combat. Even though he ran away and was far away from the wolf.
v0 Apr 23, 2018 @ 7:31pm 
Originally posted by every1hasnames:
Originally posted by v0:

it'd be much more realistic if npcs worried about big bad beast being around or people with weapons drawn but that'd be too much to ask ;)


. 1. People are afraid when your weapon is drawn or bandits weapon is drawn. You start walking with your weapon drawn they will get scared and guards wil attack you if you dont sheath your weapon. And ofcourse your weapon is drawn when your in combat.


2. It wouldnt be realistic for people to worry about big bad beast in cities and towns. As cities and towns would be the 1 place they would be safest. Only small beast like drowners ghouls specters with the biggest being a vampire. Are in any of the cities or towns. And there in the sewers. most often or in towns that once you kill them humans populate it again and never get attacked again.


how realistic would a npc running around screaming griffen in novigrad be when theres never a griffen there? And wouldnt ever be one because it would be immediately killed or driven off. Likely before it ever got past the walls.

reread what i wrote. realism = npc reacts what he sees. or hears. no big beast and no weapons seen => no worries. coding it as combat flag != realism. but there's no real dynamics in tw3 anyway so nothing surprising here :/
Last edited by v0; Apr 23, 2018 @ 7:33pm
Sunsetter Apr 24, 2018 @ 6:21am 
This usually happens when you're drawing aggro from an enemy
SirTeabiscuits Apr 24, 2018 @ 8:57am 
Originally posted by 924285802:
Originally posted by SirTeabiscuits:
Lately I have been experiencing that where ever geralt goes all the villagers are screaming and running away. I'm pretty sure this is a bug as the game is also playing combat music. Does anyone know a fix to this immersion breaking problem?
Thanks in advance!
lmfao "immersion breaking" xD What, you don't like being the most feared man in the land?
Well it is immersion breaking if you're roleplaying as a ''good guy''. It's also pretty ♥♥♥♥♥♥♥ anoying if everyone screams '' PLEASE DON'T KILL ME'' everywhere you go. Also the guards are just cheering as if they like everyone being scared. Had a good laugh with the bug on several occasions.
Last edited by SirTeabiscuits; Apr 24, 2018 @ 8:58am
Originally posted by SirTeabiscuits:
Lately I have been experiencing that where ever geralt goes all the villagers are screaming and running away. I'm pretty sure this is a bug as the game is also playing combat music. Does anyone know a fix to this immersion breaking problem?
Thanks in advance!
I had a similar bug in Skyrim SE where there was this aggressive mud crab under the ground and I wouldn’t stay hidden because of it. Each time I walked towards FalkRreath the mud crab would eventually follow me with villagers running indoors and the guards being aggressive. Thank god for mods I got this bug removed.
v0 Apr 25, 2018 @ 3:31pm 
Originally posted by Ben Swolo:
Originally posted by SirTeabiscuits:
Lately I have been experiencing that where ever geralt goes all the villagers are screaming and running away. I'm pretty sure this is a bug as the game is also playing combat music. Does anyone know a fix to this immersion breaking problem?
Thanks in advance!
I had a similar bug in Skyrim SE where there was this aggressive mud crab under the ground and I wouldn’t stay hidden because of it. Each time I walked towards FalkRreath the mud crab would eventually follow me with villagers running indoors and the guards being aggressive. Thank god for mods I got this bug removed.

holy s.hit. ghost crab :o

how did mods help?
Last edited by v0; Apr 25, 2018 @ 3:32pm
McGeeZac Apr 25, 2018 @ 6:21pm 
I don't buy your wolf chasing Geralt story one bit. Geralt is a mutated freak. Every villager should be scared.
Last edited by McGeeZac; Apr 25, 2018 @ 6:22pm
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Date Posted: Apr 23, 2018 @ 10:54am
Posts: 17