The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Olwart Jan 25, 2022 @ 7:53am
Are there any draw distance/LOD mods that actually fix all/most of the problems?
I already use IDD, Next Generation LOD Beta's updated version, and More Foliage Visibility Range for foliage, and I still get sh like this:
https://i.imgur.com/xAVVdnP.png
https://i.imgur.com/VTls2cK.png
https://www.youtube.com/watch?v=2bbNxbScHLc
Last edited by Olwart; Feb 8, 2022 @ 4:34pm
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Showing 1-15 of 16 comments
Yumeko Jan 25, 2022 @ 9:30am 
nope.
ᑕYᗷEᖇᑕᗩT Jan 25, 2022 @ 11:30am 
Jeez dude, I've dumped a ton of hours into the game and I've never seen this effect before :lunar2019shockedpig:
Last edited by ᑕYᗷEᖇᑕᗩT; Jan 25, 2022 @ 11:30am
East Jan 25, 2022 @ 2:04pm 
This looks like Cyberpunk 2077's LOD, wow
ЯΞxx Feb 7, 2022 @ 4:24am 
same here bro, tried everything editing xml, ini files and nothing works. That's driving me crazy for real
=GG= Mr Moe Feb 8, 2022 @ 3:02am 
I don't have that issue, or I no longer have that issue (been so long I don't remember).

You can look at this NVIDIA Tweak page for settings. It is older but still works -
https://www.nvidia.com/en-us/geforce/news/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide/#particle-config-file-tweak

Here is one (of many) mods I use that gives you more settings to fine tune your tweaking. You can edit and really crank up the settings here (if you PC can handle it) -
https://www.nexusmods.com/witcher3/mods/2658?tab=description
Last edited by =GG= Mr Moe; Feb 8, 2022 @ 3:03am
Crumb Feb 8, 2022 @ 3:37am 
This tends to happen in novigrad mostly, theres a draw distance mod that might help. https://www.nexusmods.com/witcher3/mods/949/?tab=videos#
Olwart Feb 8, 2022 @ 12:22pm 
Originally posted by =GG= Mr Moe:
I don't have that issue
Let's see the proofs. :Lenny: Go for a spin around Novigrad.

Originally posted by Crumb:
theres a draw distance mod that might help
“I already use IDD”
Last edited by Olwart; Feb 8, 2022 @ 2:29pm
opjose Feb 8, 2022 @ 2:28pm 
LOD refers to geometry detail not texture resolution.

Lack of VRAM or inability to load to available VRAM will cause what the OP sees.
Olwart Feb 8, 2022 @ 4:06pm 
Originally posted by opjose:
LOD refers to geometry detail not texture resolution.

Lack of VRAM or inability to load to available VRAM will cause what the OP sees.
You think so? And how would I go about checking if that's the case?

https://www.youtube.com/watch?v=2bbNxbScHLc
=GG= Mr Moe Feb 9, 2022 @ 2:34am 
Originally posted by =GG= Mr Moe:
You can look at this NVIDIA Tweak page for settings. It is older but still works -
https://www.nvidia.com/en-us/geforce/news/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide/#particle-config-file-tweak

Here is one (of many) mods I use that gives you more settings to fine tune your tweaking. You can edit and really crank up the settings here (if you PC can handle it) -
https://www.nexusmods.com/witcher3/mods/2658?tab=description

And you obviously tried these of course, because some things in the tweak guide and the mod address your issues.
Olwart Feb 9, 2022 @ 8:14am 
Originally posted by =GG= Mr Moe:
Originally posted by =GG= Mr Moe:
And you obviously tried these of course, because some things in the tweak guide and the mod address your issues.
Like I said, talk the talk, walk the walk.
Since when do shadow quality settings change at what distance objects are rendered?
https://imgur.com/a/UIaQ3V0
Last edited by Olwart; Feb 9, 2022 @ 3:25pm
opjose Feb 9, 2022 @ 2:08pm 
Originally posted by Olwart:
Originally posted by opjose:
LOD refers to geometry detail not texture resolution.

Lack of VRAM or inability to load to available VRAM will cause what the OP sees.
You think so? And how would I go about checking if that's the case?

At any time you need about free 25%-30% vram available...

To monitor VRAM usage follow this link..

https://windowsreport.com/how-much-vram-i-have-windows-10/
Last edited by opjose; Feb 9, 2022 @ 3:17pm
=GG= Mr Moe Feb 9, 2022 @ 4:05pm 
Originally posted by Olwart:
Since when do shadow quality settings change at what distance objects are rendered?
https://imgur.com/a/UIaQ3V0

There are many many more tweaks on that page of the NVIDIA Tweak site, you have to scroll up and down the page for all of the other settings you need to be looking at. The link just happens to drop you to the shadow tweak portion of the many many settings and information you need. Scroll up and down the page, and more specifically, scroll up for the mipmap bias tweaks section that will help fix the blurriness draw distance to where it is clearer.

Also, that Increased draw distance mod does not work properly with the REQUIRED Modbootstrap and Utilities versions that were updated AFTER this mod was last updated (5 years ago). It will increase the draw distance of farther objects yet selectively and totally drop out of vision nearby buildings, bridges, etc. Make sure you are using a version of the ModBootstrap that will properly work with this draw distance mod (its buried somewhere in the many posts for the draw distance mod).

In other words, put a little bit of effort into what people are giving you here. To not actually scroll up and down that tweak site from NVIDIA shows you need to try a little harder.
Last edited by =GG= Mr Moe; Feb 9, 2022 @ 4:07pm
Olwart Feb 9, 2022 @ 4:27pm 
Originally posted by =GG= Mr Moe:
In other words, put a little bit of effort into what people are giving you here. To not actually scroll up and down that tweak site from NVIDIA shows you need to try a little harder.
It's not like it's the first time I'm seeing that site or I'm not using the Tweaks mod already, I just didn't know why you'd link me to that specific part. Right now I'll test out the older bootstrap, then we'll see.
Last edited by Olwart; Feb 9, 2022 @ 4:29pm
Oku Feb 9, 2022 @ 7:56pm 
Ironically, the LOD mod might actually be what's causing your issue. Level of Detail is specifically designed to alleviate the constraints of limited VRAM. The more high-quality assets being loaded at the same time, the more saturated the VRAM becomes. Other factors, such as high quality shadows or other mods, especially those that retexture items (which may also not be compressed very well) or improve object detail/add new items, can exacerbate the problem.

Running out of VRAM can cause stutters and crashes. Some game engines will simply stop loading higher quality assets once VRAM fills up in order to try to maintain stability, which looks like what may be happening here.
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Date Posted: Jan 25, 2022 @ 7:53am
Posts: 16