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It's actually super easy. Barely an inconvenience.
You just have to not use those fast travel signs around the map. They are convenientely marked with a green symbol on the map, so you can keep your distance to them if you plan your route carefully.
Wrong. I still used every fast travel point there.
If it did work, I wouldn't have created a post here.
It kinda makes me sad how you all fail to see how fast traveling ruins these games.
Besides that, I didn't ask for your personal opinions on this matter but I asked if there was a mod. If you don't know or if you think my question is silly, then don't answer and move on lmfao.
Has barely anything to do with modern gaming as fast travel systems arrived in modern games. I am an old school gamer, when fast travel was not a thing yet. Why is it so wrong to be wanting to have that again? You are being the "modern gamer" here who cant live without fast travel, not me.
You are the one choosing to fast travel. So just do not use fast travel.
How am I the one being a modern gamer? I am not the one complaining about an option, you are the one complaining about something you do not need to use.
Also how do you know I cannot live without it, again I am not the one complaining about it, you are......I mean wtf? I also can live without it I have played through morrowind without choosing to use it and have played through both skyrim and fallout 4 on survival, where there is no option for fast travel, so yes, I can play openworld games without it.
Again just do not use it, it is not rocket science.
1:1 is perhaps excessive, but 2 or 3:1 is far more relaxed than the 15:1 of vanilla. This easing of time pressure allows the use of walking or trotting, rather than always being at the full rush of a gallop to try to reach the night wraith before noon the next day, or catch a shop before it closes tomorrow... and this easing of pressure really takes away the need to fast travel or to make either/or decisions for 'urgent' main quests and 'I've got 5 minutes, what do you need?' side quests.
Ultimately your moral tone coming from which quests you accept/complete and your use of fast travel, theft or any other issue of role playing choices is all about the player choosing to do or not do certain actions. Turn's out your Geralt likes to zone out while travelling and will let Roach organise his itinerary at the drop of a.....
... uhh where am I now.