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As for weapons upgrades afterwards:
11: Griffon
17: Feline
20: Ursine
23: Feline enhanced... etc.
Look for: Crit, critical hit damage, bleed%, weapon damage. Rate 1% crit to 10% crit damage, unless you got killing spree (see later). Use bleed runes.
Skills:
1: Cat school grace
5: Muscle memory
3: Resolve (partly to open up)
5: Precise blows
--- All of the above scales your damage and crit early the most efficient way.
After this there are a few ways to go, consider alchemy:
3: Aquired tolerance
1: (optional): Metabolic control.
^These 2 skills can be snapshotted if you want. Equip them, drink 3-4 decoctions, unequip them. Only potion toxicity damages you.
5: Poisoned blades (Poison and %Bleed from Devana runestones are strong for red mobs, as they tick their percentage health)
5: Protective coating
--- Damage reduction is additive percentages from all sources. Arachas decoction, Griffing decoction, monster damage reduction(Ursine), protective coating, etc. Stack enough and you're invulnerable.
If you find it annoying to use oils with every single enemy, consider grabbing an addon of some sort to do it for you.
From here its up to preference. Killing spree (alchemy) is strong (100% crit to scale your critical hit damage). If you snapshot your toxicity with the skills for decoctions, open up with Tissue Transformation for 3000-5000 vitality. If you use toxicity normally with potions, then Heightened tolerance is good - as it allows you to use the Water Hag decoction / Tawny all night. Synergy is very strong later.
Whirl+Razor focus can be fun. Just use Fleet-footed or something to open. Deadly precision is a damage increase. Crippling strikes is a damage decrease/Trap, because it overrides the %damage bleed inherent in your wepaon.
When you're level 20 or higher make an Ursine set and do the enchanting quest. Enchant the Ursine armor with levity, so it can be used with cat school techniques. The monster damage reduction stacking with protective coating is what you're looking for and what makes this setup handle level 12+ enemies on DM.
Bombs I found decent are Northern Wind & Dancing Star.
Some good decoctions are:
Water hag
Ekhidna
Arachas
Succubus
Ekimmara
...Basilisk is bad, but it is only 40 toxicity which can be situational.
Playstyle is fairly simple. Keep Quen up, take small dodge-steps around the enemy and fast strike when you can. When Quen goes down, play defensively, when quen is up, dodge around/into the enemy.
Never use heavy attacks.
Remember to use grindstones in town for +20% damage & workbenches for +20% armor.
Not going to touch on the blood & wine DLC things to scale all of this further. You're only level 3 :P
https://youtu.be/0CTt6wdopHU