Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
But it's not a RPG feature. Nonlinear story is usually associated with visual novels, Telltale adventure games and stuff like Life is Strange or Detroit.
There are RPGs with linear story, there are RPGs with no story at all - there are also RPGs with linear story AND predetermined player character, it doesn't matter.
What matters is the roleplaying system that allows your character to be non-predetermined in a sense of being able to use wide toolkit of skills and focus on different playstyles, roles, and moral alignments. Witcher 3 is very basic in that sense. I mean choosing between quick and strong attacks doesn't count - a traditional fantasy RPG allows you to become a full fledged mage, thief, warrior or archer with its skill and equipment systems, if it's open world it also usually has diplomacy (persuasion), crime, and reputation systems, and it often leads you through the journey of RPG progression from being a ♥♥♥♥♥♥♥♥ trying to survive, to becoming a demigod (which is of course a cliche, but in an RPG strong and weak characters must be differentiated one way or another).
RPGs always were about creating as much interactivity as possible by translating characters' capabilities and possible actions into numbers. Computor RPGs went through their own evolution process, deviating from their pen-and-paper origins to become more fun, accessible and leftist-friendly (because half-orcs with -2 intelligence penalty and doors that can only be opened by a professional burglar ain't egalitarian enough) but I suppose there's a point when there's too much stretch.
AC is definitely an even worse example of fake RPG but it's an AAA Ubisoft title, who even cares. Ubisoft making expensive-looking trash is just the natural way of things. Besides, their late games are definitely inspired by witcher 3 and try to repeat its success so we can shift the blame onto CDPR.
The character movement was clunky too, there was a constant delay as if I were controlling a steam train, and the combat was frustrating.
Can you call this game a game? This is going to be a controversial and subjective answer, for me this was more of an interactive movie and the interaction was mediocre due to the poor mechanics.
I have a wireless controller that shuts of after five minutes if no buttons are pressed, I can count at least 10 occasions this occurred while playing the game, I don’t think I have every played a game were my controller was on the desk more than it was in my hands.
I feel they spent their whole budget on the voice actors and writing team and not enough on programming, (e.g I can loot peoples homes with no repercussion, when I want to take items from kaer morhen it counts as looting, If you put you horse in the middle of a busy street of people the NPC will constantly bump into you and will not walk around lol).
I understand you!
You want to blame CDPR also for the climate change and whatever else floats your boat lol
You are funny.
As for what you say about RPG, I will give you some merit there. No problem. Yes, I have said so. People these days like to call everything RPG. I would not say it was CDPR who started all that. I am quite sure you think it was them but you should look more around players and reviewers. There were a bunch of reviewers who wanted to look smart or fashion and just kick started that trend. Well...it worked for them it seems so.....what can we say.
Indeed, these games have just elements of RPG. It is what it is.
But still, there are elements.
For instance, you complain that TW3 is very bland in combat but that is obviously because you decided to play the game that way. The game actually offers you different ways. You are just being very annoying insisting there is only one way to play the game. Its absolutely possible to play TW3 focusing on Alchemy and with no combat skills. Its a challenge? Well, it will become more of a challenge with different enemies. Same thing can be said for Signs. You can play the full game focused on signs and it works. You absolutely do not need to play this game focused on dodge and fast attack. If you did so, fine! Good for you! Just do not be oblivious there are other ways.
Mass Effect came by the same time and it is still waiting for a worthy successor.
My biggest annoyance after cutscenes was that it just couldn't do the hunting part right. There's no fun it in, no having to work out details, no proper investigation, no research yourself before looking for the target, and no real difference in approach when dealing with them. It's like the hunting part is just a throwaway aspect that had to be included because he's a Witcher, but the game devs were more focused on making a dialogue-tree cutscene semi-interactive film. That was their priority over actual gameplay.
lmfao.. the salt is strong in this thread. luv it
Monkey.