The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Such a boring snooze fest
This game is an Olympic event from checkpoint to checkpoint to stay awake

It’s the most grudgingly slow-to-get-fun I’ve ever seen

There’s so much pointless running around

After a few days with this game you start to see through it and what’s there isn’t so great honestly
Origineel geplaatst door Preacher Boy:
Took me less than 5 mins to figure this game sucks but then again i have been a pc gamer for 25 years and seen some amazing stuff, this game appeals to snowflake console millennials who are used to hold handing games.

Most overrated game in history.
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Guess I never buy into/and get hyped.I am not building myself up for Cyberpunk.I don't give a flying s@#$ what anyone or reviewers said,I know how beauty in the eye of the beholder works.Besides it's just a game?If people are so worried,but them on sale and refund if not happySome act like OMG it's the end of the world,im not happy w my game wa wa
Origineel geplaatst door BuzzardBee:
Origineel geplaatst door SkunkJ:
I just find all these This game sucked type threads pointless. Ok,so I tried to like the surge 2.Nope just not my kind of game.Tried to like Dragons age Inquisition,ahh it was ok,back in my wishlist to try again when on sale.But I just don't see or feel any need to head on over to TS2 forums,and start ranting about how crappy it is,or why would anyone like it?I am someone who enjoys games period.I just find something interesting in most everything,and a lot of the time I will revisit any game anytime,to try again.Also I love games that are dogged to death,if I hear lot's of folks say how bad a game is,my interest is peaked right there,gotta try it!found some of my favorite games that way.I'm just saying since i have joined,I get a kick out of all the haters,because they all sound so shallow,w nothing to contribute but some small minded pointless comebacks,or just troll in general

Well, that's your opinion and you're entitled to it, just as the OP is entitled to his. Some are nothing more than trolls. But the truth is, many only came to this game because of the hype and then have the startling revelation that it's not some gift from mana. It's a rather ordinary RPG with a lot of issues and really not deserving of all the praise it's received.

And those voices and opinions should also be heard because the potential buyer out there should be made aware of what they're buying.
I agree with that
Bye this thread is snooze fest for sure.Just OP crappy opinion nothing more this thread should die.There are a lot of places people with a brain in their head can watch game play or review to know better c ya
Have you heard of a game called Fortnite? Its free on the Epic store, i'm sure you will enjoy that alot more...
You forgotten to take your meds again Joe ?, seen you on tv, you seem a bit lost and confused at times :))
Laatst bewerkt door tramper; 2 sep 2020 om 17:25
theo (Verbannen) 3 sep 2020 om 0:55 
Origineel geplaatst door rui.silva.incp:
Origineel geplaatst door RealJoeBiden:

TW3 isn’t an RPG!!!!

You’re playing a predetermined character

You have zero idea what you’re even talking about at this point, child

Zero

TW3 is an action adventure game like Batman or Red Dead Redemption 2 with MINOR RPG elements

Seriously, as far as game genres and classifications, TW3 is a weak example of an RPG

All of your reactions only prove how overrated the game actually is

Ahhhh

On this topic there may be some merit.
TW3 has just some RPG elements in it. But it has them. I can agree that these days people like to look smart and call every game an RPG. Do not know why! Its kind of a fashion lol But TW3 is not even the worse to be called that. Go have a look at Assassins Creed franchise trying to say they are RPG´s loool its delusional.

However, on your idea that you are playing as a predetermined witcher, you likely did not play the game because there are things which are not set in stone.

You can play as a witcher who is friendly to sorcerers or not. And this can have consequences in lines of quests you can or cant make.

You can decide who your love interest will be. Again, this will have consequences in lines of quests you can or cant make.

You can align yourself with some major players and change the overall strategic map of the world. Again, this will have consequences in lines of quests you can or cant make.

So...there are plenty of things which are not predetermined. There is no Golden Path to the end.

Also, even tough its not much, but you do play with another character within he game. She is....not exactly a Witcher. And she may become some very different things all with alternative possible endings which work and make sense.

So.....there is a lot more on the "predetermined" side of this game.

And you need to remember also the tons of side quests where lots of them too have different paths / endings / possibilities. Many of them are also not predetermined.

Therefore, TW3 has interesting RPG elements and stronger compared to a lot of other games wanting to call themselves RPG. I will agree however that really a lot of these games are not full RPG´s but....as I said....that is a fashion thing to call tons of games RPG´s these days. It is no fault on this specific game.
Branching narrative is good and is probably the most interesting thing about the witcher trilogy. It's easy to underappreciate it if one haven't played previous witcher games, which is often the case btw (thanks to w3's overhype).
But it's not a RPG feature. Nonlinear story is usually associated with visual novels, Telltale adventure games and stuff like Life is Strange or Detroit.
There are RPGs with linear story, there are RPGs with no story at all - there are also RPGs with linear story AND predetermined player character, it doesn't matter.
What matters is the roleplaying system that allows your character to be non-predetermined in a sense of being able to use wide toolkit of skills and focus on different playstyles, roles, and moral alignments. Witcher 3 is very basic in that sense. I mean choosing between quick and strong attacks doesn't count - a traditional fantasy RPG allows you to become a full fledged mage, thief, warrior or archer with its skill and equipment systems, if it's open world it also usually has diplomacy (persuasion), crime, and reputation systems, and it often leads you through the journey of RPG progression from being a ♥♥♥♥♥♥♥♥ trying to survive, to becoming a demigod (which is of course a cliche, but in an RPG strong and weak characters must be differentiated one way or another).
RPGs always were about creating as much interactivity as possible by translating characters' capabilities and possible actions into numbers. Computor RPGs went through their own evolution process, deviating from their pen-and-paper origins to become more fun, accessible and leftist-friendly (because half-orcs with -2 intelligence penalty and doors that can only be opened by a professional burglar ain't egalitarian enough) but I suppose there's a point when there's too much stretch.
AC is definitely an even worse example of fake RPG but it's an AAA Ubisoft title, who even cares. Ubisoft making expensive-looking trash is just the natural way of things. Besides, their late games are definitely inspired by witcher 3 and try to repeat its success so we can shift the blame onto CDPR.
Laatst bewerkt door theo; 3 sep 2020 om 2:46
The story was good, but the game play mechanics was poor, the original red dead redemption had better horse-riding mechanics and that game came out in 2010.

The character movement was clunky too, there was a constant delay as if I were controlling a steam train, and the combat was frustrating.

Can you call this game a game? This is going to be a controversial and subjective answer, for me this was more of an interactive movie and the interaction was mediocre due to the poor mechanics.

I have a wireless controller that shuts of after five minutes if no buttons are pressed, I can count at least 10 occasions this occurred while playing the game, I don’t think I have every played a game were my controller was on the desk more than it was in my hands.

I feel they spent their whole budget on the voice actors and writing team and not enough on programming, (e.g I can loot peoples homes with no repercussion, when I want to take items from kaer morhen it counts as looting, If you put you horse in the middle of a busy street of people the NPC will constantly bump into you and will not walk around lol).
Origineel geplaatst door theo:
Origineel geplaatst door rui.silva.incp:

Ahhhh

On this topic there may be some merit.
TW3 has just some RPG elements in it. But it has them. I can agree that these days people like to look smart and call every game an RPG. Do not know why! Its kind of a fashion lol But TW3 is not even the worse to be called that. Go have a look at Assassins Creed franchise trying to say they are RPG´s loool its delusional.

However, on your idea that you are playing as a predetermined witcher, you likely did not play the game because there are things which are not set in stone.

You can play as a witcher who is friendly to sorcerers or not. And this can have consequences in lines of quests you can or cant make.

You can decide who your love interest will be. Again, this will have consequences in lines of quests you can or cant make.

You can align yourself with some major players and change the overall strategic map of the world. Again, this will have consequences in lines of quests you can or cant make.

So...there are plenty of things which are not predetermined. There is no Golden Path to the end.

Also, even tough its not much, but you do play with another character within he game. She is....not exactly a Witcher. And she may become some very different things all with alternative possible endings which work and make sense.

So.....there is a lot more on the "predetermined" side of this game.

And you need to remember also the tons of side quests where lots of them too have different paths / endings / possibilities. Many of them are also not predetermined.

Therefore, TW3 has interesting RPG elements and stronger compared to a lot of other games wanting to call themselves RPG. I will agree however that really a lot of these games are not full RPG´s but....as I said....that is a fashion thing to call tons of games RPG´s these days. It is no fault on this specific game.
Branching narrative is good and is probably the most interesting thing about the witcher trilogy. It's easy to underappreciate it if one haven't played previous witcher games, which is often the case btw (thanks to w3's overhype).
But it's not a RPG feature. Nonlinear story is usually associated with visual novels, Telltale adventure games and stuff like Life is Strange or Detroit.
There are RPGs with linear story, there are RPGs with no story at all - there are also RPGs with linear story AND predetermined player character, it doesn't matter.
What matters is the roleplaying system that allows your character to be non-predetermined in a sense of being able to use wide toolkit of skills and focus on different playstyles, roles, and moral alignments. Witcher 3 is very basic in that sense. I mean choosing between quick and strong attacks doesn't count - a traditional fantasy RPG allows you to become a full fledged mage, thief, warrior or archer with its skill and equipment systems, if it's open world it also usually has diplomacy (persuasion), crime, and reputation systems, and it often leads you through the journey of RPG progression from being a ♥♥♥♥♥♥♥♥ trying to survive, to becoming a demigod (which is of course a cliche, but in an RPG strong and weak characters must be differentiated one way or another).
RPGs always were about creating as much interactivity as possible by translating characters' capabilities and possible actions into numbers. Computor RPGs went through their own evolution process, deviating from their pen-and-paper origins to become more fun, accessible and leftist-friendly (because half-orcs with -2 intelligence penalty and doors that can only be opened by a professional burglar ain't egalitarian enough) but I suppose there's a point when there's too much stretch.
AC is definitely an even worse example of fake RPG but it's an AAA Ubisoft title, who even cares. Ubisoft making expensive-looking trash is just the natural way of things. Besides, their late games are definitely inspired by witcher 3 and try to repeat its success so we can shift the blame onto CDPR.

I understand you!

You want to blame CDPR also for the climate change and whatever else floats your boat lol

You are funny.

As for what you say about RPG, I will give you some merit there. No problem. Yes, I have said so. People these days like to call everything RPG. I would not say it was CDPR who started all that. I am quite sure you think it was them but you should look more around players and reviewers. There were a bunch of reviewers who wanted to look smart or fashion and just kick started that trend. Well...it worked for them it seems so.....what can we say.

Indeed, these games have just elements of RPG. It is what it is.

But still, there are elements.

For instance, you complain that TW3 is very bland in combat but that is obviously because you decided to play the game that way. The game actually offers you different ways. You are just being very annoying insisting there is only one way to play the game. Its absolutely possible to play TW3 focusing on Alchemy and with no combat skills. Its a challenge? Well, it will become more of a challenge with different enemies. Same thing can be said for Signs. You can play the full game focused on signs and it works. You absolutely do not need to play this game focused on dodge and fast attack. If you did so, fine! Good for you! Just do not be oblivious there are other ways.

Laatst bewerkt door rui.silva.incp; 3 sep 2020 om 4:11
Origineel geplaatst door hypehype:
The story was good, but the game play mechanics was poor, the original red dead redemption had better horse-riding mechanics and that game came out in 2010.

Mass Effect came by the same time and it is still waiting for a worthy successor.
Read some of your reviews. Married 39 years old guy has nothing better to do than making troll/flame topics? Way to go.
Origineel geplaatst door BuzzardBee:
Origineel geplaatst door Apathetic Sloth:

It's not even great graphics, either. They're fairly standard for their time. It just seems to be people meme'd the hell out of it, and herd mentality gamers believed it without question. In their minds it has to be a great game, their opinion was made up for them by hype.

How they got excited by running between cutscenes, I'll never know. Or having to spam attacks in fights with the same enemies over and over. Or collecting swords and armour for no real reason just to give it some element of RPG. Or having your hand held when "investigating" but never having to work anything out yourself, you're just told by Geralt what the answer is.

And even if you put the repetitive, generic, mindless game-play aside (which you shouldn't, since it's a game and should be judged as such), the plot is just as repetitive, generic, and mindless. People act like it's revolutionary but it's all just: Geralt arrives somewhere > local hub character asks for favours > Geralt does those favours > local hub character says Siri isn't there > Geralt moves on > repeat. Wow, outstanding plot, so gripping. Like the Bloody Baron guy being a domestic abuser was so deep, it's babby's first domestic violence story.

It would be average game, if it wasn't ruined by bad developer choices and unbearable fanboys.

I'd go further. The entire story line was mishandled. Nearly everyone who's played the game erroneously believed when they first played it that finding Ciri (The Isle of Mists) would be the climax of the story. Why? Because the entire game to that point had made it your principal task to "find Citi" and then you do and suddenly, that's not the end at all.

Sadly though, what follows is a mad rush to get through the third act and have this ultimate showdown with the main antagonist, Eredin, and that's a complete disappointment. Go on, ask people if they weren't let down by the final boss fight. It was so heavily scripted that it made no sense. I know that I definitely had him nearly beaten before the cutscene kicked in and he pulls Geralt through the portal to continue the fight, with most of his health magically restored. So clearly I was never meant to do as much damage as I'd done since the game was so scripted, it reverted his health state back to where the cutscene would leave it.

Plus, I was astounded by how many cutscenes there actually were in the game -- over 15 hours worth. That's way too much for any game. You have your player just sitting there watching movie after movie instead of playing the damn game. That is never a benefit, only a hindrance.

You are encouraged to explore and discover the game world for yourself but are often penalized by having some content either altered by your discoveries or simply locked or dismissed because you've found some part of it on your own. No player should ever be penalized for exploration, particularly when the developers themselves are encouraging you to do so. The content should take that into consideration instead of failing to trigger events as they occur because it steps outside of the strict confines that were put into the game code.

As an RPG, it's extremely ordinary. There are no innovations or stratagems that stray from the normal formula. Kill, loot, explore, find quest, accept quest, complete quest, rinse and repeat ad nauseum. This was highly praised as being ground breaking and innovative, the new standard for RPGs, a masterpiece and perfect story-telling -- when nothing could be further from the truth.

A very few stories that were memorable against a sea of ordinary fetch quests stacked against content that was half-written or developed just to pad the game. Toss a few dozen or more question marks across the map to give the impression of a fully stocked game world and the player is off to bore themselves to death with things that don't matter at all and generally aren't worth the effort to explore. Skellige is living proof of that. Everyone is encouraged to just ignore most of the undiscovered areas there because the loot is horrible and the travel to all the spots completely pointless.

And combat. Combat had improved from game to game, starting off at its lowest point in the first and graduating to something that was nearly tolerable in the third but no matter how you look at it, is still clunky and awkward and definitely could have stood a massive amount of improvement. But this was the best that they could do. Was it worthy of the praise it received? Hell no. None of it was.

It's a good game and at times can be fun, emotional, controversial, entertaining and interesting. But it's also so unbalanced as to frustrate the hell out of any player. The xp system is horrible. The "witcher sense" is mostly broken leaving the player guessing most of the times in which direction they should go. The sheer number of times you can bork a quest or event by simply doing what logically would seem to be the right thing, only it doesn't mesh with the code half-written in Polish and half-written in English, it's a wonder any of it is capable of running at all.

And I haven't even gotten to the bugs, glitches and other issues that still plagues the game, five years after its release. The hype was ridiculous concerning this game. It's not a horrible one and no, other games aren't much better, but that too should be reflected in the reviews. It's not better than the rest, the very best of them all, simply because the press says it's so. It's the best because CDPR claimed it was and paid a lot of people to say it was before the game was even released. And that hype has never died down.

Now people are looking at the game with fresh eyes and wondering what all the fuss was about and it's dawning on many that the hype was fake. It's an ordinary RPG. In fact, others handle so many things far better than TW3 does. It added absolutely nothing new to the genre, in fact, it made a point of trying to be open world while still following a very linear mental way of thinking which creates most of the problems in the game. Since the player tries to approach things their own way, it often comes in conflict with the way the devs believed it should be played causing some quests to either fail or be missed because the player didn't trigger events the way the game code expected them to. That's a huge step backwards in open world game design yet no one cites them for this or admonishes them for it. They just get tons of praise for being perfect and a masterpiece when neither claim could ever justly be applied to this game.
This was a pretty good write-up, even though I don't agree that it's a good game (simply because I never enjoyed the time I'd spent playing it and gave up before I could finish it, but I suppose that's subjective).

My biggest annoyance after cutscenes was that it just couldn't do the hunting part right. There's no fun it in, no having to work out details, no proper investigation, no research yourself before looking for the target, and no real difference in approach when dealing with them. It's like the hunting part is just a throwaway aspect that had to be included because he's a Witcher, but the game devs were more focused on making a dialogue-tree cutscene semi-interactive film. That was their priority over actual gameplay.
lol sleepy joe go sniff some kids
Origineel geplaatst door Sneal:
lol sleepy joe go sniff some kids

lmfao.. the salt is strong in this thread. luv it
Origineel geplaatst door RealJoeBiden:
This game is an Olympic event from checkpoint to checkpoint to stay awake

It’s the most grudgingly slow-to-get-fun I’ve ever seen

There’s so much pointless running around

After a few days with this game you start to see through it and what’s there isn’t so great honestly
Come on man!!!!!! What's wrong? The npc's won't let you sniff their hair?
Totaly important to head to your next forum and start controversials about your taste.

Monkey.
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