The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Vayne 15/set./2019 às 7:06
Is there any game that can compete with TW3 (same genre)
Seriously recent openworld action rpg has been sucks....(greedfall). I have tried skyrim, dragon dogma, dragon age inquisitor and i dont have any motivation to clear all those game...

Any game that you can recommend? Openworld action rpg with sword mainly not gun
Última edição por Vayne; 15/set./2019 às 7:07
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Exibindo comentários 1630 de 66
svartalv 15/set./2019 às 14:04 
Gothic series. Better than witcher, if you dont mind old gfx.
stmpunk 15/set./2019 às 14:28 
Escrito originalmente por Tifa Lockhart:
Seriously recent openworld action rpg has been sucks....(greedfall). I have tried skyrim, dragon dogma, dragon age inquisitor and i dont have any motivation to clear all those game...

Any game that you can recommend? Openworld action rpg with sword mainly not gun
Dragon Age Origins is the closest, but it leans more towards RPG than Open World... Currently there's absolutely no games to compare to W3 (as in the past decade or so).

Before DAO, you can find equivalent experiences in even older games like KOTOR and KOTOR 2.... It's just that most of these are so old and out-dated that most people presently won't even bother trying them out. And trying to go for more recent sequels to equivalent games is like shooting your own foot... Skyrim is crap compared to Morrowind, just as Dragon Age 2 and Inquisition both suck compared to DAO in every single term except for technology.

There are also a few gems scattered that are not open world at all, but can achieve the same level of writing and fun-factor, but those are also extremely old, over a decade old.

I'd wager that an equivalent in core drive is Fallout New Vegas (exceptional writing, interesting learning curve, exciting challenge/reward curve) but it's very different and plays very differently than Witcher. Witcher 3 reminds me more of due RPG Video Games while FO New Vegas has elements of it but it isn't an RPG at all... None of Bethesda games are.

Open World RPG hybrids are rare, and as I've said, Witcher 3 is alone in the Genre for this decade, unfortunately.
Última edição por stmpunk; 15/set./2019 às 14:32
Dragon 15/set./2019 às 20:36 
Escrito originalmente por Tifa Lockhart:
Seriously recent openworld action rpg has been sucks....

That's because open world itself is a sucky concept that relies on endless repetition and copy & pasting the same crap over and over again millions of times.

So why not play closed world games, which are almost always much better?

Escrito originalmente por Broken Devil:
Escrito originalmente por Echo Runner:
AC odyssey for sure.

Nice joke

AC Odyssey annihilates Witcher 3 in terms of gameplay and the smooth as silk fluidity of the play control in Odyssey vs. the horribly clunky/awkward/imprecise/unresponsive/dire play control in Witcher 3.

On the other hand, Odyssey has much worse music and much fewer music than Witcher 3. Odyssey also has way more copy & pasting and grinding out of the exact same locations and tasks over and over again thousands of times in a row.

But it can never be stated too much how much vastly better Odyssey's gameplay is vs. Witcher 3's. Odyssey's play control is what Witcher 3 would feel like if Witcher 3's play control was designed well and functioned properly (but in reality Witcher 3's play control is abysmal).
Última edição por Dragon; 15/set./2019 às 20:42
Broken Devil 15/set./2019 às 20:56 
Escrito originalmente por Mosн:
New God of War tops the Witcher in many aspects.

Sorry buddy, it's not.

I'm too fan of god of war series and playing GOW since ps2 days.
Broken Devil 15/set./2019 às 20:58 
Escrito originalmente por Psycho Al:
Maybe this. https://store.steampowered.com/app/637650/FINAL_FANTASY_XV_WINDOWS_EDITION/

I don't think so.
Broken Devil 15/set./2019 às 21:21 
Escrito originalmente por Dragon:
Escrito originalmente por Tifa Lockhart:
Seriously recent openworld action rpg has been sucks....

AC Odyssey annihilates Witcher 3 in terms of gameplay and the smooth as silk fluidity of the play control in Odyssey vs. the horribly clunky/awkward/imprecise/unresponsive/dire play control in Witcher 3.

On the other hand, Odyssey has much worse music and much fewer music than Witcher 3. Odyssey also has way more copy & pasting and grinding out of the exact same locations and tasks over and over again thousands of times in a row.

But it can never be stated too much how much vastly better Odyssey's gameplay is vs. Witcher 3's. Odyssey's play control is what Witcher 3 would feel like if Witcher 3's play control was designed well and functioned properly (but in reality Witcher 3's play control is abysmal).

In terms of quality Witcher 3 "annihilates" every modern released rpg games, where your choices taken ingame actually matters.

In terms of gameplay Witcher 3 have the save sync system from witcher 2 where some taken choices and even a tattoo from W2 can be transferred into W3.

Witcher 3 (2015) missions are varied yet AC Odyssey (2018) is a trash grindy mess to level up, because Ubichop wants to sell XP boosts for real money in single player game, also players tried to use mods to farm xp because players wanted to play AC odyssey storyline smoothly and then Ubichopped removed it. Very nice, you don't even have right to enjoy a single player game now, lol.
https://www.digitaltrends.com/gaming/assassins-creed-odyssey-bans-xp-farming-quests/
Enjoy this.

Witcher 3 game was created from scratch to ground up, textures,models, quests, world on other side AC odyssey was almost reused assets of AC origins.

I have many points to prove you are wrong and it's just 3. Yet i'm saving my energy because i don't want to waste my energy on troller like you, you spreading hate against this series here for months.
If someone doesn't like a game, they don't wander there but you.
I wonder what kind of mentality you have.
stmpunk 15/set./2019 às 22:08 
Escrito originalmente por Dragon:
Escrito originalmente por Tifa Lockhart:
Seriously recent openworld action rpg has been sucks....

That's because open world itself is a sucky concept that relies on endless repetition and copy & pasting the same crap over and over again millions of times.

So why not play closed world games, which are almost always much better?

Escrito originalmente por Broken Devil:

Nice joke

AC Odyssey annihilates Witcher 3 in terms of gameplay and the smooth as silk fluidity of the play control in Odyssey vs. the horribly clunky/awkward/imprecise/unresponsive/dire play control in Witcher 3.

On the other hand, Odyssey has much worse music and much fewer music than Witcher 3. Odyssey also has way more copy & pasting and grinding out of the exact same locations and tasks over and over again thousands of times in a row.

But it can never be stated too much how much vastly better Odyssey's gameplay is vs. Witcher 3's. Odyssey's play control is what Witcher 3 would feel like if Witcher 3's play control was designed well and functioned properly (but in reality Witcher 3's play control is abysmal).
Comparing AC Odyssey to W3 is herectical at best. Mate, that game has some of the crapiest writing I've ever seen in a Game, it has some ridiculous SJW agenda being pushed, and it's exceptionally dull. Can't even grasp how on earth you've seen any similarities besides being open-world with 3rd person camera.

That game is much further away from RPG status, and it's entirety from writing to historical accuracy are completely wrecked. Sure, it has smoother gameplay, but then again it's developed by Ubisoft (massive AAA developer with years upon years of Open World experience) while W3 was developed by a emerging Indie dev (they're not indie anymore, but that was their FIRST OPEN WORLD GAME), so save your boot licking to someone who actually cares.

AC Odyssey coudl've been decent if they didn't force SJW agenda and actually had given a realistic simulacrum to historical accuracy. Women as leaders in Ancient greece!? Guys were high on opium to come up with that. Spartans fighting with anything but spears!? It's an abomination, really... Ancient greece = Spear + Shield, protagonist fights with Spear-head as a dagger + swords, never uses a shield, ever (core weapon for any Greek at that time period). It's just ridiculous. And they could've made it fit into their absurd mechanics, even the Mold where you upgrade that sad spear-head has the full spear body carved, all they had to do was remove swords and fix the spear or create a fast switch for spear+shield to sword+shield fighting, as is it's just worse than Hollywood spartans.

Escrito originalmente por Broken Devil:
"wot"
Guy's mentally-impaired, sure sounds like a troll, but it may be a disability =/
Última edição por stmpunk; 15/set./2019 às 22:19
Broken Devil 15/set./2019 às 22:29 
Escrito originalmente por stmpunk:
Escrito originalmente por Broken Devil:
"wot"
Guy's mentally-impaired, sure sounds like a troll, but it may be a disability =/

I think so :-) but i never said "wot" :/
Última edição por Broken Devil; 15/set./2019 às 22:30
Broken Devil 15/set./2019 às 22:36 
Escrito originalmente por Dragon:
That's because open world itself is a sucky concept that relies on endless repetition and copy & pasting the same crap over and over again millions of times.

So why not play closed world games, which are almost always much better?

Repetative? Closed world?

You mean Call of Duty? Or Battlefield releases every year?

Should i name more for your knowledge?
Última edição por Broken Devil; 15/set./2019 às 22:38
Escrito originalmente por Dragon:
That's because open world itself is a sucky concept that relies on endless repetition and copy & pasting the same crap over and over again millions of times.

So why not play closed world games, which are almost always much better?
Old man, the game is repetitive in one aspect only. Exploration, its both time consuming and unrewarding. But the side quests and contracts are very well written and unique. Take the quest "Where the cat and the wolf play" for instance. You see villagers slaughtered, a young girl being the sole survivor. At first glance, it truly is unforgivable. But then you meet a cat school witcher, the man responsible for the bloodbath. When you hear his story and learn that he was both cheated and almost murdered by the villagers, you're in a conflict. Kill the witcher for killing innocents, or understand his stance regarding self defence and desperation enough to let him go. In the case of the latter, when you go to the hut to collect your reward, you find out that he's been exploited many times before. That basically tells you that there's a world around you, beyond your reach. That you're not the only witcher, and that every witcher has his own story to tell. The cat you encountered had a story of cheats and swindlers. This is a good example of world building.
AC Odyssey annihilates Witcher 3 in terms of gameplay and the smooth as silk fluidity of the play control in Odyssey vs. the horribly clunky/awkward/imprecise/unresponsive/dire play control in Witcher 3.
The thing is, every AC game had smoother combat and gameplay than Witcher. But you need to be more aware here. TW3 was CDPR's biggest project so far, and their only AAA endeavour yet. Meanwhile, Ubisoft had released games annually for 3 decades and own several successful franchises. I didn't like the combat in TW3 either, but let's be fair to the devs as well.

Escrito originalmente por Broken Devil:
In terms of gameplay Witcher 3 have the save sync system from witcher 2 where some taken choices and even a tattoo from W2 can be transferred into W3.
The sync system is not a very good example. In TW1, you have to make a choice pertaining to whether or not you let Thaler live. But he plays a vital role in TW3, regardless of the choice you'd made.
Frostbite 16/set./2019 às 1:21 
Escrito originalmente por Dragon:
That's because open world itself is a sucky concept that relies on endless repetition and copy & pasting the same crap over and over again millions of times.
Bethesda much?
stmpunk 16/set./2019 às 5:36 
Escrito originalmente por Light Yagami:
Escrito originalmente por Dragon:
That's because open world itself is a sucky concept that relies on endless repetition and copy & pasting the same crap over and over again millions of times.

So why not play closed world games, which are almost always much better?
Old man, the game is repetitive in one aspect only. Exploration, its both time consuming and unrewarding. But the side quests and contracts are very well written and unique. Take the quest "Where the cat and the wolf play" for instance. You see villagers slaughtered, a young girl being the sole survivor. At first glance, it truly is unforgivable. But then you meet a cat school witcher, the man responsible for the bloodbath. When you hear his story and learn that he was both cheated and almost murdered by the villagers, you're in a conflict. Kill the witcher for killing innocents, or understand his stance regarding self defence and desperation enough to let him go. In the case of the latter, when you go to the hut to collect your reward, you find out that he's been exploited many times before. That basically tells you that there's a world around you, beyond your reach. That you're not the only witcher, and that every witcher has his own story to tell. The cat you encountered had a story of cheats and swindlers. This is a good example of world building.
AC Odyssey annihilates Witcher 3 in terms of gameplay and the smooth as silk fluidity of the play control in Odyssey vs. the horribly clunky/awkward/imprecise/unresponsive/dire play control in Witcher 3.
The thing is, every AC game had smoother combat and gameplay than Witcher. But you need to be more aware here. TW3 was CDPR's biggest project so far, and their only AAA endeavour yet. Meanwhile, Ubisoft had released games annually for 3 decades and own several successful franchises. I didn't like the combat in TW3 either, but let's be fair to the devs as well.

Escrito originalmente por Broken Devil:
In terms of gameplay Witcher 3 have the save sync system from witcher 2 where some taken choices and even a tattoo from W2 can be transferred into W3.
The sync system is not a very good example. In TW1, you have to make a choice pertaining to whether or not you let Thaler live. But he plays a vital role in TW3, regardless of the choice you'd made.
to me the exploration flaw could be easily addressed by adding a more in-depth system, maybe some sub-par automated system like Radiant that Bethesda has filled their games with (and I mean it, I think that contracts should stay as they are, side quests too, but the exploration bits could be RNG contracts.)
秀くん 16/set./2019 às 7:45 
To be honest, the witcher 3 is unique, music, graphic, gameplay, combat, story, and quest are extraordinary, but still there are plenty great games to be found that are better than witcher 3, but i don't know if it still the same genre as the witcher 3
Recent? Not sure, been out of the loop mostly.

I could say from my own opinion that Morrowind lore/reading and Dragon Age: Origins writing, (especially,) are absolutely hands down contenders though. Skyrim? Not so much when it comes to story. I wouldn't say Oblivion has good writing either.

Unfortunately there hasn't been many other RPGs I think are any good... Fable II is honestly excellent too, but I refrained from including it fully due to its comical nature.

There's probably some other great RPG I've played, loved to pieces at the time and then just forgotten about though...

P.S. I found I benefited greatly from deviating through many genres. It adds more personality to your already favorite genres. I've found some real enjoyment out of different genres, whether it be survival crafters, Telltale stories, walking sims, RTS, horror or any other thing.
Última edição por Arnie Rimsy BSc.SSc.; 16/set./2019 às 10:58
stmpunk 16/set./2019 às 14:26 
Escrito originalmente por Fariheen19:
To be honest, the witcher 3 is unique, music, graphic, gameplay, combat, story, and quest are extraordinary, but still there are plenty great games to be found that are better than witcher 3, but i don't know if it still the same genre as the witcher 3
personally I do think that Dragon Age Origins is better than Witcher 3, and it's quite similar, the only two points that W3 wins there is regarding the writing quality and music. But I'd say that DAO is only THAT good with all it's DLC.

I like DAO story, but I don't think it's prime writing.

Escrito originalmente por DatCrazyNerf:
Recent? Not sure, been out of the loop mostly.

I could say from my own opinion that Morrowind lore/reading and Dragon Age: Origins writing, (especially,) are absolutely hands down contenders though. Skyrim? Not so much when it comes to story. I wouldn't say Oblivion has good writing either.

Unfortunately there hasn't been many other RPGs I think are any good... Fable II is honestly excellent too, but I refrained from including it fully due to its comical nature.

There's probably some other great RPG I've played, loved to pieces at the time and then just forgotten about though...

P.S. I found I benefited greatly from deviating through many genres. It adds more personality to your already favorite genres. I've found some real enjoyment out of different genres, whether it be survival crafters, Telltale stories, walking sims, RTS, horror or any other thing.

Here, try Neverwinter Nights, all of them, you'll like it.
Última edição por stmpunk; 16/set./2019 às 14:28
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