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Behaviour is that after game start and save load, it will take a couple of minutes only (length seems random, but between two to ten minutes or so) for the game to freeze. With "windowed borderless", the game will continue to run, i.e. you hear sounds, Geralt reacting to your keyboard/mouse or controller inputs etc. With "fullscreen", it will ctd almost instantaneously thereafter.
That said, I have read the past days over the net in multiple forums. No suggestion (or combination thereof) helped me. A not exhaustive list of what I tried:
- roll back to pre 400.xx drivers (399.24 and 378.78; clean install each time; now back on 445.87)
- limit fps to 60, v-sync off and similar changes
- someone even said that installing the game on an external drive (vs an internal one) helped, so tried that - to no avail
- Windows game bar & mode turned off
- running game as admin (not installed in one of "those" dangerous W10 directories like "program files" etc)
The crash reason for all of these scenarios is always: "EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0xaf4a15ac" [the very last number varies with each crash]
Any help is much appreciated.
Do you have any overclock or XMP profile?
Do you have any mods installed and also script manager?
Once I have a bit of more patience (again), I might have another look at my setup. It's so frustrating since it *used* to work perfectly.
Fyi, the ctd happens in a "White Orchard all done" save, even with me merely standing around at night with say 2-3 NPCs in the area. So nothing too fancy going on re those mods, me thinks.
I'm looking to upgrade to the 3000 series once that is released, so I will try to play the game again with a new card and see if that fixes the issue.
Hope that this gets fixed before that though, because we shouldn't all be forced to buy a new card just to play one game, especially being that this card is still good today.
Am now trying to check whether it's the same behaviour with my previous saves from my last playthrough.
An ng btw also works (not being able to judge after say 10h of gameplay, but the difference I can see from what I had earlier today).
Limiting to 60fps worked for me. Don't need to turn on vsync or anything else. Had the same issue as you, game randomly crashing from time to time (screen freeze but you can clearly hear the game still running based on the audio). After limiting to 60fps I have 0 crashes.
It sucks when clearly the 1080ti can get much more frames out of this game but that's the only stable fix I know of so far.
Edit: spelling
Fyi, I already had the 60 fps set in user.settings - but I did not have the settings per (a) NVIDIA Control Panel (max. power) and (b) NVIDIA Inspector (underclocking). Also, I did *not* yet turn off "hairworks", as recommended in the video (have it set on "Geralt" for now).
Per what I quickly read in another thread here on Steam, it seems that the small adjustments discussed in that video helped esp. 1080 Ti users.
My guess: Something about the voltage being limited - and that coupled with a normally clocked or overclocked 1080 Ti made the game crash.
Good luck!