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Steel sword, armor piercing, silver sword, attack power.
Armor depends on your play style and specific alchemy build. If you are a Quen user, then Quen, if Axii, then Axii. Some people like Yarden trapping so load up on Yarden...
You can always remove runes and glyphs to fit your play style. If you are on NG+ then you already know in your inventory you press 'C' and can check your player stats. Save game, experiment and check stats and see which buffs you like the best.
Cat is usually DPS, so compliment the DPS of the swords and enhance defense on the armor. At least until you get to HoS, as I recently just found out.
oh ic, i will consider it.
https://www.youtube.com/watch?v=7ATkGx0iFUE
Hold on, folks. Armor piercing on a steel sword is next to useless. The armor stats on human enemies are broken unless you mod them. The creator of the Ghost Mode mod figured out how to add them back to human npc's, but in the un-modded game humans have no armor. Bears have a token amount of armor, but apart from that there is practically no actual armor on anything that uses vitality. A few monsters have up to 180 points of armor, which is a lot at low level but not particularly meaningful at high level.
Damage resistances reduce damage by a %, rather than a flat amount, and has a much bigger impact on combat in the late game - however, armor penetration has no effect on resistance percents.
For a steel sword I would probably just go with attack power, or adrenaline gain if you're using a rage management sign casting build.